I can certainly understand everyone's concerns about the swamps. They're a great biome with a lot of potential, and, yes, it still needs a little tweaking before it's perfect.
Here's my own personal shopping list for swamps:
* Mud block - Replaces the sand block. Slows you down to crawling speed (shift key) as you walk across.
* Gators: Slow-moving, mostly stationary, usually found in shallow water or mud. Neutral during the day, but at night, they will snap at you suddenly. I'm thinking of that haunted piano from Super Mario 64, or the Hidden Snappers from Slime World. During day, Gators would retaliate if attacked.
* Dragonflies: Something that flies around and makes some noise. Purely for atmosphere, but they could become an interactive mob.
* Trees: The standard tree design doesn't cut it. I love the vines, they're wonderful, now we just need an appropriate tree design. There should be more varieties of trees in Minecraft overall.
* No blue water: Those patches of clear water seem a bit off. They shouldn't be there. Every biome should follow a consistent theme, so stick with the darker water. Also, the water should be more shallow; set a maximum depth of 2-3 blocks.
* Swamp-specific monsters: How about a Mudman, or a Slime Monster? Something that oozes up from the mud and then stalks you. Would it be possible for Mudman to turn Dirt blocks into Mud as he walks over them? How doable is that?
Set a goal to have at least 3 monsters that are unique to each biome. This is in addition to the regulars, of course.
Okay, everyone. Bat these around and see what ya think.
These are perfect ideas, and now that the end dragon isn't all blocky movement I think the gator should roll if it attacks you in the water.
I'm thinking that each realm should have a boss like The End. After killing the boss you get the Achievement
"Mastered Overworld" or "Mastered Nether".
Rewards for killing Bosses should be bulk amounts of blocks relative to their realm (Nether Boss drops Nether Bricks and Glowstone).
In statistics you could also keep track of how many Bosses you have killed. The normal and Nether Realm bosses shouldn't be as tough as The End Dragon but still Hard to beat.
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Although I haven't found a swamp yet but from the screenshots I would say something needs to be done.
These are perfect ideas, and now that the end dragon isn't all blocky movement I think the gator should roll if it attacks you in the water.
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my avatar looks pervy...
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"Mastered Overworld" or "Mastered Nether".
Rewards for killing Bosses should be bulk amounts of blocks relative to their realm (Nether Boss drops Nether Bricks and Glowstone).
In statistics you could also keep track of how many Bosses you have killed. The normal and Nether Realm bosses shouldn't be as tough as The End Dragon but still Hard to beat.
Any Thoughts?
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