- BidoofRacer
- Registered Member
-
Member for 13 years, 6 months, and 18 days
Last active Sun, Feb, 19 2012 17:33:54
- 0 Followers
- 223 Total Posts
- 18 Thanks
-
Jan 10, 2012BidoofRacer posted a message on Snapshot 12w01a is Ready For Testing!Anyone else notice that biomes are smaller? Kind of disappointed with that. Every biome I've seen is at most half the size of what it was in 1.0.Posted in: News
-
Oct 1, 2011BidoofRacer posted a message on Minecraft Minute: Skyblock SurvivalQuit yer bitchin'! This map is challenging.Posted in: News
-
Aug 3, 2011BidoofRacer posted a message on 1.8 Updates: Endermen or Farlanders?Posted in: NewsQuote from unadventurer
Farlander sounds like Highlander. Now say "Farlander" like "HIIIIIIGHHHLANNNNNDAHHHH!" and you're immediately sold on the name change.
[FACT]
False. That makes Farlander sound even worse than it already does. But I don't care what they change it to. I'll call them Endermen, regardless. -
Aug 3, 2011BidoofRacer posted a message on 1.8 Updates: Endermen or Farlanders?Endermen all the way. I think its association with Slender Man is the reason that it's creepier, and Notch wants creepy. Farlanders just sounds like a society of nomadic, futuristic assholes. (Totally not creepy.)Posted in: News
-
Aug 3, 2011BidoofRacer posted a message on 1.8 Updates: Endermen or Farlanders?Farl'endermen.Posted in: News
-
Aug 3, 2011BidoofRacer posted a message on 1.8 Updates: Endermen or Farlanders?Enderman all the way. It's a lot creepier than "Farlander."Posted in: News
-
Jul 31, 2011BidoofRacer posted a message on Digital Diamonds: Rainbow RunnerAre you ****ing kidding me?Posted in: News
-
Jul 2, 2011BidoofRacer posted a message on C418's album on sale!Posted in: News
Lol, they're not even MIDIs. I bought it a while ago. Worth every penny. - To post a comment, please login.
0
It was my first world and I found a nice, snowy island (back when your world was winter or summer) and carved out a fortress into the side of a cliff. I was in my newly-created mine getting coal when all I heard was that awful...dreadful..."SSSSSssssssss". I whipped my camera around to see this...this THING jumping up and down as it was inches from my blocky face and then it exploded.
0
0
0
0
It is something like 320 chunks by 256 chunks.
0
Question: Is the border finite? Does the world infinitely generate the border, or does it resume normal generation once the player is at the end of the border?
If it's finite, then I'll have to code a way for players to teleport from one side of the map to the other when they hit a certain chunk. That way I could have it so one players could sail from the eastern shore to the western shore in a straight path (almost as if they sailed all the way around the world).
0
EDIT: Don't know if you mentioned this or not, but when choosing the border and border size, I typically use water. I love that I can set the water level, but I feel like I'm missing out because I can't set the level of the ground underneath the water. (Which is just bedrock, I'm assuming?)
Again, it might have been mentioned already...I'm shamefully too lazy to look. However, are you already planning to add the ability to set the level of that?
0
2
1
64 planks or 64 logs?
/thread
0
0
Other References:
Here is a normal Bidoof:
Shirt Collar:
His tail pokes out of the back of his pants and his ears poke out of his helmet.
0
EDIT: Donated $15. :smile.gif:
0
EDIT: Are you already planning on making a different brush type for solid painting instead of "spray painting"? It'd be wonderful to have them both. Different situations call for different brushes. :smile.gif:
Also, did you look into the custom brush importing to see how difficult it would be? I know it was already mentioned before.
0
I just think it's funner to create the map instead of letting the height map do it for you. And, like I said, having an image overlay is also a lot simpler.