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    posted a message on Help! I can't get my mod to work!
    http://www.mediafire.com/view/enu3i5nnr84yu/Photos#vtpl74a885nvnv9
    Ok, this is my last post of the day. I can still see things though.

    That is what pops up when I press ctrl, shift, and o at the same EXACT time.

    Also, I would like to say I am very thankful for everything you have done to help me. It shows you actually cares to help people who are new to certain things. You have truly put your time into helping me. Thanks so much. =)
    Posted in: Modification Development
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    posted a message on Help! I can't get my mod to work!
    http://www.mediafire.com/view/enu3i5nnr84yu/Photos#7l382of42ld3l35

    Here it is. I only have 2 more posts for today after this post =(
    Posted in: Modification Development
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    posted a message on Help! I can't get my mod to work!
    Quote from Enosphorous

    Hit these keys at the same time -

    CRTL + SHIFT + O

    And Eclipse will import everything, hopefully clearing up all of your errors.


    Ahh! At the exact same time! But! It just shows these options when i do it:
    tutorial
    ringcraft
    modid : string
    load(FMLInitializationEvent) : void
    Posted in: Modification Development
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    posted a message on Help! I can't get my mod to work!
    Quote from OtacA

    Yes, you'll be able to make posts after 11:38 tomorrow.



    well, you didn't get an error on "package tutorial", so i'll assume your package is actually named tutorial.

    after that, I can see that you havn't imported anything, and that's another problem.

    past your @Mod and @NetworkMod you have your public class tutorial, which is wrong. If you look at the top, you named this class "Ringcraft", so that line should read "public class Ringcraft".

    Imports should handle at least most of the other errors, if you get more, let me know.


    Ok, I fixed the ringcraft problem, but I did not import anything because ctrl, shift zero won't do anything. Rolling my mouse over the error doesn't give me an option to import typing it manually just gives added errors for what I wrote. =(

    About the other thing, will the amount of posts i can make a day rise soon?
    Posted in: Modification Development
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    posted a message on Help! I can't get my mod to work!
    Yeah, I am so glad I don't have a mac. Until I figure out how to upload the screenshot to the forums though, I will just have to send you a link to see the pic on mediafire.


    http://www.mediafire.com/view/enu3i5nnr84yu/Photos#

    Oh, and for Minecraft forums it says:
    You can make 5 more posts until 09 October 2013 - 11:38 AM. This restriction is in place until you have 6 more approved post
    So, can I still make posts tomorrow? I hope so.
    Posted in: Modification Development
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    posted a message on Help! I can't get my mod to work!
    Quote from OtacA

    is it possible to take a screenshot of your code so I can see where all the errors are?

    I will try, If I can't I will take a pic with my 3DS and E-mail it to myself.
    Posted in: Modification Development
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    posted a message on Help! I can't get my mod to work!
    Quote from Bearedielover99

    Ok I will try that, thanks.

    No, It didn't work. Oh, and there is errors all over my file besides @Mod, if you would like I could which things have errors, but @Mod is the first thing you do that gets an error.
    Posted in: Modification Development
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    posted a message on Help! I can't get my mod to work!
    Quote from OtacA

    the modid is a string, it needs quotes. Do something like @Mod(modid = "tutorial", name = "Mod Name", version = "1.0")

    Ok I will try that, thanks.
    Posted in: Modification Development
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    posted a message on Help! I can't get my mod to work!
    Quote from Mazetar

    Check this page for the basic setup:
    www.minecraftforge.net/wiki/Basic_Modding

    Does your project import the minecraft project?
    Or are you modding inside the minecraft project, well then it's not needed :)

    Anyways, if you're project is correctly setup then adding these two to the imports should help:
    import cpw.mods.fml.common.Mod;
    import cpw.mods.fml.common.Mod.EventHandler;


    I am doing the coding with eclipse, but doing ctrl, shift, O, doesn't import anything. And i am using a tutorial that also says to add those two, but it didn't work. So do the errors not need to be fixed? Here is the finished coding I did without putting any imports in:

    package tutorial;
    @Mod(modid = Tutorial.modid, name = "Mod Name", version = "1.0")
    @NetworkMod(clientSideRequired = true, serverSideRequired = false)
    public class Tutorial
    {
    public static final String modid = "YourName_ModName";

    @EventHandler
    public void load(FMLInitializationEvent event)
    {

    }
    }
    Posted in: Modification Development
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    posted a message on Help! I can't get my mod to work!
    Ok, I am stuck in the basic setup.

    This part to be exact:

    @Mod(modid = Tutorial.modid, name = "Mod Name", version = "1.0")

    Like normal, there is an error under @Mod, but I can't import anything. If I type the line that is supposed to be imported in myself it has errors.

    Little help please? If I can get this problem fixed I will be able to create mods for people to enjoy! =D
    Posted in: Modification Development
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