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    posted a message on Fortune/Silk Touch

    While fishing in cosmic craft mcmmo factions I received a damaged pickaxe with silk touch and fortune III.


    I first combined it with a pickaxe with efficiency IV and unbreaking III in an anvil and then with another pickaxe with efficiency IV.


    Giving a final pickaxe with:

    Efficiency V

    Silk Touch

    Fortune III

    Unbreaking III


    see the attached picture from a screenshot from cosmic craft server.


    This is Minecraft server version 1.12.2 and Minecraft client version 1.12.2

    Posted in: Survival Mode
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    posted a message on ChunkBorders - Visualize chunk boundaries, locate chunk centers, and more.

    Please do a 1.13.2 rift and 1.14 fabric version and my life will be complete

    Posted in: Minecraft Mods
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    posted a message on Autofish Mod
    Quote from thesniper696»

    Will you add a work around for the new mcmmo "Afk fishing" prevention? I have to move my mouse about 8-10 blocks away from the original fishing spot in order to bypass the afk fishing prevention


    Thanks for highlighting this!


    Is it the comment below?

    https://blackspigot.com/downloads/official-mcmmo-original-author-returns.10991/update?update=18959


    "Fishing AFK/Exploit Detection" - exploits? It's not exploits or cheating. Troyboy50's Autofish should clearly be part of official Minecraft IMO. And who is taking the week or so it takes to manually level up in mcmmo fishing? Furthermore, all servers I know is nerfing mcmmo rewards and increasing the needed efforts. He is just making the mcmmo unusable.


    "players losing small amounts of hunger and durability"

    "fishing in the same spot"

    "to catch fish unusually fast"

    "casting the fishing rod too often"


    He is probably indeed talking about the Autofish mod. Is it even possible to build an AFK autoclicker fishing machine without being blown to pieces by the mcmmo TNT trap? You could put a block between yourself and the bobber to avoid the TNT but then your autoclicker spot would be obscured I think.

    Posted in: Minecraft Mods
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    posted a message on Autofish Mod
    Quote from asiekierka»

    I'm biased (Fabric lead dev), but all of Rift's developers have moved on to assisting with Fabric in some form and/or capacity, which probably seals its fate.



    OT

    Hi

    That sounds great for fabric. Rift worked right out of the box for me in 1.13. Not so for fabric in 1.14 unfortunately. I can't get it to work with the two fabric mods I tried with mineshafter. Can you please publish a foolproof guide on how to install and configure fabric?

    Posted in: Minecraft Mods
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    posted a message on Autofish Mod
    Quote from troyboy50»


    Unfortunately Rift doesn't have support for versioned mod folders. This shouldn't be a problem really because other mod loaders for other versions won't try to load it. They look for litemod.json files or mcmod.info files in the jar, while Rift looks for riftmod.json.


    Now if Rift decides to update to 1.14 and you continue to use it, then it will become a problem. However it's looking like this is unlikely to happen anyway since Rift is losing support in favor of Fabric (which updates for snapshots; you can already find a lot of mods for 1.14), and Rift may not even see a 1.14 update. Since the future of LiteLoader is very uncertain, at this point the plan is to move over to Fabric for 1.14, which will probably very quickly update to 1.14 when it's released.
    I don't think Fabric supports versioned mod folders, at least not yet, but they do have versions specified in the fabric.mod.json file, so it won't try and load unsupported versions.


    Thanks very much for the input. Fabric sounds very impressive when reading about it:

    https://fabricmc.net/2018/12/10/announcement.html

    Seems to be a careful thorough approach and committed to a quality framework.

    Posted in: Minecraft Mods
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    posted a message on LiteLoader

    If anyone wonders, the download site is still there


    http://jenkins.liteloader.com/

    Posted in: Minecraft Mods
  • 0

    posted a message on Autofish Mod

    Thank you for your efforts @Troyboy.


    Now when it seems the rift version is here to stay, there's one thing that buggers me:

    Anyone, should I put the mod jar in the


    • minecraft/mod/1.13.2 -OR-
    • minecraft/mod

    The first is as we are used to with liteloader and forge but doesn't seem to work with rift. The second will probably be cumbersome when you're using several minecraft versions. Will my 1.12.2 versions be confused by finding mods in the mod root folder?

    Posted in: Minecraft Mods
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    posted a message on LiteLoader

    Why not make it open source and appoint a developer team? Obviously maintaining a mod is very much work for one person in the long perspective. I hope Mumfrey make a last effort to save all the hard work already being done and make the liteloader project live on in a way that he prefers.

    Posted in: Minecraft Mods
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    posted a message on Autofish Mod

    Autofish :wub:

    I'm so pleased to see there's a commitment to carry the mod into our glorious Minecraft future

    Posted in: Minecraft Mods
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