
- Biohazard
- Registered Member
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Member for 10 years, 2 months, and 26 days
Last active Sun, Nov, 16 2014 12:21:50
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- 391 Total Posts
- 10 Thanks
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Feb 14, 2012Biohazard posted a message on New Snapshot to Come Early - Teaser Info ReleasedGreat! I just hope that the new building height wont decrease the FPSPosted in: News
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Aug 6, 2011Biohazard posted a message on Bethesda, Mojang & "Scrolls"Erm... lets say i own the word hi. I SUE EVERYONE WHO SAYS HI. Seriously, this is what happens between Bethesda and Mojang. NONE OF THEESE OWNS THE WORD SCROLLS. Microsoft should sue Bethesda for using Scrolls, because theres something named A Scroll, More Scrolls. lolfail Bethesda. Mojang won. the end.Posted in: News
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Jun 15, 2011Biohazard posted a message on Pistons: Work In ProgressBefore, in 1.4 or 1.5, there was a mod named MoveBlocks which could move chests, with items inside, and it didnt reset the chest, so the calculations will not be complicated.Posted in: News
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2.5 of the health
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yep this mod makes a new recipe that adds a new item to the game: the Healing Slimeball
How to craft:
NOTE: This mod uses 303'S Modloader
Thanks to the MCP Team for the awesome tool named (MCP)
Thanks to 303 for helping me fixing errors in the code
Thanks to 303 and Risugami for his/her modloader
download: http://www.mediafire.com/file/cd148xbbn ... meball.zip
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Slimeheal.java:
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package net.minecraft.src;
public class Slimeheal extends Item
{
public Slimeheal(int itemIndex)
{
super(itemIndex);
setIconIndex(30);
this.maxStackSize = 1;
}
public ItemStack onItemRightClick(ItemStack itemstack, World world, EntityPlayer entityplayer)
{
entityplayer.heal(5);
--itemstack.stackSize;
return itemstack;
}
}
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mod_Slimeheal.java
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package net.minecraft.src;
import java.util.List;
public class mod_Slimeheal extends BaseMod
{
public mod_Slimeheal()
{
}
public void AddRecipes(CraftingManager craftingmanager)
{
craftingmanager.addRecipe(new ItemStack(500, 1), new Object[] {
"#X#", "XXX", "#X#", Character.valueOf('#'), Item.reed, Character.valueOf('X'), Block.cactus_00
});
}
public static final Slimeheal Healingslime = new Slimeheal(500);
}
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can someone help me fix it? i will give credit to the one who has helped me fix this error when i release it :smile.gif:
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Very good work. i thought this was gone forever
i will download this now, and you shall take this:
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Code::Blocks
GNU GCC Compiler (C++ in Visual Studio hates me
Firefox
Photoshop CS5
Illustrator CS5
Internet Explorer
Orbit downloader
Project 64 (Nintendo 64 Emulator)
Autocad 2011
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no one exists. NBT Forge tried to read and figure what block it was and it didnt find it and then it throwed a exception.
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Also this is how i made it automatic launch:
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Add tracks at the obsidian and the gold bricks (
EDIT: I used a 5-Torch Oscillator instead of torches
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is it a good idea?
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Also when will it get released?
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Delete META-INF Folder in minecraft.jar