We can say goodbye to cubic chunk development. We can say goodbye to austerity in development-- meaning we're likely to get a lot of useless redundant blocks that might look cool but don't have as much innovation to them. Bang goes the API, and possibly Bukkit as well.
Perhaps we won't have any more DRM than Mojang had given us in the first place, but Microsoft will find a way to get more money from those of us (like myself) who bought the game more than a year ago. They paid $2B because they knew this.
- BaccarWozat
- Registered Member
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Member for 10 years, 9 months, and 26 days
Last active Sat, Aug, 14 2021 09:14:57
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- 98 Thanks
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Sep 15, 2014BaccarWozat posted a message on [Official] Microsoft has Bought Mojang and a message from Notch.Posted in: News
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Aug 1, 2014BaccarWozat posted a message on New EULA Now in Effect!I'd heard Guude was willing to change PlayMindcrack, but until there is a readable EULA his lawyers said he didn't have to do anything.Posted in: News
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May 13, 2014BaccarWozat posted a message on Mojang Shutting Down? Not A Chance!If Mojang stops making money with Minecraft in the distant future, I hope their 10-year plan includes removing all DRM attached to the game so it doesn't have to call in just to play the game (offline). Otherwise it'll be bricked forever. Another idea would be for someone else to take over the player skin database...Posted in: News
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Jan 23, 2014BaccarWozat posted a message on Snapshot 14w04a Ready for Testing!The whole "item frame rotation update signal" was allegedly GenerikB's idea (he suggested it to Dinnerbone), which has allowed combination locks with item frames for dials.Posted in: News
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Sep 19, 2013BaccarWozat posted a message on Snapshot 13w38a Ready For Testing!Definitely not useless content, but I don't know to what extent I will be using it. It looks a lot like some of the video tricks in Turok 2 on N64 (and therefore also South Park which used the same engine and had some of the same cheats).Posted in: News
But really Dinnerbone? Upside down mode? TV mode?
The stretch maps were much-needed though. Thanks for that! -
Sep 8, 2013BaccarWozat posted a message on 13w36a Snapshot Ready for Testing!Posted in: News
There's a VillagerGolem in the list; try that. -
Jul 31, 2013BaccarWozat posted a message on Bethesda, Mojang & "Scrolls"Posted in: News
Apple was threatened with suit by Apple Records when the Macs started playing music files and being able to burn music tracks to CD. (Yeah, blame the Beatles' lawyer.)Quote from Enosphorous
That's stupid! You can't sue Mojang for using the word "Scrolls." That's ridiculous!
That's like getting sued for using the word "Apple" by the Apple company.
Similarly, TSR once trademarked the words "Dungeon" and "Dragon" and wouldn't let people use them in their games until several costly legal battles reversed that bullying. And they made a game called "Dragon Quest", after Enix's game already existed in Japan, and wouldn't let them name it that in the US, hence why "Dragon Warrior". - To post a comment, please login.
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Is your MC actually set to use some of those 8 GB? (I recommend 2-3GB if you aren't using any other mods)
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Yes! Often a forum topic or post is not updated and still says TC4. People aren't the best editors.
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This one is easy. When downloading the addons (preferably from Curseforge), they will have "1.7.10" or "1.8.9" in their filenames. As TC4 is 1.7.10 and TC5 is 1.8.9, you will know which ones they belong to. (Yeah, I know, there are far too many "lost" addons from TC4. Sorry to be the bearer of bad news.)
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This mod doesn't work with LotR 28.x. Every time I press R for a recipe for anything, even vanilla items, it crashes. Apparently this has something to do with the new poisons in LotR.
---- Minecraft Crash Report ----
// Don't be sad. I'll do better next time, I promise!
Time: 4/16/16 8:32 PM
Description: Updating screen events
java.lang.NoClassDefFoundError: lotr/common/recipe/LOTRRecipePoison
at de.craftedMods.neiLotr.handlers.craftingTable.SpecialCTShapelessRecipeHandler.loadCraftingRecipes(SpecialCTShapelessRecipeHandler.java:30)
at de.craftedMods.neiLotr.handlers.craftingTable.SpecialCTShapelessRecipeHandler.loadCraftingRecipes(SpecialCTShapelessRecipeHandler.java:21)
at codechicken.nei.recipe.TemplateRecipeHandler.getRecipeHandler(TemplateRecipeHandler.java:466)
at codechicken.nei.recipe.GuiCraftingRecipe.openRecipeGui(GuiCraftingRecipe.java:20)
at codechicken.nei.recipe.RecipeItemInputHandler.lastKeyTyped(RecipeItemInputHandler.java:23)
at codechicken.nei.guihook.GuiContainerManager.lastKeyTyped(GuiContainerManager.java:307)
at net.minecraft.client.gui.inventory.GuiContainer.func_73869_a(GuiContainer.java)
at net.minecraft.client.gui.inventory.GuiContainerCreative.func_73869_a(GuiContainerCreative.java:301)
at net.minecraft.client.gui.inventory.GuiContainer.public_func_73869_a(GuiContainer.java)
at codechicken.nei.guihook.GuiContainerManager.callKeyTyped(GuiContainerManager.java)
at codechicken.nei.guihook.GuiContainerManager.keyTyped(GuiContainerManager.java:475)
at codechicken.nei.guihook.GuiContainerManager.handleKeyboardInput(GuiContainerManager.java:465)
at net.minecraft.client.gui.inventory.GuiContainer.func_146282_l(GuiContainer.java)
at net.minecraft.client.gui.GuiScreen.func_146269_k(GuiScreen.java:276)
at net.minecraft.client.Minecraft.func_71407_l(Minecraft.java:1640)
at net.minecraft.client.Minecraft.func_71411_J(Minecraft.java:973)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:898)
at net.minecraft.client.main.Main.main(SourceFile:148)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at org.multimc.onesix.OneSixLauncher.launchWithMainClass(OneSixLauncher.java:310)
at org.multimc.onesix.OneSixLauncher.launch(OneSixLauncher.java:395)
at org.multimc.EntryPoint.listen(EntryPoint.java:170)
at org.multimc.EntryPoint.main(EntryPoint.java:54)
Caused by: java.lang.ClassNotFoundException: lotr.common.recipe.LOTRRecipePoison
at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:191)
at java.lang.ClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
... 32 more
Caused by: java.lang.NullPointerException
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Stacktrace:
at de.craftedMods.neiLotr.handlers.craftingTable.SpecialCTShapelessRecipeHandler.loadCraftingRecipes(SpecialCTShapelessRecipeHandler.java:30)
at de.craftedMods.neiLotr.handlers.craftingTable.SpecialCTShapelessRecipeHandler.loadCraftingRecipes(SpecialCTShapelessRecipeHandler.java:21)
at codechicken.nei.recipe.TemplateRecipeHandler.getRecipeHandler(TemplateRecipeHandler.java:466)
at codechicken.nei.recipe.GuiCraftingRecipe.openRecipeGui(GuiCraftingRecipe.java:20)
at codechicken.nei.recipe.RecipeItemInputHandler.lastKeyTyped(RecipeItemInputHandler.java:23)
at codechicken.nei.guihook.GuiContainerManager.lastKeyTyped(GuiContainerManager.java:307)
at net.minecraft.client.gui.inventory.GuiContainer.func_73869_a(GuiContainer.java)
at net.minecraft.client.gui.inventory.GuiContainerCreative.func_73869_a(GuiContainerCreative.java:301)
at net.minecraft.client.gui.inventory.GuiContainer.public_func_73869_a(GuiContainer.java)
at codechicken.nei.guihook.GuiContainerManager.callKeyTyped(GuiContainerManager.java)
at codechicken.nei.guihook.GuiContainerManager.keyTyped(GuiContainerManager.java:475)
at codechicken.nei.guihook.GuiContainerManager.handleKeyboardInput(GuiContainerManager.java:465)
at net.minecraft.client.gui.inventory.GuiContainer.func_146282_l(GuiContainer.java)
at net.minecraft.client.gui.GuiScreen.func_146269_k(GuiScreen.java:276)
at net.minecraft.client.Minecraft.func_71407_l(Minecraft.java:1640)
The error happens with both latest and recommended versions of NEI. Anyway, I await the update.
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I don't know. There isn't a way. What's happening is, LotR put the table in ID 255, but either another mod seems to be passing bad values for vanilla blocks by only using the low byte, OR #FF is the default for placement when the ID is not specified somewhere.
The only solution I know of is to stop using the mod that does this, and report it to them. I've already told Ztones, so you need to find what mod is doing it to you.
Also, I've found another bug-- NEI-LotR mod crashes whenever you try to get any recipe, even a vanilla one. Apparently the new poisons are giving the mod trouble. (Solution: wait for NEI-LotR to update.)
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Yesterday I spent like 2-3 hours figuring out why this was in my modpack. I removed all mods except LotR and started adding them one by one until the dirt was replaced by those tables.
The culprit in my modpack was ZTONES.
However, I don't think it's because of that mod specifically-- LotR has bugs when trying to register some blocks:
[19:25:56] [Client thread/WARN]: * Illegal extra prefix tile.lotr for name tile.lotr:rohirricCraftingTable, invalid registry invocation/invalid name?
[19:25:56] [Client thread/WARN]: * at cpw.mods.fml.common.registry.GameData.registerItem(GameData.java:809)
[19:25:56] [Client thread/WARN]: * at cpw.mods.fml.common.registry.GameRegistry.registerBlock(GameRegistry.java:232)
[19:25:56] [Client thread/WARN]: * at cpw.mods.fml.common.registry.GameRegistry.registerBlock(GameRegistry.java:188)
[19:25:56] [Client thread/WARN]: * at cpw.mods.fml.common.registry.GameRegistry.registerBlock(GameRegistry.java:177)
[19:25:56] [Client thread/WARN]: * at lotr.common.LOTRMod.registerBlock(LOTRMod.java:3768)
[19:25:56] [Client thread/WARN]: * at lotr.common.LOTRMod.preload(LOTRMod.java:2313)...
So I figure it's when an older, buggier mod like Ztones (or something else) mixes its errors with that of LotR, things happen like wooden dirt that stinks of horse.
Anyway, when it comes down to it, I know which of these two mods I'm getting rid of.
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The URL on the original post is still the same; if you uploaded it again there should be a new URL which you need to edit into the original post. That's probably why people aren't seeing it.
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craftArchitecture=true
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It's about preferences... 1.8.9 has a lot of mods but many favorites have not been updated, and some may never be because of waiting for Forge 1.9 to be stable, or modder retirement, or whatever. Of course I love my 1.8.9 pack, but how much better if it had stuff like Lord of the Rings or Twilight Forest!
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Seriously? The Lion King mod? That hasn't been updated by Mevans since September 2013. I don't know why it was LotR 15.0 beta that crashed; it could be Forge wasn't updated (v1385 is out for 1.6.4), not enough RAM, or that you're using Java 1.8 with MC 1.6.4 in a 32-bit environment. If it isn't any of that, and you're not so gung ho on staying with Lion King, I heartily recommend updating to 1.7.10 and playing LotR 28.0 when it comes out in about a week.
Also, for those who don't know, the official LotR server will be down about a week while they give it some serious maintenance and prepare for 28.0.
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Added the vanilla server to this thread.
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When I was playing Crackpack 1.6.4 I was really upset that it wasn't for 1.7.x. Everything seemed primitive, buggy and broke a lot. My server kept crashing when I looked at some empty Mekanism pipes funny! By contrast, 1.7.10 had richer content and greater stability.
I think 1.8.9 has a possibility to still be great-- many 1.7 mods haven't updated all the way and don't want to have to do so twice, and there are a lot of new mods that got their start in 1.8.9 that are terrific (JEI, Psi, Intangible, Neotech). Right now the question is whether any good dimension mods can be made for 1.9. If they can't, 1.8.9 will be well remembered.
But in any case, 1.7.10 is dead to me (and hopefully many others) because of all the new mods, and also because many of the older mods have stopped updating.
BTW, I am refraining from asking you when you will update to 1.9. You are doing a good job with the "easy to update" mod (Base Metals) and I am sure in the fullness of time the other ones will follow. I hope others will realize this.
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This is ridiculous. 1.9 has AbyssalCraft and the Japanese mod Skyland which both add dimensions. It can, and has been done.
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This is an old thread. Currently we only use Discord. Check the links in my signature.
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Yours is the best space themed resource pack, and still updated regularly.
Guess what? Optifine is 1.9, so I humbly request...
(puts on sunglasses)...
...a Space port.