I have Magic Launcher setup with the latest Forge environment and it won't load, even without any other mods. What am I doing wrong? I want to use Inventory Tweaks but the game gives me the following error code:
MainClass: net.minecraft.launchwrapper.Launch
java.lang.ClassNotFoundException: net.minecraft.launchwrapper.Launch
at java.net.URLClassLoader$1.run(Unknown Source)
at java.net.URLClassLoader$1.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.net.URLClassLoader.findClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
at magic.launcher.Launcher.main(Unknown Source)
What in flippity flappity friggin heck is this supposed to mean?
I had the same problem, I had to open the stock launcher and change to the Forge profile there and run it once before it would work in Magic Launcher.
Yes, but I posted that in the hopes it can be sorted out. I want to use both mods.
I'm having an issue with Infernal Mobs as well, and I really don't want to get rid of that mod to use this one. Anyone else found a solution to running them together?
Any chance you've had time to look at making a config file? I love your texture pack and really want to try this as well, but there's a block ID conflict with the Forestry mod.
GuiAPI was working just fine last time I tried it.
I was here looking for help with GuiAPI and came across this. It doesn't load via the launcher, it throws an error and the message in the log says it needs to go directly into the .jar file. I found an alternate ID resolver, but it was never updated for 1.1, so I've kind of given up.
Sorry if you already answered this, but how do you collect wisps now? I saw in the change notes that they're non-aggressive unless you attack them first (thank you!) but even after shooting them with arrows they just keep flying away.
Would this work if you just set the source path to the \saves\ directory? In theory it should right? If it does couldn't I point this to my server worlds and it perform the same task?
Yup, if you point it at \saves\ it will back up all the worlds at once.
Ever fall into lava and lose a pack full of items? Ever have a creeper blow your house to bits?
This program will make backups of your world folder at intervals of 1 minute or more while you're playing.
For the source path, change it to the world folder you're playing, and it'll automatically be backed up to the destination folder with "mws-" added to the front of the folder name.
Added an option to play a tone when backups complete
Added reset buttons for the paths to get you back to your Minecraft\saves folder
v1.1.1
Fixed a bug where the closing "\" was dropped and caused bad file paths for the destination folder
v1.1
Added a 'Restore' option that will basically just run the backup in reverse, so you don't have to manually copy the folder/files back when something happens.
I was away from MC for a bit and this was one of the first mods I looked for when I came back. I was bummed there wasn't a 1.0.0 version, so this is great :smile.gif:
Sorry if this has been asked before, but I've been reading posts for hours and couldn't find an answer. What is the green item at the top-center spot in the cultivator recipe?
Edit: I finally figured it out through Crafting Guide, it's a cactus green.
Edit: Sorry, apparently I made a new topic instead of posting in the thread I wanted.
I have the same problem, I can load a saved world but then it freezes shortly after.
Edit: I solved my issue. I had played around with Xie's farming mod at one point, and apparently still had a watermelon in the world. I used McEdit to delete it and now things seem to be working.
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I had the same problem, I had to open the stock launcher and change to the Forge profile there and run it once before it would work in Magic Launcher.
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I'm having an issue with Infernal Mobs as well, and I really don't want to get rid of that mod to use this one. Anyone else found a solution to running them together?
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Edit: Apparently it does work, even though ML says it doesn't find any mods.
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I was here looking for help with GuiAPI and came across this. It doesn't load via the launcher, it throws an error and the message in the log says it needs to go directly into the .jar file. I found an alternate ID resolver, but it was never updated for 1.1, so I've kind of given up.
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Yup, if you point it at \saves\ it will back up all the worlds at once.
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I didn't notice it causing any lag, but it's possible I still have a small world folder. It makes the copy in under a second for me.
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This program will make backups of your world folder at intervals of 1 minute or more while you're playing.
For the source path, change it to the world folder you're playing, and it'll automatically be backed up to the destination folder with "mws-" added to the front of the folder name.
Download
Changelog
v1.2
v1.1.1
v1.1
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Edit: I finally figured it out through Crafting Guide, it's a cactus green.
Edit: Sorry, apparently I made a new topic instead of posting in the thread I wanted.
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Edit: I solved my issue. I had played around with Xie's farming mod at one point, and apparently still had a watermelon in the world. I used McEdit to delete it and now things seem to be working.