Quote from Ri5ux
Oh really? I'd like to see you explain it. Go ahead, do it. Your turn kid. You're just butthurt.
If you cant do a better job at explaining it, you have no right to tell me that I have no idea what I'm talking about.
I will quote you a post from ELI5 in regards to clock speed since they explained it so well
newer processors are more efficient think of it as gas mileage. Clock rate only tells you how fast the processor is stepping but tells you nothing of what the processor actually gets done with each step. If processor A does 2 instruction per clock cycle and processor B can do 4 per clock cycle than processor B can literally be ran at half the speed of A and still be faster in terms of doing work.That's why newer processor are faster than your laptops. Yes increasing the clock rate is a way to increase performance but it's the lazy mans way and it comes with draw backs. Increasing clock rate increases heat / power consumption and decreases stability. So the real goal for the processor companies is to make their newer processors more efficient.
Lastly, it is likely that a newer processor has more cores than your 7 year old laptop and programs that are coded to use multiple cores will run much faster than they do on a single core." -HeavyDT
this was an answer in regards to why an old laptop with 3GHz is slower then newer laptops with 1.5Ghz processors
So, unless you know the actual inner workings of how the WiiU runs, you can't just compare the clock speed of one machine to another and say which one is better.
Also, the PS3 had 256MB of ram for everything and the WiiU has 1GB for games and 1GB for system functions so I dont see how that works in any way towards your point.
Comparing specs between two different pieces of hardware isn't very helpful because each system uses their resources differently. That's how the PS3 can have 256MB of ram and play games that you might ned 2-4GB of ram for on the PC, they just aren't comparable.
When you are making games for a game console, you specifically design it for that hardware, this means you can get away with a lot more quality with a lot less resources.
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It actually did repopulate but there is 0 iron ore in any chunks still. Do you know of a way to edit the level.dat so I can change the settings from within there?
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got everything done right and increased the chance of iron and gold to 10 size and 10 count and I still dont see any in the world. coal is at 15 size and 17 count and its everywhere. I can tell it worked though because I saw new coal
does the server constantly check the server.properties for generation settings? what I'm thinking could have happened is its did repopulate but it's using the old settings from when the world was first created and never checked the server properties again?
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does MCEdit even work for 1.8 worlds?
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As a server admin, it's kind of a joke to use the rationality that it is "OP" when I could easily spawn 1000 of every ore in a minute if I wanted to.
{"coordinateScale"\:684.412,"heightScale"\:6000.0,"lowerLimitScale"\:212.22534,"upperLimitScale"\:282.6338,"depthNoiseScaleX"\:200.0,"depthNoiseScaleZ"\:200.0,"depthNoiseScaleExponent"\:0.5,"mainNoiseScaleX"\:80.0,"mainNoiseScaleY"\:160.0,"mainNoiseScaleZ"\:80.0,"baseSize"\:8.5,"stretchY"\:10.219226,"biomeDepthWeight"\:1.0,"biomeDepthOffset"\:0.0,"biomeScaleWeight"\:4.077465,"biomeScaleOffset"\:0.0,"seaLevel"\:49,"useCaves"\:true,"useDungeons"\:true,"dungeonChance"\:100,"useStrongholds"\:true,"useVillages"\:true,"useMineShafts"\:true,"useTemples"\:true,"useMonuments"\:true,"useRavines"\:true,"useWaterLakes"\:true,"waterLakeChance"\:7,"useLavaLakes"\:true,"lavaLakeChance"\:16,"useLavaOceans"\:false,"fixedBiome"\:-1,"biomeSize"\:5,"riverSize"\:5,"dirtSize"\:33,"dirtCount"\:10,"dirtMinHeight"\:0,"dirtMaxHeight"\:256,"gravelSize"\:33,"gravelCount"\:8,"gravelMinHeight"\:0,"gravelMaxHeight"\:256,"graniteSize"\:33,"graniteCount"\:10,"graniteMinHeight"\:0,"graniteMaxHeight"\:80,"dioriteSize"\:33,"dioriteCount"\:10,"dioriteMinHeight"\:0,"dioriteMaxHeight"\:80,"andesiteSize"\:33,"andesiteCount"\:10,"andesiteMinHeight"\:0,"andesiteMaxHeight"\:80,"coalSize"\:17,"coalCount"\:15,"coalMinHeight"\:0,"coalMaxHeight"\:255,"ironSize"\:2,"ironCount"\:9,"ironMinHeight"\:0,"ironMaxHeight"\:255,"goldSize"\:3,"goldCount"\:7,"goldMinHeight"\:0,"goldMaxHeight"\:255,"redstoneSize"\:18,"redstoneCount"\:20,"redstoneMinHeight"\:0,"redstoneMaxHeight"\:255,"diamondSize"\:2,"diamondCount"\:3,"diamondMinHeight"\:0,"diamondMaxHeight"\:240,"lapisSize"\:5,"lapisCount"\:5,"lapisCenterHeight"\:0,"lapisSpread"\:255}
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isnt that the case with almost every new command block command in this update?
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oh ok my programmer, I guess you know how long all this work should take. It's a good thing you're their manager to make sure they know that the work they did took to long.
Oh, wait, you're just some pointless kid who no one would ever care about your opinion on how long this update took.
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I definitely think it would be cool if minecraft had different shaped building blocks though!
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What do you mean plugin api? I haven't seen any info on this yet.
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Besides a few discs, the pokeball parts and whole pokeballs just don't exist.
so...
1: Apricorns make random items
2: Pokeball parts don't seem to exist. (besides a few discs)
3: Pokeball parts range seems to be 8306-8325. No clue what the ID's of the pokeballs should be. (the only way I can tell what the parts are is because I can see what apricorns craft into in crafting guide mod. but I can't seem to tell what those parts create.
Edit:
Well. I have found out that it's Chocolate's Better Dungeons that is what's causing this problem. Why does it seem like the config file for pixelmon doesn't work? This would be very easy to fix if I could just change the IDs of the pokeballs and parts...
Edit 2:
Fixed the problem by adding a replacing the 8 with 22 on all the IDs in the pixelmon config. they ids dont match what they are in the game but they work now so whatever.