Okay, so here's what we know about the new dimension and what things may pertain to it, to compile all our thoughts on this together:
1. There is a new realm, somewhere, somehow. there is definitely a second level.
2. Crystal blocks, which are found in strongholds, have an almost perfectly inverted texture to obsidian, which is the material for the level 1 portal.
3. Flint and steel can be enchanted, with no current effect.
4. Antimatter could possibly be the medium of transport.
5. These glass towers, whether on purpose or not, point out strongholds.
Now, im off to experiment and see what I can find out about these things..
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I definitely wouldn't judge the entire map based on your experience with the first chest haha
I am currently planning a few minor additions to further support multiplayer play, including additional items that can be shared. Stay tuned.
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There is only one of each puzzle item, as I said the map was intended for single player. Everyone gets their own ender chests and can explore individually and solve puzzles on their own, acquire their own weapons and currency.
Progressing to certain areas require specific numbers of items, I'm curious how you think I should've handled loot chests where you need exactly two of one item to progress. Are you suggesting I eliminate chests entirely and make them all /give @a commands? That seems game breaking to say the least.
Still, I appreciate your feedback! The map works very well with two players, as the dozens of previous let's plays have shown.
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Thanks, enjoy!
Done and done. Please let me know if you encounter any issues in multiplayer, as the game was tested in singleplayer for the most recent update.
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Resource pack updated, there will be more updates including an original soundtrack made by myself arriving in the coming days. This has no effect on the map and therefore can be redownloaded separately later with no adverse effects on existing saves.
Cheers!
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Features:
Changelist:
1.7
EotM v1.7 Changelist (The Engine Update)
Changed Game Rules/Bugfixes
-Everything has been improved
-Fixed the plate thing
-Removed Load Game, added [REDACTED] instead
-All Ender Checks should work perfectly
-Map now plays in Adventure Mode
-Many gamerule modifications
-You can now store ender pearls in ender chests without breaking the map
Added Puzzles/Areas
-Multiple new areas
-Multiple new endings, still only one truth
-Some areas have been redone, all areas freshened
Added Items
-New gear
-Added lots of new literature
-Removed some literature
-Food
Added NPCs
-Enemies
-New item shops
1.6
EotM v1.6 Changelist (The Temple Aquatic Update)
Added new items
-Added 10 new scavenger items, more currency
-Added new books
-Added new rare armors
Added NPCs
-Added one more shop & one exchange post
Added Puzzles/Areas
-Added one new domain, path to another (Which is inaccessible, for now. The next update will be the last large one for a while)
-Several new puzzles added, some puzzles changed a bit
Changed Game Rules/Bugfixes
-Fix in 1.8.1+ that prevents people from trading unless the tags are 100% the same has been worked with, sorry for the past inconvenience, should be good now
-New setspawns, inventory chests
-Some holes filled
EotM v1.5 Changelist (The Woven Fields Update)
Added new items
-Added 3 new scavenger items
-Added new quest items
Added NPCs
-Added one more shop
Added Puzzles/Areas
-Added one new domain, previous domains expanded
-Several new puzzles added, some puzzles changed
Changed Game Rules/Bugfixes
-Inventory now stays upon death (keepInventory True)
-Enderpearl deletion glitch should be fixed now
1.4.2
EotM v1.4.2 Changelist
Changed Game Rules/Bugfixes
-Added more features to LOAD GAME, including the ability to teleport to a specific location upon starting a fresh copy of the map
-Fixed a bug or two
-Added more save points
1.4.1
EotM v1.4.1 Changelist
Changed Game Rules/Bugfixes
-Added Primitive LOAD GAME Functionality
-Fixed several bugs
1.4
Added new items
-Added >50 scavenger items
-Added currency and shop items/systems
-Certain items can now be exchanged for currency
-Added potions
-Added rare/secret items
-Added new quest items
-Named everything
Added NPCs
-2 exchange posts
-3 item shops
Added Puzzles/Areas
-Sky Castle (Vestibule) area doubled in size
-Completely redecorated
-Two new domains added, previous domains expanded
-New optional quests/puzzles
-Signs added/changed
-Now in technicolor!
-At least one alternate ending added
-Spawn sets placed throughout worlds
-Some old puzzles updated, more fixed or clarified, stupid-resistant
-Ender chests added for inventory management and storage systems
-The Gate (Nether area), re-envisioned and redesigned
-New emphasis on exploration and finding secret areas/items
-Breaking puzzles now much harder, encouraged for bug fixing purposes and finding secrets
-Added Lost Soul Prevention (Breaking out of map/wandering will no longer strand you forever, instant teleportation when a certain distance from center of map)
-Hallway, End area, Ending changed
-Final fight completely changed
-Slew of bug fixes, redstone updates, command block use, lore additions and spelling corrections
known bugs
- A line off the bottom of one page in the book MANUAL is cut off, will be fixedRemoved- Some people are having problems trading with villagers, I believe it is due to this bug in MC that prevents trading with custom named villagers after dying. Leaving the area and coming back should fix this problem, but I will probably just summon the villagers without custom names if this continues to be an issueShould be fixed in 1.6- If you are running an old version of the map, if you set your render distance very high, you may experience issues stemming from redstone in normally unloaded chunks, like your enderpearls randomly vaporizing. Keeping the render distance low (this game recommends 4-7 chunks anyway, just for fogginess) should prevent this.
- this game is meant for singleplayer and works most optimally this way. Will function ok in multiplayer in theory. If hosting on a server, make sure to have command blocks enabled, otherwise some things will not work. Try not to wander too far from one another to prevent the wrong command blocks from activating.
- play in 1.15
- play in adventure mode on normal and 4-7 chunks render distance, 3 for a more spooky experience (recommended: headphones, dark room, moody lighting, resource pack enabled, max particles (important), max smoothing)
- no mods or commands are allowed besides minimap mods
- no glitching or water scaffolding (shouldn't work anyway), but feel free to go anywhere you can reach.
- currently, all levers are CanPlaceOn end stone, but they are all labelled appropriately, so do not use them on other doors. I plan to eventually have them all be different blocks but there aren't too many levers as is.
- read all books and signs. if you feel lost, look for signs or return to the place you last were
- explore, explore, explore! Most of the world will reveal itself to those who travel beyond the beaten path
- look for special items to exchange for currency, and shop owners to buy specialty items, potions, and more from
- overall, just have fun
EotMNG+ Bundle - download both map + pack (RECOMMENDED)
Escape of the Mind - download map
EotMNGplus Pack - download resource pack (WIP)
I'm particularly interested in having long-form let's plays where people see what ending they get and strive for Completionist Criteria.
COMPLETIONISM:
If you can post video proof in the form of an LP of you acquiring all the side quest items (Or even most of them! You may have gotten farther than anyone else has!), your name will get a special thanks in the intro room to the map! Current reigning champion's head and their channel/page/whatever will be put on a lovely pedestal for all to see.
SEMI-COMPLETIONIST CRITERIA (warning: contains spoilers) must do 3
- find all of at least one kind of scavenging sand (Or half of each)
- talk to a severed head, find another
- complete at least one ending
- find both challenge gates, complete one
- complete one back roads puzzle area (Farther Back or The Woven Fields)
COMPLETIONIST CRITERIA (warning: contains spoilers) must do 5
- find all scavenging sands
- complete three endings
- complete all back roads puzzles
- obtain a crossbow
- obtain 30 mind shards
- obtain an elytra
- find six discs
- print a manual
- find a diamond sword
COMPLETIONIST+ CRITERIA (warning: contains spoilers) must do all
- obtain 50 mind shards
- find all scavenging sands
- obtain an elytra
- trade with nine villagers
- obtain a crossbow
- find a diamond sword
- complete all five endings or three endings and print a manual
- imbue your armor
More things to come! Stay tuned. Questions? Comments? Leave a reply! Bugs? PM me directly! Love you all.
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Sorry about the delay everyone! We are on track to release it tomorrow, 12/4 at 9:00 PST following some resource pack edits. I will likely have to re-upload the resource pack later with all the changes I want, but the map is done and I just need to throw together a fancy new forum page for it and get it all compressed and ready to download.
Cheers!
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Aside from the newest snapshot breaking thousands of my command blocks, we are on schedule for the weekend of 11/30. This gives me some time to add a few more rooms and polish off some textures. See you soon.
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Thanks! I'm excited to debut it, but there's always more I can add, now that you can literally modify the models in vanilla minecraft. Crazy times
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new map is out, get it here
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Hi yall just an update.
Sorry for the radio silence, its been difficult to find much time for hobbies with two jobs and medical stuff going on. Frankly its a little discouraging, but I've finally been able to settle into a full time schedule and am able to find more time for hobbies and volunteer work.
The design is still on, though updates have effected redstone logic in a way that will take some alteration. I ask you all to bear with me as I will do my best to not let you down. I'm very excited for it and more info will be coming soon.
Thank you all, I very much appreciate your support.
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Yes, sorry everyone who is having issues! Some bugs have arisen with this map while cooperating with the newest version of the client, including the bow's enchantment not working. I assume this is due to new bow mechanics. When the new version is released (Engine), there will be a slew of fixes and updates. I apologize for my inattention to the map I have been so busy whatwith working two jobs and medical problems, etc.
I will be positing updates when I know when things are progressing. I am still watching all LP's, they make me very happy so keep it up!
Also shout out to giggitygeiger for being the first to strive for completionism! He may be the first to find himself on the hall of fame in the intro room to the map! Good job!!
Also, I've taken it upon myself to fashion a new soundtrack for the map, featuring 100% original music by me so as to prevent LPers from having problems recording videos with music.
It will feature music from projects I have done throughout the years, as well as some never before heard material.
For my fans,
Thank you for sticking with me, sorry I've been neglecting the map. It will be done soon, I promise
Meanwhile, eerie ambient music by me to set the mood of the new soundtrack
EDIT: Does anyone think that remixes would invoke Youtube's copyright wrath?
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I absolutely love the walkthrough format! I will add all new LPs to the main thread soon.
Also, your videos are great and I can't wait to see the rest.
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HOME STRETCH
The ENGINE arc is almost complete, now to amp up that hype train.
Shout out to Giggitygeiger for his devotion to completionism; his thoroughness has allowed me to find and fix many of the situational and rare bugs still found in this map.
Such things will be fixed in 1.7
But enough about bug fixes, time to talk about content.
ENGINE is a large project of mine, stemming from ideas I've had in the past and could not implement due to limitations of redstone, chunk unloading, etc.
1.7 will bring a beta version of this area, which is endgame and requires items found about the world.
1.7 also brings resource changes (Some of which are available already to download in the main post) and item additions, new core mechanics.
Future versions: advanced load game feature with scoreboards, new redstone funkiness, etc.
Now pictures
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Thanks for the support and good job on your first LP
I'm super excited to release this new content, and you're right in thinking that you'll need to have your own series just for it the sheer size alone- somewhere between 1-2 million blocks added, is enough to make its own game. Just working on ironing out some bugs, I may just scrap it though and release a beta soon
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While the game is made for singleplayer (And works best that way, some bugs may arise depending on how eager you are to break the game), you can absolutely play co-op and still qualify for completionism