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    posted a message on [v.0.6.3] Transformers Mod - transform!

    this looks awesome! downloading! also, I do have to say I would love to help. Transformers is a amazing franchise that I love a lot, if you need help with modelling or coding just ask. I have modded before XD

    Posted in: Minecraft Mods
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    posted a message on Super Smash Mine mod 1.3! Update coming soon: 1.0 THE REBORN UPDATE! WIP

    It looks awesome!

    Gj on making that mod!


    sorry it has taken me so long to respond! thank you! I had to take a little hiatus for well a lot of things. However I am back!
    Posted in: Minecraft Mods
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    posted a message on Super Smash Bros Mod 1.3 REMASTERED OLD please lock!

    OLD please lock!

    Posted in: WIP Mods
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    posted a message on Super Smash Bros Mod REBORN! [Team Blade] OLD Please Lock!

    If a admin could please lock this thread... It is old a out of date...

    Posted in: WIP Mods
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    posted a message on Kirby and Friends [Spring Technologies] Last Beta Update [07/05/2016] [DD/MM] Beta 1.7.10 builds and development of 1.8
    Quote from a2937»

    I would like to hand this mod to someone else as I will be enrolled in college during the fall. If someone is interested please send me a p.m.


    so you are officially handing it over to someone eh? is this the end of Spring Technologies? becuase without you it would surely fall apart
    Posted in: Minecraft Mods
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    posted a message on DISNEY MOD (VERSION 3.0!) [1.8.9] MARVEL UPDATE
    Quote from BlueBolt26»


    did u continued the Walt Disney Mod by (Insert Mod Creator Here) from 1.6.4 when the 2.0 version came out?

    Wjat versions r in 1.8 not like 1.8.8 and 1.8.9.


    I think he did not. I would not know that but from what I can tell he is the first and only person to make a disney mod surprisingly
    Posted in: WIP Mods
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    posted a message on what did theWorld.getBlock change to?

    okay here is some more code to the class


    private boolean hasJumped;
     private int jumps;
     
     public LinkHandler() {
     this.hasJumped = false;
     this.jumps = 0;
     }
     
     @SubscribeEvent
     public void onLivingUpdateEvent(final LivingEvent.LivingUpdateEvent event) {
     if (event.entity instanceof EntityPlayer) {
     final EntityPlayer player = (EntityPlayer)event.entity;
     if (player.worldObj.isRemote) {
     if (player.getCurrentArmor(3) != null && player.getCurrentArmor(2) != null && player.getCurrentArmor(1) != null 
     && player.getCurrentArmor(0) != null) {
     if (player.getCurrentArmor(3).getItem() instanceof ItemlinkArmor 
     && player.getCurrentArmor(2).getItem() instanceof ItemlinkArmor 
     && player.getCurrentArmor(1).getItem() instanceof ItemlinkArmor
     && player.getCurrentArmor(0).getItem() instanceof ItemlinkArmor) {
     }
     if (Keyboard.isKeyDown(57) && !Minecraft.getMinecraft().ingameGUI.getChatGUI().getChatOpen() && Minecraft.getMinecraft().currentScreen == null && player.isCollided) {
     player.motionY = 0.6;
     this.jumps++;
     }
     if (Minecraft.getMinecraft().gameSettings.keyBindJump.isPressed() && player.motionY < 0.07 && !this.hasJumped && this.jumps < 1 ) {
     player.addVelocity(0.0, 0.9, 0.0);
     this.jumps++;
     }
     if (this.jumps >= 1) {
     this.hasJumped = true;
     }
     if (player.onGround) {
     this.hasJumped = false;
     this.jumps = 0;
     }
     final int var5 = MathHelper.floor_double(player.posX);
     final int var6 = MathHelper.floor_double(player.posY + 1.0);
     final int var7 = MathHelper.floor_double(player.posZ);
     if (Minecraft.getMinecraft().theWorld.getBlockState(new BlockPos(var5, var6, var7)).getBlock().getMaterial().isSolid()) {
     if (Keyboard.isKeyDown(Minecraft.getMinecraft().gameSettings.keyBindJump.getKeyCode())) {
     player.motionY = 0.1;
     }
     else {
     final EntityPlayer entityPlayer = player;
     entityPlayer.motionY *= 0.6;
     }
     }
     }
     }
     }
     }
     
     @SubscribeEvent
     public void livingFall(LivingFallEvent event)
     {
     if (!(event.entityLiving instanceof EntityPlayer)) return;
     EntityPlayer eventPlayer = (EntityPlayer)event.entityLiving;
     //Check if the damage should be removed
     event.distance = 0F;
     }
     
     @SubscribeEvent
     public void tickPlayer(final TickEvent.PlayerTickEvent event) {
     }
    Posted in: Modification Development
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    posted a message on what did theWorld.getBlock change to?
    Quote from TehNut»

    getBlockState(BlockPos)


    If you need the actual block, append .getBlock().


    On another note, don't use Minecraft.getMinecraft().* unless you're only doing things on the client.


    it is only used for double jumping which I think is the client only right?
    Posted in: Modification Development
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    posted a message on what did theWorld.getBlock change to?

    I really need to figure this out. A way it can be used is:


    if (Minecraft.getMinecraft().theWorld.getBlock(var5, var6, var7).getMaterial().isSolid()) {


    so on so forth


    anyway thanks for the help!

    Posted in: Modification Development
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    posted a message on DISNEY MOD (VERSION 3.0!) [1.8.9] MARVEL UPDATE
    Quote from BlueBolt26»

    Congratulations on the new update! Can please put some in the 1.8.9 version to 1.7.10?

    I reccomend not doing what he said. It si a RIGOUROUS and excructiating process to downgrade a mod from one version to another.
    Posted in: WIP Mods
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    posted a message on DISNEY MOD (VERSION 3.0!) [1.8.9] MARVEL UPDATE
    Quote from Krazykaden43»

    You can pm me your mod if you would like and ill check it out, if theres anything I ever do need, ill definetly ask! :D Remodeling im sure will be something in the future I will do, its just not currently my focus!

    thats okay! :D cant wait for 3.0 I will download it once I get the memo. I will send you the pre pre PRE alpha to a old abandoned mod. It was in very early works though :)
    Posted in: WIP Mods
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    posted a message on DISNEY MOD (VERSION 3.0!) [1.8.9] MARVEL UPDATE
    Quote from Krazykaden43»

    That would be an intresting concept, I like that! Have any more suggestions for this update? It is definetly the biggest one yet! :P

    At this time, I am not asking for any help on the mod, it is something that I do for fun in my free time, and with others it becomes more difficult to work at my own pace. Thank you for offering, but I like the way my mod is shaping up on my own! :)

    if you ever need a model though feel free to give me a shoutout! Especially if you want to go back through and remodel all the characters slowly! I would love that. I can pm you a really early alpha of a disney mod I was making all the way back when 1.7.10 was a thing XD
    Posted in: WIP Mods
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    posted a message on DISNEY MOD (VERSION 3.0!) [1.8.9] MARVEL UPDATE
    Quote from Krazykaden43»

    It definetly had a great run! Im thinking about adding some more power discs to the mod as well, the way this King Mickey one works is it is a rare drop from Mickey. The disc is a one time use only, and when you rightclick, it gives you the Keyblade :P

    that sounds awesome! but maybe instead of it giving you the keyblade it should give you a specific part and you have to collect all the other parts by hunting the other characters. I think that would be interesting
    Posted in: WIP Mods
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    posted a message on DISNEY MOD (VERSION 3.0!) [1.8.9] MARVEL UPDATE
    Quote from Krazykaden43»

    Funny you say that, because I almost made the recently added Tsum Tsums Infinity figures instead! :D Infinity is one of my favorite games, and i was sad to here that it was recently cancelled. I actually do have something Disney Infinity related coming to the next update, and it was something that every fan wanted :P

    AWESOME!!!! can't wait! I was sad to here it was cancelled also! I found a article explaining why it was cancelled though and i guess it made more sense. but hey it was great while it laster :|

    Here is the article:
    http://www.gamasutra.com/view/news/273154/With_Disney_Infinitys_demise_whats_the_future_of_toystolife.php
    Posted in: WIP Mods
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