• 0

    posted a message on Do You Miss Your First World?

    Yes i do, it was a bugged world which had alot of unperfectly loaded chunks which means more chances to find diamonds :D

    i lost my world when i updated to beta.

    Posted in: Survival Mode
  • 0

    posted a message on Overused skins

    Don't forget these unoriginal dinosaur uniform inside it the unoriginal emo kid or the 2x2 eyes girl

    Posted in: Discussion
  • 0

    posted a message on Custom NPCs

    for some reason when i put claws on the npcs the claws don't show up always? i am using custom npc 1.8 and optifine ultra

    Posted in: Minecraft Mods
  • 0

    posted a message on Custom NPCs

    Hey Noppes! When i create npcs and give them some of your custom npcs weapons or misc / any of your custom npc items or items from mods

    it seems when i change to another world and spawn the npc i cloned his items changed, I think its because of the item id? or something else.

    Please fix the bug its so annoying and its been annoying me since your custom npcs 1.5.2

    P.S im using your 1.7.10c version

    Posted in: Minecraft Mods
  • 0

    posted a message on AoA--25 New Dimensions• 330 Mobs• 27 Bosses• Skills• Quests• 600+Items [LARGE Bugfix Update, May 2018]
    ---- Minecraft Crash Report ----
    // I bet Cylons wouldn't have this problem.

    Time: 3/14/15 2:23 AM
    Description: Ticking memory connection

    java.lang.IllegalArgumentException: Duplicate id value for 27!
    at net.minecraft.entity.DataWatcher.func_75682_a(SourceFile:64)
    at ckathode.weaponmod.PlayerWeaponData.initPlayerWeaponData(PlayerWeaponData.java:33)
    at ckathode.weaponmod.WMCommonEventHandler.onEntityConstructed(WMCommonEventHandler.java:14)
    at cpw.mods.fml.common.eventhandler.ASMEventHandler_162_WMCommonEventHandler_onEntityConstructed_EntityConstructing.invoke(.dynamic)
    at cpw.mods.fml.common.eventhandler.ASMEventHandler.invoke(ASMEventHandler.java:54)
    at cpw.mods.fml.common.eventhandler.EventBus.post(EventBus.java:138)
    at net.minecraft.entity.Entity.<init>(Entity.java:179)
    at net.minecraft.entity.EntityLivingBase.<init>(EntityLivingBase.java:119)
    at net.minecraft.entity.player.EntityPlayer.<init>(EntityPlayer.java:141)
    at net.minecraft.entity.player.EntityPlayerMP.<init>(EntityPlayerMP.java:138)
    at net.minecraft.server.management.ServerConfigurationManager.func_148545_a(ServerConfigurationManager.java:397)
    at net.minecraft.server.network.NetHandlerLoginServer.func_147326_c(NetHandlerLoginServer.java:101)
    at net.minecraft.server.network.NetHandlerLoginServer.func_147233_a(NetHandlerLoginServer.java:60)
    at net.minecraft.network.NetworkManager.func_74428_b(NetworkManager.java:215)
    at net.minecraft.network.NetworkSystem.func_151269_c(NetworkSystem.java:165)
    at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:659)
    at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:547)
    at net.minecraft.server.integrated.IntegratedServer.func_71217_p(IntegratedServer.java:186)
    at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:427)
    at net.minecraft.server.MinecraftServer$2.run(MinecraftServer.java:685)


    A detailed walkthrough of the error, its code path and all known details is as follows:
    ---------------------------------------------------------------------------------------

    -- Head --
    Stacktrace:
    at net.minecraft.entity.DataWatcher.func_75682_a(SourceFile:64)
    at ckathode.weaponmod.PlayerWeaponData.initPlayerWeaponData(PlayerWeaponData.java:33)
    at ckathode.weaponmod.WMCommonEventHandler.onEntityConstructed(WMCommonEventHandler.java:14)
    at cpw.mods.fml.common.eventhandler.ASMEventHandler_162_WMCommonEventHandler_onEntityConstructed_EntityConstructing.invoke(.dynamic)
    at cpw.mods.fml.common.eventhandler.ASMEventHandler.invoke(ASMEventHandler.java:54)
    at cpw.mods.fml.common.eventhandler.EventBus.post(EventBus.java:138)
    at net.minecraft.entity.Entity.<init>(Entity.java:179)
    at net.minecraft.entity.EntityLivingBase.<init>(EntityLivingBase.java:119)
    at net.minecraft.entity.player.EntityPlayer.<init>(EntityPlayer.java:141)
    at net.minecraft.entity.player.EntityPlayerMP.<init>(EntityPlayerMP.java:138)
    at net.minecraft.server.management.ServerConfigurationManager.func_148545_a(ServerConfigurationManager.java:397)
    at net.minecraft.server.network.NetHandlerLoginServer.func_147326_c(NetHandlerLoginServer.java:101)
    at net.minecraft.server.network.NetHandlerLoginServer.func_147233_a(NetHandlerLoginServer.java:60)
    at net.minecraft.network.NetworkManager.func_74428_b(NetworkManager.java:215)

    -- Ticking connection --
    Details:
    Connection: net.minecraft.network.NetworkManager@2909423b
    Stacktrace:
    at net.minecraft.network.NetworkSystem.func_151269_c(NetworkSystem.java:165)
    at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:659)
    at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:547)
    at net.minecraft.server.integrated.IntegratedServer.func_71217_p(IntegratedServer.java:186)
    at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:427)
    at net.minecraft.server.MinecraftServer$2.run(MinecraftServer.java:685)

    -- System Details --
    Details:
    Minecraft Version: 1.7.10
    Operating System: Mac OS X (x86_64) version 10.6.8
    Java Version: 1.6.0_65, Apple Inc.
    Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Apple Inc.
    Memory: 188591248 bytes (179 MB) / 585949184 bytes (558 MB) up to 1060372480 bytes (1011 MB)
    JVM Flags: 5 total; -Xmx1G -XX:+UseConcMarkSweepGC -XX:+CMSIncrementalMode -XX:-UseAdaptiveSizePolicy -Xmn128M
    AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
    IntCache: cache: 0, tcache: 0, allocated: 13, tallocated: 95
    FML: MCP v9.05 FML v7.10.85.1291 Minecraft Forge 10.13.2.1291 Optifine OptiFine_1.7.10_HD_U_A4 16 mods loaded, 16 mods active
    mcp{9.05} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    FML{7.10.85.1291} [Forge Mod Loader] (forge-1.7.10-10.13.2.1291.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    Forge{10.13.2.1291} [Minecraft Forge] (forge-1.7.10-10.13.2.1291.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    TooManyItems{1.7.10} [TooManyItems] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    battlegear2{1.0.6.3} [Mine & Blade Battlegear 2 - Bullseye] (1.7.10-MB_Battlegear2-Bullseye-1.0.6.3.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    DamageIndicatorsMod{3.2.0} [Damage Indicators] ([1.7.10]DamageIndicatorsMod-3.2.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    AnimationAPI{1.2.4} [AnimationAPI] (AnimationAPI-1.7.10-1.2.4.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    customnpcs{1.7.10c} [CustomNpcs] (CustomNPCs_1.7.10c.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    farlanders{1.2b} [The Farlanders] (farlanders-1.7.10-v1.2b.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    InfernalMobs{1.5.9} [Infernal Mobs] (InfernalMobs-1.7.10.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    moreplayermodels{1.7.10b} [MorePlayerModels] (MorePlayerModels_1.7.10b.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    mowziesmobs{Alpha v0.1} [Mowzie's Mobs] (Mowzie’s Mobs-1.0.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    MutantCreatures{1.4.8} [Mutant Creatures] (MutantCreatures-1.7.10-1.4.8.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    nevermine{1.1.1} [Nevermine] (nevermine-1.1.6H.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    TwilightForest{2.3.4} [The Twilight Forest] (twilightforest-1.7.10-2.3.4.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    weaponmod{v1.14.3} [Balkon's WeaponMod] (weaponmod-1.14.3.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    Profiler Position: N/A (disabled)
    Vec3 Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
    Player Count: 0 / 8; []
    Type: Integrated Server (map_client.txt)
    Is Modded: Definitely; Client brand changed to 'fml,forge'



    ???
    Posted in: Minecraft Mods
  • 0

    posted a message on Custom NPCs
    Can you add an option to fly i really wanna make a flying dragon shoots fireballs :)
    Posted in: Minecraft Mods
  • 0

    posted a message on [Aesthetic] Animated Player - Compatibility and Flying! [v1.5.1]
    With some mods the player seems weird like with witchery mod when i wear the witch hat or something 3D armor it bugs out and the player looks creepy even with hats mod it looks like i got a flying hat and RPG Inventory mod like the gloves they go weird so yeah i hope its fixed :D
    EDIT: I found that in Battlegear 2 mine and blade when blocking using shield it dont give animation. do f5 and see :)
    INFO: It don't give animation because of the mod u made i think its a bug :/
    Posted in: Minecraft Mods
  • 0

    posted a message on Custom NPCs
    i insalled latest version and custom npc latest version but still not working :(
    Posted in: Minecraft Mods
  • 0

    posted a message on Custom NPCs
    theres a strange bug when i go to other world and place my cloned npcs it just gives them random stuff like i have a knight holding a saber when i go to another world and place him he hold another weapon... please fix this bug :(
    Posted in: Minecraft Mods
  • 0

    posted a message on Custom NPCs
    I really love this mod but theres a problem about it, when i put a hostile npc and a friendly npc then i make them attack others, they hit others then they stop attacking...can you please fix it i really hate this thing happening
    Posted in: Minecraft Mods
  • 0

    posted a message on How to make a 24/7 minecraft server
    Quote from pigsky123

    If you want a 24/7 server follow these instructions, if you have a PC cooler it might help :)

    1st make your PC when you close you lid it wont turn off |
    v

    After that run your server and make sure you PC coolers on and turn off the lid you might have to turn on your internet the whole time!

    Pigsky:)
    Well is there any idea for mac :(?
    Posted in: Server Support and Administration
  • 0

    posted a message on Mutant Creatures - Spider Pig, Spider Pig [v1.4.9]
    can you add mutant spider this will be cool because| mutant :Skeleton: + mutant :Spider: = mutant spider jockey|
    Posted in: Minecraft Mods
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