Yes, you won't be able to log in to play Minecraft otherwise.
- BeSquareNinetyFour
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Member for 4 years, 4 months, and 6 days
Last active Fri, Nov, 10 2023 21:50:47
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Oct 25, 2020BeSquareNinetyFour posted a message on JAVA Account Migration: What You Need to KnowPosted in: News
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Oct 23, 2020BeSquareNinetyFour posted a message on JAVA Account Migration: What You Need to KnowPosted in: News
Even if that isn't Microsoft's intent, another decline would probably be the result of pushing this on Java Edition players.
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Oct 23, 2020BeSquareNinetyFour posted a message on JAVA Account Migration: What You Need to KnowPosted in: News
Well, it was a good time. Unless Mojang and Microsoft willingly give this up, this looks like the end of the renaissance.
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Since I play with mods a lot, I frequent 1.12.2 for modded gameplay, though I've tried out a few packs from 1.7.10 and 1.14.4. For vanilla gameplay, I play the latest release or snapshot version.
/me is sad about Hack/Mine still being on 1.2.3 and not being updated anymore
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First of all, what the heck's with the random link in the OP? I feel that the original poster has less than good intentions here.
Still agree with the premise, though.
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From the title, I almost thought you wanted to be a developer for Minecraft itself.
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If cauldrons would be used instead, then brewing should be gated behind finding a nether fortress in some other way.
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By the way, I checked when Minecraft started saving the world version in its saves and it seems to have started doing so in 15w32a.
If you downloaded the world from the Internet, then see if the version is stated on the page you downloaded it from. Otherwise, you *could* deduce the version from the world files (e.g. whether the terrain is saved in the Anvil or MCRegion format, whether the players are stored in /players/<username>.dat or /playerdata/<uuid>.dat, whether advancements and statistics are saved in the world, whether certain blocks, entities, or structures are present in the world), but doing so would probably take a lot of effort.
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Yeah, then it's probably a world created before the version info was added to each world.
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What version are you running?
The version display was added relatively recently, so old worlds won't have the version number saved in the file.
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Yep, always set bobbing off too.
Note that turning particles off might hide important particles (such as breeding hearts or dripping water or lava), so you might want to try playing with the setting to Reduced.
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Huh, never knew that until now. Thanks for clearing up that myth.
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Interesting seeing another person's opinions on Minecraft updates. I personally prefer the less dense cave systems in 1.7 and later, and I prefer 1.7+ world generation overall. I find the endless cave systems from b1.8 – 1.6 worldgen to be extremely annoying.
Of course, your mod is impressive, and in some cases beats current Minecraft worldgen.
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In my opinion, Mending was a hacky solution for the work penalty making elytra repairs useless; as a result, it's simply not viable to use an elytra without Mending, and the enchantment is quite powerful on other pieces of gear. Elytra repairs on the anvil should have simply ignored the prior work penalty, making phantom membranes actually worthwhile to get.
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good performance in java edition
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Counting the two updates that have come since the original post, but listing only the updates I was there for (i.e. 1.3 and later):
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Swords shouldn't break blocks that can be broken instantly by hand, such as grass or torches.
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If it's added, it should be less powerful than the ender chest (e.g. by having fewer slots or taking the chestplate slot), and you shouldn't have the ability to use multiples of them as with shulker boxes.