How do I fix this error I keep getting in Minecraft? It comes right after the loading screen that says " Mojang".
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# A fatal error has been detected by the Java Runtime Environment:
#
# EXCEPTION_ACCESS_VIOLATION (0xc0000005) at pc=0x499b3ed8, pid=3568, tid=5876
#
# JRE version: Java(TM) SE Runtime Environment (8.0_25-b18) (build 1.8.0_25-b18)
# Java VM: Java HotSpot(TM) Client VM (25.25-b02 mixed mode windows-x86 )
# Problematic frame:
# C [ig4dev32.dll+0x3ed8]
#
# Failed to write core dump. Minidumps are not enabled by default on client versions of Windows
#
# An error report file with more information is saved as:
# C:\Users\JD\AppData\Roaming\.minecraft\hs_err_pid3568.log
#
# If you would like to submit a bug report, please visit:
# http://bugreport.sun.com/bugreport/crash.jsp
# The crash happened outside the Java Virtual Machine in native code.
# See problematic frame for where to report the bug.
#
AL lib: (EE) alc_cleanup: 1 device not closed
Java HotSpot(TM) Client VM warning: Using incremental CMS is deprecated and will likely be removed in a future release
The problem with that is that he can't just add all the stuff planned into 1.8 without having a 1.8 version of the mod's base. How can you have an item crafted from silverwood if silverwood isn't in the game? The big issue is that 1.8 completely changes how some really fundamental stuff about minecraft works. 1.8 would basically mean rewriting the entire mod.
Here's a quote from Mikeemoo on what actually changes. (the author of Openblocks.)
"Metadata is 16 possible variations of a block. Sometimes mods use this for color, some for rotation, some for other data, and others use it to pack many blocks into a single block id, and often have large libraries wrapped around all of this to manage it all. The BlockState thing will essentially remove metadata and each state of block will be mapped to an internal id (as far as I understand). Is it a good change? Yes, probably. If you were to write a new engine from scratch you'd probably take this path. For small mods this isn't too much of an issue, they'll need to refactor a few things and they're done. For large mods, however - especially the really big mods - this has the potential to be an absolute nightmare. Pretty much every block (and block interaction) could need a lot of rewriting, and this is on top of just doing a regular upgrade (and as I understand it, the 1.8 upgrade is going to be even more painful with a full inventory code change and more). Version upgrading right now takes a lot of time, not only for modders but for the MCP and forge teams. Also, upgrading isn't black and white. Users (especially with mod packs) still generally take a while to move to the next version which usually means feature freeze on the previous version and leaves the mod developer maintaining support on two versions, which in many cases have to have quite significant code changes. It's life, but it can be pretty depressing! We make mods to produce fun interesting stuff that people will enjoy - But if you end up spending the majority of your time just porting things between versions and dealing with the fallout that comes with that, modding becomes much more like an unpaid job. I would think that a lot of frustration comes with the fact that the vanilla game isn't exactly progressing in leaps and bounds to make this all seem worth it. Slime block? Enderfish? Of course, the changes going on under the hood aren't things we don't want. If a modding API finally comes out and it's actually flexible enough for us to use, we will no doubt want to use it. However, the journey there could leave a lot of the bigger mod developers either retired or very grumpy! As for the modding community simply staying behind on 1.6 or 1.7 - if we do that we'll be left behind for good, and over time the community will eventually shrink :)" -Mikeemoo
Ah. I didn't know. The only game I've tinkered with yet is Minetest. I know nothing about Forge API. The good news, is that rewriting code, generally lets you organize everything better, and modders have a chance to add and remove blocks and items as they see fit, without people going crazy over broken worlds. The bad news is that a lot of modders will quit, and mods will take forever to update.
Maybe forge will change, though. There is still time.
In its current state it isn't even possible to start converting a lot of mods - 1.8 broke all the things and about 90% of the models I use aren't doable.
Honestly, can't we just stay in 1.7.10? Pretty please?
Here's an idea, work a little on TC 1.7 bugs, without adding new features, then, if possible, work on TC 1.8. Add all the content you had planned for 1.7 to 1.8. I don't know if you have to wait for the version of forge to come out publicly to work on it, but it's an idea.
Edit: Forge for 1.8 is out?!
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#
# A fatal error has been detected by the Java Runtime Environment:
#
# EXCEPTION_ACCESS_VIOLATION (0xc0000005) at pc=0x499b3ed8, pid=3568, tid=5876
#
# JRE version: Java(TM) SE Runtime Environment (8.0_25-b18) (build 1.8.0_25-b18)
# Java VM: Java HotSpot(TM) Client VM (25.25-b02 mixed mode windows-x86 )
# Problematic frame:
# C [ig4dev32.dll+0x3ed8]
#
# Failed to write core dump. Minidumps are not enabled by default on client versions of Windows
#
# An error report file with more information is saved as:
# C:\Users\JD\AppData\Roaming\.minecraft\hs_err_pid3568.log
#
# If you would like to submit a bug report, please visit:
# http://bugreport.sun.com/bugreport/crash.jsp
# The crash happened outside the Java Virtual Machine in native code.
# See problematic frame for where to report the bug.
#
AL lib: (EE) alc_cleanup: 1 device not closed
Java HotSpot(TM) Client VM warning: Using incremental CMS is deprecated and will likely be removed in a future release
This might help:
('os.name') == 'Windows Vista'
('os.version') == '6.0'
('os.arch') == 'x86'
('java.version') == '1.8.0_25'
('java.vendor') == 'Oracle Corporation'
('sun.arch.data.model') == '32'
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Ah. I didn't know. The only game I've tinkered with yet is Minetest. I know nothing about Forge API. The good news, is that rewriting code, generally lets you organize everything better, and modders have a chance to add and remove blocks and items as they see fit, without people going crazy over broken worlds. The bad news is that a lot of modders will quit, and mods will take forever to update.
Maybe forge will change, though. There is still time.
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Here's an idea, work a little on TC 1.7 bugs, without adding new features, then, if possible, work on TC 1.8. Add all the content you had planned for 1.7 to 1.8. I don't know if you have to wait for the version of forge to come out publicly to work on it, but it's an idea.
Edit: Forge for 1.8 is out?!
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When are you going to add more armor and the recipes for them?
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I agree. I also saw those boots you were going to add, I like them.
But still, I have a annoying bug. The tools I use are acting a little like blocks when dropped.
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I can do hard math now.
* 16 + = * 2 ≠
+ * 5 =