Yes, you won't be able to log in to play Minecraft otherwise.
- BeSquareNinetyFour
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Member for 1 year, 2 months, and 20 days
Last active Tue, Feb, 23 2021 16:12:44
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Oct 25, 2020BeSquareNinetyFour posted a message on JAVA Account Migration: What You Need to KnowPosted in: News
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Oct 23, 2020BeSquareNinetyFour posted a message on JAVA Account Migration: What You Need to KnowPosted in: News
Even if that isn't Microsoft's intent, another decline would probably be the result of pushing this on Java Edition players.
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Oct 23, 2020BeSquareNinetyFour posted a message on JAVA Account Migration: What You Need to KnowPosted in: News
Well, it was a good time. Unless Mojang and Microsoft willingly give this up, this looks like the end of the renaissance.
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The wiki has a page explaining how this is done.
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Nice to see AoA being updated to 1.15.2; gives me the desire to put together yet another terrible adventure modpack once it updates to 1.16.x.
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I'd wait to see how Mojang provides a migration path for old worlds before panicking.
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Played the first three chapters so far and it was pretty challenging but fun.
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I got my Netherite on a server with beds. Gunpowder isn't much of a problem (one of the players there have a mob farm), but it's the sand I'm worried about. I'd rather use it for glass instead.
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I tried the Windows 10 edition when it was released and they were giving free codes for Java Edition owners. Thought it was neat, but dropped it before long, since it looked much like a party trick. Now I don't even have a Windows 10 to run it on. Not to mention that Java Edition has better modding functionality (try doing something like the Cubic Chunks mod on Bedrock!) and has a halfway-decent font since 1.13.
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I think there's something that was lost from the older versions of Minecraft. Before Beta 1.8, the game didn't have discrete biomes – just temperature and humidity noise. This means that biome transitions were smoother (things like grass color and tree density change across a longer range). In addition, terrain shape didn't depend on temperature and humidity, and you could get overhangs and such in any biome. Of course, the game didn't have much in the way of structures back then (only dungeons, which are technically a population feature), and modern terrain generation is better in that regard, at least.
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You can create a resource pack with a custom language file.
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It's only limited to Bedrock Edition at the moment, but even there, I'm concerned about how the bans are implemented, and in any case, I'm worried that a similar system might be coming to Java, now that the Mojang-to-Microsoft migration has been announced.
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Try vanilla survival first, since a lot of things have been added to the base game.
If you want to play modded Minecraft after that, then things are a bit of a mess there. 1.12.2 was the previous big modding version (and I've also heard some people are still playing modded 1.7.10), but after that, there are now two major modding APIs: Forge and Fabric.
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Gutting the Java Edition right away would draw a lot of attention. It would be easier to reduce the dominance of Java Edition gradually until nothing is left.
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I like ibxtoycat for commentary stuff.
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Mine is rebound to Y!
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I'd say this applies to release 1.3 the most to me, since I started playing shortly before that update, and I played on a multiplayer server a lot on that version.
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Used to tolerate them, but I've decided that I dislike most of them. Too smooth that I have trouble making the blocks out and I've resorted to Programmer Art plus a resource pack to backport textures for new blocks and items. Why did Mojang have to decide to change textures that were there for up to over 8 years?