Yes, you won't be able to log in to play Minecraft otherwise.
- BeSquareNinetyFour
- Registered Member
-
Member for 4 years, 4 months, and 10 days
Last active Fri, Nov, 10 2023 21:50:47
- 0 Followers
- 66 Total Posts
- 12 Thanks
-
Oct 25, 2020BeSquareNinetyFour posted a message on JAVA Account Migration: What You Need to KnowPosted in: News
-
Oct 23, 2020BeSquareNinetyFour posted a message on JAVA Account Migration: What You Need to KnowPosted in: News
Even if that isn't Microsoft's intent, another decline would probably be the result of pushing this on Java Edition players.
-
Oct 23, 2020BeSquareNinetyFour posted a message on JAVA Account Migration: What You Need to KnowPosted in: News
Well, it was a good time. Unless Mojang and Microsoft willingly give this up, this looks like the end of the renaissance.
- To post a comment, please login.
0
I checked on one of my 1.20.1 dev envs and this seems to be correct; the method that returns 15 is called CaveCarver.getMaxCaveCount in Yarn:
0
This is a skin that I made in the beginning of 2023.
0
Overall, it’s okay, but it’s not an update that added much for my playstyle, even for Minecraft update standards.
0
Caxton is a Fabric mod that adds improved TrueType / OpenType font support.
Features
Read more info and download on Modrinth
Source code & issue tracker (GitLab)
0
You could even have it so that you can choose to buy a lower-level enchanted book by paying only the price that the villager demanded for the book at that level. For example, an enchanted book trade for Efficiency could evolve like this:
Currently, Minecraft doesn’t support these types of dynamic trades, but it could be made to do so. Further possibilities for these kinds of offers could include:
0
True. You could also allow multiple enchantments on librarian-sold books to make it more likely for you to get a trade you want, but that’s yet another change, and the chance of getting the right enchantment is still slim.
I was referring to why I tended to AFK without pausing the game. I don’t know if the difference between “Time Played” and “Total World Time” in your world is unusual, though; does anyone else with a 1.17 or later world want to pitch in with their own stats?
1
Meant to reply to this but forgot last time. Another option could be to increase the number of trades that librarians will have at once, with a bias toward enchanted book trades, in order to compensate for the lower number of times these are available for.
I’ve built a portal-based zombified piglin farm in that world, so I usually go there to AFK.
In my current world (1.20 amplified + permanent night), I have a zombie spawner farm instead, since there was one that generated quite high up.
1
This could work, but you have to be careful, since waiting is an easy task and you’re getting something that’ll set you for the rest of your playthrough (assuming that you don’t die). “Once every X days” means “once every 20X minutes”. Assuming you want Mending on 14 items (a full set of armor, a sword, 2 pickaxes, an axe, a shovel, a hoe, a bow, a shield, a trident, and an elytra), you can get enough books with 280X minutes of waiting time, or about 4.7X hours. In my 1.19 no-armor world, I have 4.35 days of playtime, or 104.4 hours. That means that assuming I time my purchases perfectly, I can get all the Mending books I want in that time as long as X is less than 22.37. In reality, though, you could set the number of days needed a bit lower, since you might not use the trade immediately after it unlocks again, and you might travel somewhere so that your villagers are in unloaded chunks.
1
I think the frequency of structures is okay (if a bit low), but the world needs more variety in structures.
1
I wonder how you all think about having villagers sometimes swap out their trades for new ones (depending on how much the previous trade was used).
Another gripe I have is that with professions that have trades that you use a lot, you’ll inevitably max out the villagers’ level quickly. I think villagers should require some additional actions to advance to the next level, such as completing a quest.
0
I disliked the grind required for the pre-1.8 anvil mechanics when they existed, but a version with it with lower costs I could live with.
Another idea I’ve suggested is to make combining two items set the prior work penalty of the new item to (item 1 WP) + (item 2 WP) + 1 instead of max(item 1 WP, item 2 WP) + 1. This makes strategic combining of enchanted books (e.g. (book 1 + book 2) + (book 3 + book 4) pointless and encourages using the enchanting table, which can give multiple enchantments on one item, over villager book trades, which are limited to one enchantment each. To compensate, the prior work penalty would add a cost that scales linearly and exponentially.
0
All you have to do is to explore new chunks once 1.18 comes out. Any chunks that haven't already been generated in an earlier version will have the deeper layers.
We don't know what will happen with old chunks, but if the Bedrock betas are correct, the deeper layers of old chunks would be filled with bedrock.
0
I'd say no, because you're supposed to wear leather boots for that. Having Frost Walker let players walk on powdered snow would take away the use for leather boots.
0
As of 1.13, the default Minecraft font has a lot of Unicode characters such as the small capital letters that IllagerLabs is talking about. Plus, server plugins can't make clients render something that they couldn't already.
1
Bedrock Edition is written in C++, not C#.
For my own opinion, Java Edition is my only choice as a Linux user. Mod support helps make it more attractive, although the Texture Update kind of ruined that for me (very few mods from 1.14 on have Programmer Art textures), and I personally find it easier to find other JE players than BE players.
On the other hand, Bedrock wins over Java in performance, although there are some Java Edition mods that help improve it. I do miss the Bedrock-style bridging, though (at least as much as I can without actually playing it).