Quote from MC all day everyday
could u please help
Okay.. well to make the head move you need this code:
this.Head.rotateAngleX = par5 / (180F / (float)Math.PI); this.Head.rotateAngleY = par4 / (180F / (float)Math.PI);
However I see you have ears and other things on there, you're going to need that same two lines for all of those objects as well. Also the objects need to have the same rotation point (the blue dot in techne) as the head does. If you want the thing to look at you when your close add this to your entity class.
this.tasks.addTask(7, new EntityAIWatchClosest(this, EntityPlayer.class, 8.0F));