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    posted a message on [1.14+] Skyblock - Infinite

    Idk what template i used, it was like 2015, but maybe throw 5 gold off the edge and spawn in a blaze spawn egg until i can copy over the chunks to a new world

    Posted in: Maps
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    posted a message on [1.14+] Skyblock - Infinite

    Thanks :) and I can confirm it doesnt work that way, the map just has a nether that makes it difficult to find a fortress. Its unfortunate, but it happens. Try an xray texture pack if you really cant find one, please let me know if you still cant find one. In that case I will have to copy chunks and relocate them for the next update

    Posted in: Maps
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    posted a message on [1.14+] Skyblock - Infinite

    Hmmmm... I dont think the nether is actually set, meaning the nether should generate like normal for everyone. Make a copy of your world and delete its nether files and try again. I dont know much about nether mechanics, although I do plan on making a specific nether for the map eventually, if I can somehow make it work on both platforms. I am on vacation so it is kind of difficult for me to run you through it like I would normally do, but try to delete your nether files, I will download the map on my phone and give it a peak now. You can always consult the wiki for nether information.


    EDIT: After researching, because my MC knowledge is a bit rusty, I think you should be able to find one with some exploration.


    Also quick question, I have been play testing on Bedrock and it appears that non-hostile mobs actually spawn pretty normally without the help of spawners, since you are on PC can you tell me if this is the case on 1.14? Unfortunately I wont be able to check for a little while

    Posted in: Maps
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    posted a message on [1.14+] Skyblock - Infinite
    Welcome to Skyblock - Infinite!!!


    Skyblock - Infinite is a very simple, but powerful, extension of the typical skyblock experience, founded by Noobcrew and adopted by millions. This Skyblock map, while not a modification of the original, is an adaptation of it. It is the same skyblock everyone knows and loves, but with addition of a villager that trades for items that could not normally be obtained in skyblock. This map is simple, it's just you, your island, and a floating villager. It allows you to obtain new resources as well as materials that allow you to reach the nether and the end. So now skyblock is beatable the same way vanilla worlds are. Additionally you can spawn in passive mobs, a feature that spawn mechanics have halted since the original skyblock, many Minecraft versions ago.


    Skyblock - Infinite is a remaster of my older map SkySanity. I find this version to be much more enjoyable as well as avaible on Bedrock Edition along with Java.
    Keep in mind that the villager floats in the sky for Java Edition, but due to limitations, in the Bedrock edition the villager stands in bedrock.
    Skyblock - Infinite is available with Java versions 1.14 and up and Bedrock versions 1.11 and up. If it stops working in a future version I will indicate that here.
    The Java version can be downloaded below and the Bedrock version should be downloadable from MCPEDL in the coming day or so, I will put the link here when that happens.


    Posted in: Maps
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    posted a message on WIP - SkySanity Modpack

    UPDATE: The modpack Alphas will start flying out after Simple Ore Generation updates. I have talked to the owner on Discord though and a release is coming very soon.

    Posted in: Mod Packs
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    posted a message on WIP - SkySanity Modpack

    Just posted the mods list, I think the first BETA download will post next month, for now I don't really think I will do anything for the modpack until Simple Ore Generation is updated, then I will work on recipes.

    Posted in: Mod Packs
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    posted a message on WIP - SkySanity Modpack

    What do you guys think? This is the start up menu, I am satisfied, I don't think this is going change, probably the only thing that has a good chance of staying the same. Keep that in mind when I say the first mods list will probably be posted sometime this week. The first BETA is coming pretty soon, however there will be big problems and changes that need to be made on my part before it can can become fully released. There are 3-4 big mods that I am relying on an update to 1.12. These mods won't be in the BETA, I will mention them in the mods list. Right now I am working on the nether, that is where you get modded ores!

    Posted in: Mod Packs
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    posted a message on Simple Ore Generation (Now for 1.12.2)

    Wow, this mod is long overdue, glad to see a new mod suited to the needs of the modding community. My question is, does it support Thermal Foundation/Expansion? Also you should add an option in the config that makes pigmen target you for mining ores in the nether.

    Posted in: Minecraft Mods
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    posted a message on WIP - SkySanity Modpack
    Quote from atmarj»

    I'd suggest adding StellarSkies to make the Island seem like it's floating in a truly nice sky


    Thanks for the suggestion, I like it, just added it to the first BETA. I think it adds a nice aesthetic feel. I have a lot of big mods so far, I think I am missing a few small mods like this that add a nice touch.

    Also, what do you guys think about ProjectE? I don't really plan to add it because of all the villager trades I will be adding, I would have to adjust a lot of EMC values and there would be possible exploits. Plus people find ways to abuse the EMC system.
    Posted in: Mod Packs
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    posted a message on SkySanity - An Improved Skyblock

    Updates about the SkySanity Modpack will no longer be posted on this thread. I have created a WIP thread that will be everything SkySanity modpack until it the modpack is officially released. There you can see modpack announcements, mods list, BETA downloads (when that time comes), and the release date when I announce it. I am encouraging input about the mods on the list and suggestions about what I should add and change. The first mods list will posted later this month on that thread.

    This thread is now officially about the map only, not a modpack based on the map. Any questions or comments about the pack must be on that thread and not on this one.


    HERE IS THE THREAD

    Posted in: Maps
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    posted a message on WIP - SkySanity Modpack

    Just so you guys know, when I said I would announce by September, I meant before October. Also, I was not clear at all about the release date, I cannot give a good release date just yet, but the goal is to release the pack December 31st and post the first BETA version next month. The main purpose for this thread is so I can create a modpack perfectly suited to the community's desires and incorporate suggestions. It's one thing to create a modpack that I like, It's a whole different thing to create a modpack that, let's say, 13/13 testers like. I would love community involvement for this pack, look out for the list of mods I will posting this month, so you guys can tell me what you think.

    Posted in: Mod Packs
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    posted a message on Lockdown - A simple mod to create worlds from templates
    Quote from clarity2199»

    I'm not a programmer. Do you have any basics on how to use this mod? I'm trying to create a start location in the nether, with the attempt to combine lockdown with perfect spawn in the attempt to do this. But I've never use these mods before, and most mods you just throw them in, start them up and they work. But these mods obviously require some kind of knowledge to use.


    So, how do I get Lockdown to know what game I want people to start in over and over? Where do I place the savegame? I noticed in the config it mentions a template, but no clue where to edit this template. Help?



    Yep you are right, if I remember correctly you take the save file of the map you want to use and rename it "template" and put in the config folder. At least this is what I did for the 1.8.9 version.

    Posted in: Minecraft Mods
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    posted a message on Lockdown - A simple mod to create worlds from templates

    I assume the version for 1.12 will work for 1.12.1 with no issues? I think the API is just about the same... but I am not sure.

    Posted in: Minecraft Mods
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    posted a message on [1.7.10 - 1.19.2] MINECRAFT CAPES MOD! Free Minecon Capes Anyone with the mod can see! [Multiplayer] [1,100,000+ USERS!]
    Quote from james090500»



    Will add a button soon. Keep an eye out






    Awesome, thanks!

    Also if you sneak in the version for Minecraft 1.12.1, the cape stays at the same height and does not translate down.

    Posted in: Minecraft Mods
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    posted a message on [1.7.10 - 1.19.2] MINECRAFT CAPES MOD! Free Minecon Capes Anyone with the mod can see! [Multiplayer] [1,100,000+ USERS!]

    I would really like the option to disable the DeadMau ears, I don't like to see people wearing ears, it just doesn't fit in. Unless they are wearing a skin that fits in with the ears, which is rarely the case. Please consider this, thanks.

    Posted in: Minecraft Mods
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