Thanks for the advice. I decided to just keep on keeping on, and changed around my ideas for how things are going to work. I've got an acceptable work around in place now (though I'm now trying to work out how to make a recipe that doesn't consume all the items, like how a bucket is often left behind in some crafting recipes for example). Perhaps one day I'll move on to a newer system, but for now its fine.
Thanks for the reply. Also thanks for pointing out the inputs were wrong, I'd done this once already using default minecraft items and yet still got it backward somehow.
The reason I'm using 1.7.10 is because there are a ton of mods I enjoy using that only work in that version (Metallurgy 4, Galacticraft, Thaumcraft 4, to name a few). I figured it would be nice to create something that works alongside them, for personal use on servers etc, as the mods I've looked up prior to this that feature coins are either for versions that aren't compatible with these, or don't have the features I want.
That being said I'm still willing to look into modding for a more recent version. Can you recommend any tutorials for 1.10 specifically? I've been mostly using http://bedrockminer.jimdo.com/modding-tutorials/ up until this point.
Hey guys. I'm developing my first mod, its intended to interact with Metallurgy/other mods that add more metals to the game, to add coins for them. I've got the basics in place, and now I want to set up recipes/smelting to interact with other items from OreDictionary. The trouble is I can't quite figure out how to connect things.
For example, I have the item ironCoin. The intention is you would smelt an iron nugget in a furnace and you get an iron coin. The trouble is I can't figure out how to reference the iron nugget from the ore dictionary. I have something like this:
GameRegistry.addSmelting(Coin.ironCoin, new ItemStack(OreDictionary.getOres(":iron_nugget"),1), 0);
and have tried other variations to no avail. Any tips? Is it the case that I need to set up a dependency to Metallurgy in order to do this, and if so how could I do that/where is a good resource for how to do that?
Just found this wonderful revival to a mod I loved back in the old days. However was playing for a while and I've broken something.
Had just crafted my philosopher's stone, I hit C to open the crafting inventory, and suddenly my game crashed. Now when I try to open my world it crashes before loading. I think I may have been looking at the frame of my portal when I hit C, so if C is no longer the crafting table but another command I guess that could have done something.
Any thoughts? Especially with how I might be able to get back in and keep playing?
EDIT: found this as part of the stacktrace for the error
at moze_intel.projecte.events.TransmutationRenderingEvent.preDrawHud(TransmutationRenderingEvent.java:55)
so I'm thinking that accidentally trying to transmute the side of a portal may have caused this
EDIT2: fixed it, it must be a bug with using the philospher's stone C funtion while looking at portals, I was able to reproduce. I used MCEdit to remove the portal in my world so I could play again. So hopefully this helps someone else
So maybe I'm just being dense but how do I use the Tome of Transmutation? I thought it was just adding the book to a crafting table with an item to see what it makes but nothing seems to work. I do have level 25 or so alchemy so at least feathers to leather to wool should work, based on the transmutation entry at the beginning?
One of the most popular mods in minecraft includes birds. What's wrong with bats? This is also a good test of flying creatures (other than "helicopter" blazes/withers and "airplane" dragons, real organic movement)
I can't see a single thing in this update that "ruins" minecraft. Including dying armor, I'm pretty stoked for that, can't wait to go around wearing green.
Was this whole rant supposed to be about that and adventure mode? Adventure mode is a CHOICE. You set up a map for people to try and go through. And guess what? People LOVE that. If you don't, don't use it. It's not like its being forced down your throat.
I believe it would take 81 blocks to cover all combinations right now? (9 half slabs, each combined with every other "below" it, do that 9 times, 81 blocks). This would include combining with itself (double wood etc) which are already covered, so 72 blocks?
This seems like a very specific case that doesn't really need to be changed. I see how it could be annoying if you were filling several stands, but the same would happen when filling several furnaces. Just seperate out your ingredients and shift click in the individuals.
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Yep, when I changed the terms I googled for I found what I needed, for the most part. It's coming along nicely now. Thanks for your help.
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Thanks for the advice. I decided to just keep on keeping on, and changed around my ideas for how things are going to work. I've got an acceptable work around in place now (though I'm now trying to work out how to make a recipe that doesn't consume all the items, like how a bucket is often left behind in some crafting recipes for example). Perhaps one day I'll move on to a newer system, but for now its fine.
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Thanks for the reply. Also thanks for pointing out the inputs were wrong, I'd done this once already using default minecraft items and yet still got it backward somehow.
I was using ":iron_nugget" because that was what I was able to find on a tutorial here http://jabelarminecraft.blogspot.ca/p/minecraft-modding-ore-dictionary.html, though I'll admit I don't know what version this is for so things may have changed between current modding and this tutorial.
The reason I'm using 1.7.10 is because there are a ton of mods I enjoy using that only work in that version (Metallurgy 4, Galacticraft, Thaumcraft 4, to name a few). I figured it would be nice to create something that works alongside them, for personal use on servers etc, as the mods I've looked up prior to this that feature coins are either for versions that aren't compatible with these, or don't have the features I want.
That being said I'm still willing to look into modding for a more recent version. Can you recommend any tutorials for 1.10 specifically? I've been mostly using http://bedrockminer.jimdo.com/modding-tutorials/ up until this point.
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Hey guys. I'm developing my first mod, its intended to interact with Metallurgy/other mods that add more metals to the game, to add coins for them. I've got the basics in place, and now I want to set up recipes/smelting to interact with other items from OreDictionary. The trouble is I can't quite figure out how to connect things.
For example, I have the item ironCoin. The intention is you would smelt an iron nugget in a furnace and you get an iron coin. The trouble is I can't figure out how to reference the iron nugget from the ore dictionary. I have something like this:
and have tried other variations to no avail. Any tips? Is it the case that I need to set up a dependency to Metallurgy in order to do this, and if so how could I do that/where is a good resource for how to do that?
Thanks in advance for any advice.
0
Just found this wonderful revival to a mod I loved back in the old days. However was playing for a while and I've broken something.
Had just crafted my philosopher's stone, I hit C to open the crafting inventory, and suddenly my game crashed. Now when I try to open my world it crashes before loading. I think I may have been looking at the frame of my portal when I hit C, so if C is no longer the crafting table but another command I guess that could have done something.
Any thoughts? Especially with how I might be able to get back in and keep playing?
EDIT: found this as part of the stacktrace for the error
at moze_intel.projecte.events.TransmutationRenderingEvent.preDrawHud(TransmutationRenderingEvent.java:55)
so I'm thinking that accidentally trying to transmute the side of a portal may have caused this
EDIT2: fixed it, it must be a bug with using the philospher's stone C funtion while looking at portals, I was able to reproduce. I used MCEdit to remove the portal in my world so I could play again. So hopefully this helps someone else
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Was this whole rant supposed to be about that and adventure mode? Adventure mode is a CHOICE. You set up a map for people to try and go through. And guess what? People LOVE that. If you don't, don't use it. It's not like its being forced down your throat.
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First off, if you silk touch a block like diamond or coal, do you still get the exp?
Second, if the answer to the first question is yes, if you then place the ore block and remine it do you still get the exp?