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    posted a message on Mods run well, but now chunking and crashed?
    Quote from thegofa »
    @Biohazard

    Cant see it being a conflict as they have all been running together for a few days and never had any problems at all. It just started to chunk out for no reason? Also, all my other saves are fine, but they are quite new, this one thats the problem is only 5mb but ive had it a while. Yeah added all the sounds etc no problem.

    Do you think it might be because this save is from before I added the horses and bunnies mods? Maybe theres something in there that the newer mods dont like, is that a possibility?

    Thanks for the replies guys, anyone else getting this ???

    Thanks,
    TG :Diamond:

    Do you think it might be because this save is from before I added the horses and bunnies mods? Maybe theres something in there that the newer mods dont like, is that a possibility?

    No because if you add new mobs then it shall work with old saves.
    Also the mods that adds mobs could give you lag (i dont really know but i could be that)
    Posted in: Mods Discussion
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    posted a message on How do you make a image for a custom block
    Quote from Bannanas »
    Hey, im trying to make a block, its easy as hell, but when i enter the inter j (For the grapic) i put a non used one in other words a number that isnt used i make it 123 now ive got the image where do i put it in terrian.png? If i do then where would 123 go?

    Thanks


    If you use modloader then try to use it's Texture Override function so modloader automaticly puts the texture into terrain.png (I Don't remember how to use it :SSSS: )
    Posted in: Mods Discussion
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    posted a message on Mods run well, but now chunking and crashed?
    Maybe its a conflict between some mods. Try to find out what mod that conflicts
    EDIT: did you add the sound files where it should be?
    Posted in: Mods Discussion
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    posted a message on How do you force the game to work with mods?
    Did you edit the minecraft.jar in the BIN directory? :Pig:
    Posted in: Mods Discussion
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    posted a message on [MOD] Battle Towers BetaV1 - New Rarity Patch available.
    Quote from Deelis »
    World size before exploring : 2mb
    World size after exploring : 10mb
    Towers found : 0
    Tundra : 2
    Savanna : 3
    Swamps : 5

    Why?

    Did you go 4800 Blocks from the spawn?
    Posted in: Mods Discussion
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    posted a message on FancyPack 3.0 [thread outmoded]
    I hope you fix the conflict with controllerblock. I WANT CONTROLLERBLOCK WITH THIS because i wanna make a nice little house with some secret entrances
    Posted in: Mods Discussion
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    posted a message on [TUT] How to get Modloader to work with MCP!
    Quote from dougbenham »
    Quote from Biohazard »
    Quote from dougbenham »
    Why would you want all those things in your client_obfuscation.txt file? You don't want any of that crap..

    And also, using this method, you cannot use the test_game.bat to test your mods..

    So i'm thinking that this tutorial isn't really complete or helpful. Good try though.

    you cannot use test_game.bat with modloader. theres no ways to do that.

    Thats how I test all of my mods.. I can promise that it is possible. I just don't have time to make a tutorial.

    ok :smile.gif:
    NEWS: Read the First post for the new tutorial posted on MCP Forums (Its better and cleaner!)
    Posted in: Mods Discussion
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    posted a message on [TUT] How to get Modloader to work with MCP!
    Quote from dougbenham »
    Why would you want all those things in your client_obfuscation.txt file? You don't want any of that crap..

    And also, using this method, you cannot use the test_game.bat to test your mods..

    So i'm thinking that this tutorial isn't really complete or helpful. Good try though.

    you cannot use test_game.bat with modloader. theres no ways to do that.
    Posted in: Mods Discussion
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    posted a message on [TUT] How to get Modloader to work with MCP!
    EDIT:
    Posted the tutorial on teh MCP Forum:
    http://mcp.ocean-labs.de/index.php/Usin ... r_with_MCP
    The original post got edited
    Posted in: Mods Discussion
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    posted a message on [REQ] Tutorial on how to get modloader to work with MCP
    Hello, can someone post a tutorial on how to get Modloader to work with MCP? It won't compile when it's decompiled and deobfuscated so if someone of the people that have got Modloader to work with MCP, then please post a tutorial. Many people would be happy when they can see a tutorial published.

    I Hope YOU can help :DBlock:
    Posted in: Mods Discussion
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    posted a message on slime spawners?
    Quote from Dark-Angel »
    Where cabn i find those programs?

    WinRAR
    7Zip
    Posted in: Mods Discussion
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    posted a message on Is this code right?
    if you used MCP to make the code, then this doesnt work because it isnt obfuscated
    Posted in: Mods Discussion
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    posted a message on [1.2_01] Ethereal's Mods: Elevator, Meteorite Quick Bugfix
    This is cool. first an elevator, now an world RENAMER! YAY FINALLY YOU DID IT! now i can rename my world in the game! i will download it and try it :DBlock: :Diamond: :GoldBar: :Iron:
    Posted in: Minecraft Mods
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    posted a message on how to create a mod
    Quote from Death »
    Quote from Biohazard »
    "TheNewBoston Java tutorial"

    i watched the 2nd one and javac says its not an executable command
    halp!

    http://www.java.com/en/download/help/path.xml
    Posted in: Mods Discussion
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    posted a message on how to create a mod
    Java is very easy to learn but its a BIG language and that means it would take months or even YEARS to learn the whole language. go to youtube and search for "TheNewBoston Java tutorial". his tutorials is awesome!
    Posted in: Mods Discussion
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