Thank you for keeping this mod alive and well making sure it eats its vitamins and gets in bed by 8. Keeping a mod updated with such frequency and consistency is fantastic, especially when most other mod creators aren't exactly doing the same. It's great that you guys are immune to the depression that plagued some of the community when 1.8 came out, and that you're continuing to fight it. Thank you, the work you put into this mod is great, all the compatibility and polish makes this blend well with the game.
I cant seem to get this mod to work with SpongePowered (That new, hip replacement for Bukkit that's compatible w/ Forge). My body won't spawn when I die when I have it installed.
That is correct, we don't have a 1.8 version. We are already maintaining 3 versions at once, adding another is probably not ideal to say the least.
Well gosh diggidy darnit. Forge 1.8.9 is supposed to be compatible with some some 1.8.8 mods though right? If not is there something similar to RTG like a 1.8 dev/unofficial build of RWG, or a plugin?
GoBob your mob is better than the AnimatedPlayer mod, your ideas are better and has a much more Minecraft feel to it. Everyone wants you to update to 1.9, I'm sure you do to.
-And I also have a long list of suggestions for you to get you stressed out as you read it!
Bring back older animations- Enderman, creeper, cave spider, zombie burning, THE FLAILING ARMS WHEN FALLING.
Mo'Mobs?- Like Better Animations mod, I've always seen this as a successor, like the ghast, or dog
Throwin Stuff Animation- I preffer using my hands opposed to my mouth when throwing snowballs
More Compatibility- Smart Moving! BattleGear! mabey More Player Models
-Just know that no matter what your doing, I'll be there in my underpants downloading whatever you put out.*Kiss* Kiss*
Love the mod, it's the only one that adds basic survival to the first few nights while not being ridiculous and not entirely focused on UI.
The basic change of adding extra required materials for crafting makes it much more resource intensive while not being frustrating. (Except for the smelter, I ****ing hate it, charcoal can eat it).
BUT!! I'm here to mention a few other mods that have compatibility issues in terms of crafting like
-Gany's Surface/Growthcraft- Wooden contraptions like chests aren't craft-able, and UndergroundBiomeConstructs- Lots of stones, none of which can be smelted or crafted. I know you guy(s) are hard at work making custom configs for all other mods in existence, I've once heard that working on compatibility and updates are like filing taxes.
Is Dungeon Crawler relivable in the sense that someone is willing to update it? The mod itself is great, it's one of the only mods with throw-able dynamite and MacGyver style ways of thwarting your enemy, and most importantly it's fun. Giving under-powered players a tactical advantage if they play their cards right so that having diamond gear doesn't just let you win.
I love the works of FatherToast, all of which having a great amount of customization to them (something very overlooked with most mod makers),
and Dungeon Crawlers is my fave.
Just want to know why it hasn't been updated. Seeing it only adds items.
Or if the player breaks his leg or something when he wall jumps of a cliff. Sliding would be an awesome mechanic. Alright I'm gushing now, just excited to see where this mod goes
You still gain fall damage the more and more you wall jump in a row, even if you fall a block. This kinda ruins the fun of wall jumping in Survival if you die as soon as you reach the top of where you were going.
Maybe as a replacement for this stacking fall damage the player can loose more hunger and will loose more momentum as he continually wall jumps.
(It would also be great if this were compatible with Smart Moving Mod with joined stamina)
2
Thank you for keeping this mod alive and well making sure it eats its vitamins and gets in bed by 8. Keeping a mod updated with such frequency and consistency is fantastic, especially when most other mod creators aren't exactly doing the same. It's great that you guys are immune to the depression that plagued some of the community when 1.8 came out, and that you're continuing to fight it. Thank you, the work you put into this mod is great, all the compatibility and polish makes this blend well with the game.
0
I cant seem to get this mod to work with SpongePowered (That new, hip replacement for Bukkit that's compatible w/ Forge). My body won't spawn when I die when I have it installed.
0
Well gosh diggidy darnit. Forge 1.8.9 is supposed to be compatible with some some 1.8.8 mods though right? If not is there something similar to RTG like a 1.8 dev/unofficial build of RWG, or a plugin?
0
*nothing*
0
I cant find a 1.8 version, the reason is some mods only have 1.8 versions and not 1.8.8/1.8.9. Making lots of incompatibilities
2
GoBob your mob is better than the AnimatedPlayer mod, your ideas are better and has a much more Minecraft feel to it. Everyone wants you to update to 1.9, I'm sure you do to.
-And I also have a long list of suggestions for you to get you stressed out as you read it!
Bring back older animations- Enderman, creeper, cave spider, zombie burning, THE FLAILING ARMS WHEN FALLING.
Mo'Mobs?- Like Better Animations mod, I've always seen this as a successor, like the ghast, or dog
Throwin Stuff Animation- I preffer using my hands opposed to my mouth when throwing snowballs
More Compatibility- Smart Moving! BattleGear! mabey More Player Models
-Just know that no matter what your doing, I'll be there in my underpants downloading whatever you put out.*Kiss* Kiss*
0
Why do some mod developers not like mod update requests? I get that it's spam but it shows that people still support their work.
I'm talking about older mods (not 1.7.10, everybody should know why no-one updates). I guess this isn't the right place to ask.
0
Cheers mate for all the hard work and thought, especially with all the custom config options. Something severely overlooked with most mod-makers.
0
Love the mod, it's the only one that adds basic survival to the first few nights while not being ridiculous and not entirely focused on UI.
The basic change of adding extra required materials for crafting makes it much more resource intensive while not being frustrating. (Except for the smelter, I ****ing hate it, charcoal can eat it).
BUT!! I'm here to mention a few other mods that have compatibility issues in terms of crafting like
-Gany's Surface/Growthcraft- Wooden contraptions like chests aren't craft-able, and UndergroundBiomeConstructs- Lots of stones, none of which can be smelted or crafted. I know you guy(s) are hard at work making custom configs for all other mods in existence, I've once heard that working on compatibility and updates are like filing taxes.
0
I'm just happy that I have the option of blowing up those celestial bodies and contraptions my friends build. I'm sold!
0
This needs to be a selling point of the mod.
0
Can you suicide bomb with the space ships, exploding holes in castles?
0
Is Dungeon Crawler relivable in the sense that someone is willing to update it? The mod itself is great, it's one of the only mods with throw-able dynamite and MacGyver style ways of thwarting your enemy, and most importantly it's fun. Giving under-powered players a tactical advantage if they play their cards right so that having diamond gear doesn't just let you win.
I love the works of FatherToast, all of which having a great amount of customization to them (something very overlooked with most mod makers),
and Dungeon Crawlers is my fave.
Just want to know why it hasn't been updated. Seeing it only adds items.
0
Or if the player breaks his leg or something when he wall jumps of a cliff. Sliding would be an awesome mechanic. Alright I'm gushing now, just excited to see where this mod goes
0
You still gain fall damage the more and more you wall jump in a row, even if you fall a block. This kinda ruins the fun of wall jumping in Survival if you die as soon as you reach the top of where you were going.
Maybe as a replacement for this stacking fall damage the player can loose more hunger and will loose more momentum as he continually wall jumps.
(It would also be great if this were compatible with Smart Moving Mod with joined stamina)
GEARRRRRRRRRATE MOD THOUGH!!