Xianxia is a highly popular Chinese fantasy genre based around gaining incredible magical powers and immortality through the cultivation of Qi. This mod is an attempt to bring that concept to Minecraft. It has so far not been successful.
If you are a fan of Xianxia and looking for a mod to replicate that feeling in Minecraft, you will be disappointed. For everyone else, enjoy turning yourself into a crazy monster!
Internal Cultivation - I.e. BodyForging
In it's current incarnation this mod has only implemented internal cultivation - forging of the body to change individual parts into different, more specialized forms.
This will result in a large variety of different player sizes, shapes and appearances, all with unique forms of travel, attack, defense, eating and even breathing.
Press 'k' to access the cultivation screen.
Quickstart Guide
Step 1: Press 'k' to open up the cultivation menu. Click the "Cultivate" tab (1) then press "Forge" (2) -> The screen should change to show your forge progress
Step 2: Click the "Skills" tab (1) then select the "Meditate" skill (2) -> The "Meditate" skill should then be slot into your skill hotbar
Step 3: Press '~' to switch to your skill hotbar, ensure the meditate skill is selected (1) and right click to activate it
Step 4: If you press 'k' and go back to the cultivate tab, you should see your forge progress increase until you start 'Stabilizing'
Step 5: If you go back to the "Skills" tab (1) you should be able to select an empty slot (2) and slot in your new "Divine Sense" skill (3)
Step 6: You can now turn off your "Meditate" skill (by selecting it in the hotbar and right clicking) and turn on your "Divine Sense" skill (1). This will allow you to see Qi sources (as above) - but be careful, as your hunger will constantly drain whilst it is active.
Step 7: Once you have found a Qi source ensure that you are standing inside of it and turn your "Meditate" skill back on (1) -> If you re-open the Cultivation screen (through pressing 'k') you should see the progress on your Stabilization quest increasing.
Step 8: Once your quest has completed you will have a new set of forging options to choose from. Select what you want from the dropdown menus and repeat from Step 1.
Compatibility
Any other mod that tries to change the player model will not work correctly with this mod, and may result in crashing.
Any other mod that tries to add customer player animations will probably work with this mod, but the animations will not play.
Custom UI mods will work with this mod, but may display incorrect information (particularly in relation to hunger/air)
Any other mod that adds armor with custom models will work, but those armor pieces will probably be invisible.
Everything else should be compatible, but no promises.
Requirements
MLMAnimator is required for player model/hitbox/animation manipulation.
Note that this is an extremely early beta release, and as such will be missing features and is probably full of bugs. You have been warned.
It's actually in a final alpha test atm, and I believe I should be able to release something relatively stable (tho far from feature complete) within the month
Just a quick comment that this still exists and is being worked on - progress has been slow as it's pretty much just been bug-fixing for the last few months and all the bugs left are multiplayer only, not super helped by the testing group only being available on weekends. And, of course, as these things go once you squash one bug another 5 pop up.
Having said that, I think it's basically just the one stamina/health bug left and a beta release should be possible, so hopefully that should be... soontm
For the one or possibly two people who may be interested - this still exists!
I got distracted by some real life stuff for a while, so work on it did slow down, but I'm back at it at a much more consistent rate now! I just finished updating everything to Minecraft 1.19.2 and am basically at the stage where I just need to fix the remaining bugs (mostly animation related, and this could definitely take some time.. :/ ) before a very early alpha release is possible~
Late last year I was reading a trashy Xinxia novel and I thought to myself how amazing it would be as a minecraft mod. As the only way this was ever going to happen was by me making it myself I decided to once again try to work out how forge works. I really did not expect to get very far, but defying all expectations I have actually completed most of the base framework and added in a number of features that (seem) to be working bug free.
For those that don't know what "Xinxia" is, you can just think of it as an idiotically convoluted magic system with incredibly over-the-top power scalings that make DBZ look tame in comparison. Rather than mana they use "Qi", and rather than magicians they're called "Cultivators". "Cultivation" is what is done to, basically, increase their power level.
Cultivation
So, obviously, the main feature of this mod is to allow players to become cultivators. There are two different, mutually exclusive, approaches to cultivation, both of which currently have their core framework implemented to some level in this mod.
External
An external cultivator holds Qi inside their body and uses it to affect their environment. This can range from controlling external objects - such as flying swords (pictured above - the first thing that I implemented and something that I'm far too please with myself about) to more typical mage-y things like shooting fireballs.
External cultivators continuously expand their capacity to hold QI through cultivation, which in turn increases their strength as Qi is used both to fuel their techniques and to protect themselves from harm. Once strong enough they can even use Qi to effect their own bodies, allowing them to fly.
This is the most typical cultivation style, and what I had planned to focus on first, but life often does not go to plan.
Internal
In most Xinxia an internal cultivator, rather than hold Qi inside them to use externally, uses that Qi to "forge" their body and make it stronger. However, lets be honest, slowly "leveling up" your body for various stat boosts is pretty boring. So, I took some artistic license here which... kind of got away from me and ended up with, if I'm brutally honest, spore in minecraft.
So, an internal cultivator in this mod uses Qi to transform various different parts of their body into different, more specialized forms. No one option is "better" than another, they just do different things. Although if you heavily armor yourself at the cost of your health pool and then give yourself poison running through your veins, well, that's on you.
Internal cultivators have no Qi pool, as all of that Qi is used to forge their body, and therefore have no techniques. However, they can use their different body parts to perform actions that no normal player can. Although they do not consume Qi, their Qi forged bodies do consume significantly more stamina than normal bodies, often requiring them to forge different bodies parts to provide alternate solutions for their increased hunger demands.
Although they cannot fly (unless they forge themselves wings... in which case I guess they can) internal cultivators can reforge their body to provide various different methods of locomotion much faster than those of a regular player, and can do this much earlier on in their cultivation progress than external cultivators.
Warning: You do not want to attempt this in first person
Other Stuff
There are way too many things I want to include in this mod, definitely more than I will ever actually get done, and yes these include mobs, items, dimensions and all that sort of stuff. I have done absolutely 0 work on implementing any of this stuff however, as I have chosen to focus on one thing at a time, and obviously the first thing to do was the actual cultivation system. Honestly I have gotten a lot more done than I had originally thought possible and am past the days where every day had a new challenging system for me to try to implement. I am now quite confident that, regardless of how much I do complete, I will be releasing something.
1
Step 1: Press 'k' to open up the cultivation menu. Click the "Cultivate" tab (1) then press "Forge" (2) -> The screen should change to show your forge progress
Step 2: Click the "Skills" tab (1) then select the "Meditate" skill (2) -> The "Meditate" skill should then be slot into your skill hotbar
Step 3: Press '~' to switch to your skill hotbar, ensure the meditate skill is selected (1) and right click to activate it
Step 4: If you press 'k' and go back to the cultivate tab, you should see your forge progress increase until you start 'Stabilizing'
Step 5: If you go back to the "Skills" tab (1) you should be able to select an empty slot (2) and slot in your new "Divine Sense" skill (3)
Step 6: You can now turn off your "Meditate" skill (by selecting it in the hotbar and right clicking) and turn on your "Divine Sense" skill (1). This will allow you to see Qi sources (as above) - but be careful, as your hunger will constantly drain whilst it is active.
Step 7: Once you have found a Qi source ensure that you are standing inside of it and turn your "Meditate" skill back on (1) -> If you re-open the Cultivation screen (through pressing 'k') you should see the progress on your Stabilization quest increasing.
Step 8: Once your quest has completed you will have a new set of forging options to choose from. Select what you want from the dropdown menus and repeat from Step 1.
2
I promised a beta before the end of the month, and I have come through on that promise (
just)!Here it is.
1
It's actually in a final alpha test atm, and I believe I should be able to release something relatively stable (tho far from feature complete) within the month
2
Just a quick comment that this still exists and is being worked on - progress has been slow as it's pretty much just been bug-fixing for the last few months and all the bugs left are multiplayer only, not super helped by the testing group only being available on weekends. And, of course, as these things go once you squash one bug another 5 pop up.
Having said that, I think it's basically just the one stamina/health bug left and a beta release should be possible, so hopefully that should be... soontm
2
For the one or possibly two people who may be interested - this still exists!
I got distracted by some real life stuff for a while, so work on it did slow down, but I'm back at it at a much more consistent rate now! I just finished updating everything to Minecraft 1.19.2 and am basically at the stage where I just need to fix the remaining bugs (mostly animation related, and this could definitely take some time.. :/ ) before a very early alpha release is possible~
For now here's some more random gifs from the mod
3