NEWER EDIT : This post was originally written in Dec. 2010. Some information may not be applicable or seriously outdated. I will not be revising the OP again to update it to the current patch. Any additional techniques or information I come up with will simply be added to the thread as new posts. Post #245(page 13) is an example of a new technique I'm using that I've been calling "vector mining", or sometimes "cluster mining". I now use this method in conjunction with my layer 11 technique detailed below for even higher diamond yields.
EDIT: revised to go better with IscopeU's video. HOPE IT HELPS!
heres an awesome video of the technique made by IscopeU.
so i noticed after the beta update that there seemed to be an increase to the number/size of deep lava pools being generated compared to alpha and decided to put an old theory of mine to the test. due to the seemingly higher lava pool generation, the probability of your finding mineral deposits surrounding these would also increase. THIS IS NOT DUE TO INCREASED MINERAL GENERATION SURROUNDING LAVA POOLS BUT BECAUSE OF THE INCREASED VISIBILITY LAVA POOLS WILL GIVE YOU, WHICH IN TURN INCREASES YOUR EFFICIENCY, similar to natural cave systems.
ive always thought that layer 12(when you hold F3 it should display your y coordinates as 12.6435435 or something) would be a great place to mine but always came up about even in terms of diamond finds when compared to more traditional 1x2 branch mines i was using on layers 6-14. layer 12 has a unique feature that no other layer in the game has, its the only place you can find large lava pools. you essentially want to use a bucket of water to turn these pools into a giant obsidian "highway" for you to walk on.
*THERE ARE MANY NUANCES TO THIS TECHNIQUE AS YOU ARE FREQUENTLY SPELUNKING TO FIND YOUR DIAMONDS AND MAY NOT BE FOR BEGINNERS WHO ARE EXPECTING TO MINDLESSLY MINE IN A STRAIGHT LINE AND FIND 345735983457934 DIAMONDS*
you will need to use your knowledge, intuition, experience and a little bit of luck for good results. just digging in a straight line may not yield as expected.
KEY THINGS TO NOTE THAT MAY OR MAY NOT HAVE BEEN IN THE ABOVE VIDEO-
1. you will NEED a bucket of water, just do it.
2. its a good idea to dig around lava pools with no exposed rock to check for adjoining pools/cave systems.
3. CHECK CAVES THOROUGHLY!!! IscopeU almost walks straight past the 2nd diamond vein in the above video simply because it was not easily visible.
4. BE AWARE. listen for water/monters/dungeons to help guide you to nearby caves.
5. DO YOURSELF A FAVOR WHEN BUILDING YOUR MINE! i suggest building your mine above or even inside(i generally build inside and use a 2x1 shaft with ladders straight down) large surface cave systems. this can dramatically increase the chance you will hit a deep cave network with all the "noise" in those chunks. i will generally hit large cave networks around layers 15-20 before i can even finish my main shaft when doing this.
6. DONT BE AFRAID TO START A NEW MINE!! when youre covering the kind of ground you should be in cave systems, you may end up with a HUGE sprawling "mine" and few unexplored caves nearby. dont be scared to go out into the world and start a new mine a thousand blocks away, link everything with nether portals. theyre in the game for a reason, what takes an hour to walk in the overworld takes 5mins in the nether. i realize that it wont be "next to your spawn", dont care. make a bed and you have a brand new spawn... so stop being a wuss and get out there exploring your infinite world to get your hands on some of those infinite diamonds!
7. its often a good idea to check around other mineral deposits for diamond even when youre not mining it. redstone can be a good indicator for diamond, gold ive found, is generally the opposite. The texture pack in the pic below is long lost in the old beta forums, so dont ask what it is, i dont know.
- BatteryHorse
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Adversity posted a message on The BEST way to mine diamond, layer 11(12.620) and you.Posted in: Survival Mode -
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sonicrules1234 posted a message on [TOOL] MCNostalgia 2.1.2 (With GUI) Now works with 1.4.6!Since everybody seems to be missing the link to MCNostalgia 2.0, I've decided to start a separate thread about it.Posted in: Minecraft Tools
And now... Version 2.1.2 .
New features include:
- Waits for user to press enter once it finishes. (So people can see the output)
- Checks to see that your minecraft is vanilla and at the current version
- Oh, and I fixed that grammar error xD
- Fixed some bugs, and now explains more stuff.
- Added in a new indev fix by InsanityBringer
- Made versions appear in order
- Automatically downloads the patches
- Automatically creates patches folder
- Now with an alpha GUI by myself and searay330 (Requires wxpython if running from source)
- Works with Minecraft 1.4.6
Ok, I've seen that many of you are having issues with MCNostalgia. I've uploaded a new version of MCNostalgia, with some of the bugs fixed. You might notice that I don't include the patches folder anymore. This is on purpose, because MCNostalgia will now detect if there is no patches folder, and create it if it isn't there.
I'm going to put the coinurl link in again. You can choose which one you want.
MCNostalgia 2.1.2 via Adfly
MCNostalgia 2.1.2 via CoinURL
Heh, figured out the titled URL now
Yes, this should work for macs, now stop asking.
In the next version I'll probably include making backups so it can do "unpatching" (which as far as I can tell is how MCNostalgia 1.0.4 did it.)
Here's some screenshots from Windows (Actually Windows running in VirtualBox)
And here's some from Linux:
Instructions: Download the zip file, extract it. If you have python installed, use MCNostalgia2.1.2.py. If you don't, but are running Windows, use MCNostalgia2.1.2.exe. The program will give you instructions from there. Yes, this does work with Minecraft 1.4.6. Remember, if you already have MCNostalgia, you can either delete everything in the patches folder (but not the patches folder itself) or just delete the whole MCNostalgia folder and redownload. It turns out some archive utilities, (file-roller and maybe some others) don't extract a folder if its empty. The MCNostalgia zip has such a folder, and it's the patches folder. So if you are having problems, make sure that the patches folder exists.
EDIT: I have just been notified by CyborgDragon that I can take over the project for now, perhaps indefinitely. (See his thread for details.)
Tutorial for Windows: (Thanks to RandomMac5)
And finally, a tutorial for Mac OS X (Thanks to quinlan723)
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Craftminerer_II posted a message on Cheese, more detailed.In this suggestion, this will add a new use for cauldrons(they're currently useless right now) and buckets of milk. To make cheese you need one of the following a cow, cauldron and a bucket o' milk. which makes a total of 10 iron ingots. This suggestion adds a new food block, two new food item and a brand new potion; Potion of anti-poison.Posted in: Suggestions
Okay now on to how to make cheese.
1. Craft a bucket and fill it with milk(right click a cow with a bucket).
2. Get a cauldron and put them milk in the cauldron.
3. After you put them milk in the cauldron wait for a day or so. And now, you need your patience as you'll
need to wait.
4. After you wait for a day or so, the milk in the cauldron should turn yellowish then yellow right now. How to get the cheese? Well it's easy, right click the cauldron and voila! A cheese block is now within your iron grasp. It acts like a cake.
Cheese: You need 10 iron ores to make iron ingots to make a cauldron and a bucket, cows and patience.
Cake : You need chickens who lay eggs, sugar canes to make sugars, 9 iron ores to make iron ingots to make 3 buckets, 3 piece o' wheat, cows and also patience.
The items needed is a little unbalanced.
So the cheese needs 2 things to make it while cake needs 5 things to make it. Since cake is harder to make why not do it like this, instead of cheese filling 6 HPs and is used 6 times like a cake, instead it will fill 4 HPs and is used 4 times or at least 3 HPs and is used 3/6 times. And look the cheese and cake is well balanced now! Eating the cheese will remove any potion effect you currently have since milk removes all kinds of potion effects you have.
The cheese slices also has a new use : Melted cheese? Melted cheese can be made by placing a cheese slice in a furnace by cooking it. Can be added to cooked chicken, porkchop, fish and steak, restoring one more hunger point. Example : Porkchops restore four hunger points, add melted cheese, the porkchops restore five hunger points. Easy right?
Also, thanks to SilverJ-17 I have an idea; Potion of anti-poison. Makes you kinda like "invincible" against all sorts of poison related attacks for a suitable amount of time. Useful when you encounter against cave spiders in abandoned mineshafts. Can be brewed by using cheese slices. 4, 3 or 6 Cheese slices can be made by placing your cheese in a crafting table. The cheese block said can be made back by placing the correct amount of cheese slices in a crafting table.
And that is all I can think about for now. Provide me with some ideas if you want to and thank you for your support. -
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firewall245 posted a message on ~[Surv] The Island Survival Test~ 300+ Downloads!!!!!THE ISLAND SURVIVAL TESTPosted in: Maps
Do you think you can survive on a HOSTILE island with a MASSIVE cave system and MONSTERS lurking around EVERY turn?
Well if you want to find out look no further! This simple map will show you if you could survive a deserted island with no meathod of escape!
Here are the rules for the map:
1. Don't leave the island! If you leave the island, how can we asses your skills?
2.Have fun! Remember this is a Minecraft map. Minecraft is fun so have fun!
Realistic Mode Rules!
For people who think that my challenge is to easy try THE REALISTIC MODE!
Realistic mode will add a challenge by making you face the problems of real life!
1. Follow the affromentioned rules!
2. If you die its all over!
3. Since you were in a horrible water-based accident you are now hydrophobic and cannot swim in water above you head!
4.You need to drink a glass bottle of water every 3 minecraft days
4.5 Since you cannot drink saltwater, you need to put the water ito a culdron to purify first
Picture~
Video~
~Info~
~There are six chests to find with items imperitive to your survival. They are however, high risk-high reward situations (well, execpt 2 and 6 )
~For chest 3 DO NOT MAKE A BRIDGE ACROSS THE LAVA! THERE IS A BUTTON!
~There is stuff under the X with my personal favorite being down about 50-60 blocks
~There are some optional challenges ingame and here.
Challenges-
1. Build a base with 4 rooms.
2. Make an offshore farm that is at least 10x10
3. Create a underwater dome (unacheivable on realistic mode)
4. Explore the entire cave complex (Its larger than you think!)
5. Get an A+! (Survive for 100 days. 50 on realistic)
6. Retrieve all the items from the chests.
7. Survive in the mob areana for 1 minute.
8. Drain an entire lava lake.
9. Expand the island. (With whatever material you want!)
10. Post your final progress here!
And finally the actual map
http://www.mediafire...bcac8zt4tf3522m
Have fun trying to survive!
Yours truely,
firewall.
People to thank-
PokemonSensei~Beta Tester
Downloads So Far-
My personal banner:
Changelog:
Initial Beta Testing.
v.1
Added more rewards under the X
Fixed people starting with low food bar.
V.00
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patrickl96 posted a message on The Redstone Parkour Puzzle Map [1.1]Posted in: MapsThis is the first time i've made a parkour map so go easy, from some of the people who have played so far, they find it really challenging.
I would greatly appreciate feedback, and if you happen to make a recording of you playing the map, then please also give me a link to it because i would like to see how well you did, thanks.
Any amount of players can play this, more info in the text file after download.
Featured Video:
Download!
Extra's:Older Versions: Change Log:Signature:V1.0 - Initial release of the map
V1.1 - Fixed most issues with objects not being able to be placed on glowstone (RC2/1.0.0 Fix) & added in a little extra at the end of the map
V1.2 - Fully fixed the problem with glowstone blocks.
V1.3 - Fixed the gamemode from being accidentally left on Creative after fixing V1.1 errors.
V1.4 - Same as 1.3, except the fixed it for the ladders otherwise the map would be un-playable.
Part 2:[url="http://bit.ly/MCparkour"][img]http://www.picamatic.com/show/2011/11/18/03/11/8024709_728x100.png[/img][/url]
I have decided to discontinue the making of Part 2, but if somebody else wishes to take over, I can give them credit for their work. I have decided this because when something is done good once, and then a second is made it kinda sucks - just like movies, but im happy if you wish to continue my work for me, just send me a PM.Instant download! No Adfly or MediaFire
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Elusivehawk posted a message on [1.0.0] [WIP] The Nostalgia FactorPosted in: WIP ModsPlease note that I'm still editing this page in order to update now outdated info.Are you an Alphabro who always posts on how you miss the good old days of Alpha, and how the game was fun? Or are you a more recent player who just wanted to see what the game looked like before you even knew of Minecraft? Well, you are not alone. Not even close to alone. There are hundreds of thousands of players who think this way.
This mod has finally reached a Public Alpha stage! Download the latest version here (1.0.0 ONLY), and report some bugs to help us get a release out quicker!
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(Please take note that this thread was originally created as a mod request)
Main Post
So ever since Alpha 1.2.0 when the terrain generation was altered (and in my opinion, screwed up), I've wanted the classic Alpha terrain with the current version's features. In December '10, I was happy to see MCNostalgia, as it allowed me to play Alpha 1.1.2_01, which had what was my favorite terrain generator. I loved it, but the loss of current features and the heavy presence of bugs kept me from staying there.
My SolutionI am requesting a mod that allows for users to change the Minecraft version that it generates terrain from, and that being the only thing that changes; gameplay, items, blocks, ect will all be as of the client's version.
I am fully aware of the mods out there that do this by changing all worlds made to preHalloween Alpha, but the reason I am calling for this mod is for extreme convenience and flexibility.
I propose that the terrain type would be set upon creation of a new world, as shown here:
These are the versions you can choose from
- Alpha 1.1.2_01 (3rd gen Terrain)
- Beta 1.1_02 (4th gen Terrain w/o new trees)
- Beta 1.7.3 (4th gen Terrain w/ new trees)
- Beta 1.8.1 (5th gen Terrain w/o snow biomes)
- Minecraft 1.0 (5th gen Terrain w/ snow biomes)
Remember, a built in way to customize which seed a world generates from was added in Beta 1.3, so this mod would allow for 1st through 3rd gen terrain to be made from specific seeds; this is something that backdating your client can't do.
"Now wait, why the hell would people want old terrain? Older obviously means worse."The new terrain just sucks. Once you have seen what a biome looks like, you've seen them all. Forests, swamps, deserts, taigas, grasslands, and tundras are flat as hell. Mountains are cool, but they are very difficult on gameplay as it takes 5 minutes to find a single tree. The underwater terrain is just this hodge-podge of dirt and sand, and looks extremely ugly. Swamps' coloring looks cool when you are in it, but the sudden boundaries of dark to light grass looks retarded.
(Those links are giving you a hint; thousands of people are reaching the same conclusions)
Now, 3rd gen terrain was based on 3D Perlin noise and created these very dynamic and visually appealing terrain. A new world felt new, and you really don't know what you are going to get, compared to now, a biome makes it extraordinarily obvious what the terrain is going to look like. 4th gen terrain lessened the extremity of the terrain, but was still random, and biomes were just an add on and did not affect the terrain as much as they do now.
Take a look at this video that has 3rd gen terrain of Alpha 1.1.2_01. 3rd gen worlds will generate cool terrain like this in almost all times you made a new world.
People who complain that new Minecraft sucks and how Alpha was epic are usually only miss the terrain generator; they played the game for a sense of fantasy and light-hearted gameplay, not this new dark and demanding game that has come of. This mod will be able to shut those people up for good, combining the new version with old terrain, and in combination with a texture pack, can make these guys love playing Minecraft again.
I backdated my client for the fun of it to play some mid Alpha, and after only 6 tries for an epic world, this is what I got. This is why I love Alpha.
Make this mod!!!
"I know how to mod, but what's in it for me?"If you make the mod and do a good job with the design and promotion, you could later rewrite it to allow custom imput of terrain. Then other mods will use your mod (Similar to what happened with Risugami's ModLoader) which will really push you high into the modding community.
Also refraining from making this mod because you don't actually have backups of the generation code? Well MCNostalgia will allow you to revert your game to these versions and just go from there.
Still not convinced this is worth your modding time and effort?There is a person out there who is walking to the Far Lands (Kurtjmac), and he is stuck with using 1.7.3 because the Far Lands were removed in 1.8. As time goes on, he will be stuck with using this old version while the Minecraft community passes him by, so by making this mod, you will allow him to generate pre1.8 terrain with the newest gameplay aspects, spicing up the videos for more enjoyment on his part, and others'. So please, someone create this mod, after all, Kurt is doing it for charity (and has already raised $11,000!).
"Ok, I'm up for the job. What exactly should this mod include?"
Necessities
- An entry in the level.dat file for each world that defines which terrain to generate from (of the 5 I have bulleted above.
- New worlds: Chosen via a button in the picture above.during world creation
- Old worlds: If it is the first time an existing world has been used with this mod, prompt which terrain it was generated with
- The exact same terrain
- Players should be able to take a 1.7 world and set to 1.7.3 terrain generator, and upon entering new chunks, there should not be a chunk border, even if the new terrain is in the same style.
- Restore old functionality
- No tall grass until Beta 1.6, so Alpha 1.1.2_01 and Beta 1.1_02 worlds must be able to use hoes on grass for seeds. Optional
- The currently unused World Type button could be used on Alpha 1.1.2_01 maps upon world creation to generate between a regular world and a snow world.
- Add in 1st gen (Classic) and 2nd gen (/indev/) to the version selections. This is optional because these generation code were written for finite maps and may or may not be possible, or time consuming to adapt to the infinite terrain. 2nd gen worlds will allow the World Type button to chose from:
- Island (Survival island type style map, infinite ocean beyond the one island)
- Inland (Just continuous map of inland terrain)
- Flatgrass (This is useful as hell nowadays)
- Floating (Creates a new challenge and is really cool)
- Strongholds should be generated in pre1.8 worlds, in such a way that does not alter
People so far who have accepted the job:
Volgon8
ElusiveHawk
efournes
Toonlego90
=CE=HS(Modding for personal use)
Chrispy212(Abandoned)
Portalboat(Abandoned)
Banner Artist: XxB3AD13xX
The modder team, in graphic form.
If you wish to contact me, use the following ways:
Steam: Elusivehawk
Email: (After the OP is edited, I'll fill this in. For now, just PM me.)
"I'm not a modder, but I really like this idea!"Well this topic has about 50,000 views, which is really amazing, but still there are thousands of people who would love this mod but do not know about it. The use of the signature I made really draws people in, like you, to see this topic.
I put it as my signature for a month and regularly posted on the Survival Forum, and brought in 2,000 views. Two weeks later after I allowed others to use the sig, this topic has reached 7,000 views. After a month, we're up to 27,000. Just imagine if another hundred people used this sig for a month.
[center][url="http://www.minecraftforum.net/topic/739319-nostalgic-terrain-generation/"][IMG]http://img825.imageshack.us/img825/3405/nostelgicalpha2.png[/IMG][/url][/center]
Original OP of thread: UGoBoom
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Oh, I don't usually do this, but as a gauge to see
how much you all want this mod, please this topic.
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kernymi posted a message on Are you an OT-er?I used to be an otter.Posted in: General Off Topic
Not long ago, someone got me warned. -
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jamolnng posted a message on [1.1] [SSP] jGui v1.4This mod adds several all new GUi's allowing you to go to your favorite websites along with being able to toggle fullscreen and having the ability to toggle world options plus more!Posted in: Minecraft Mods
Press 'V' to open the Gui.
IMPORTANT: If you click the "Toggle Rain" button and it does noting, that is because the Gui pauses the game. Just exit the Gui and give it a second and it will either rain or stop raining. This is the same with thunder.
Lists of bugs/ Un-intentional server hacks
I do not recommend using this mod on a server and using these bugs/hacks to exploit the server because you could get banned
1. On server you can go to the nether without a portal and come back without a portal
2. On some servers you are able to change the time.
3. On some servers you are able to toggle creative mode (Kinda buggy)
4. On some servers you are able to heal yourself
5. On some servers you are able to toggle fire resistance
jGui information:
Allows you to toggle:
Rain and thunder
Time of day (Dawn, Noon, Dusk, and Midnight)
Firedamage
Creative Mode
FullScreen
Also you can:
Heal yourself
Respawn
View Regular Options
Change your texture pack ingame
Teleport to the nether and then back to the regular world.
For web browsing you have some quick links or you can type your own in at a max of 25 characters.
Change Log:
V1.2 *Fix*
Fixed a few bugs and added a clear button for the Web Browsing
Now available for Mac.
V1.2
Slight Web Browsing Update (Added Mod Forum Page Link)
v1.1 released
Rain and thunder
Time of day (Dawn, Noon, Dusk, and Midnight)
Firedamage
Creative Mode
FullScreen
Heal yourself
Respawn
View Regular Options
Change your texture pack ingame
Teleport to the nether and then back to the regular world.
For web browsing you have some quick links or you can type your own in at a max of 25 characters.
Advanced Options
World Options
Web Browsing
Video(s):
Thanks MineKnowsBest
Thanks SquizzFTW
This Mod Requires Modloader. You Can Get It here: http://www.minecraftforum.net/topic/75440-v100-risugamis-mods-everything-updated/
Download PC: Here
Download Mac: Here
Previous Versions: Here
If you like this remember to click the + button.
Copyright:
This document is Copyright ©(2011-2012) of jamolnng (hereafter referred to as "The Owner") and is the intellectual property of The Owner. Only Minecraftforum.net is able to host any of The Owner's material without the consent of The Owner. It may not be placed on any other web site or otherwise distributed publicly without advance written permission. (Electronic mail is acceptable as long as you wait for a response.) If you mirror this mod page or anything The Owner has made on any other site, The Owner may seek compensation for the damages through a lawsuit.
jamolnng :wub.gif: -
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redstone1337 posted a message on You know you're addicted to minecraft when......Posted in: Discussion
You've got a clock on your phone set to Stockholm time.
Every night, without exception, you have at least one dream rendered in 3x3 cubes.
You start talking to your in-game pet wolves and cats like real pets.
You've ever entered a dark room and thought for a second that you needed to place some torches before hostile mobs start spawning.
You've see something blue and green out of the corner of your eye and jumped because you thought it was a zombie. - To post a comment, please login.
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I think this just ended the thread.
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2. Instant health was also in Beta up to 1.8.
3.The mobs were more dangerous because the combat was so glitchy.
4. Herobrine isn't real.
5. The "bright green grass" thing stopped halfway through Alpha.
6. RUN ON SENTENCE.
Also, Minecraft has gotten much better since Alpha. Pistons made redstone much more useful, enchantments made strip mining actually profitable, the XP system actually gave players a reason not to die, and wolves and cats gave the player something to search for that they couldn't find underground. Now, animal breeding actually punishes those who kill all their animals the first day, and the new mobs (Endermen, dragons, silverfish, squid, wolves, cats, magma cubes, and blazes) can keep players on their toes, as each one's completely different from the others.
In Mojang, things change for the better.
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The world record for most backflips off a wall in one minute is 55.
Giant squids fertilize female giant squids by stabbing them with their longer tentacles.
The highest body count in an episode of Invader Zim was 30 in the episode New Hamstedam.
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Just sayin'
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