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    posted a message on [1.7.10]Rails of War — Siemens-Schuckertwerke akkulok update

    i am saying that they are not solid blocks and it can't be that hard because there is a mod that makes mobs like there were in 1.2.5 solid blocks and the mod is for 1.7.10.


    If sometimes, when you've got no idea about something, its better to shut up and keep silent^^ 😂


    Btw: when it's not that hard as you describe. Why aren't you coding this 'easy' stuff and instead keep talking 'bout this, in your opinion, easy crap?


    Just my 2 cents...

    Posted in: WIP Mods
  • 3

    posted a message on [1.7.10]Rails of War — Siemens-Schuckertwerke akkulok update
    Little Sneak Preview of my new project inspired by the Berlin Central Station :)
    Posted in: WIP Mods
  • 2

    posted a message on [1.7.10]Rails of War — Siemens-Schuckertwerke akkulok update
    I always use worldedit wrapper and cui for forge (available as forgemod and also for liteloader - coded by mumphrey)

    I have a question towards crossings with switches.
    See attached picture to see what I'm thinking 'bout.



    Will these crossings for track spacing 1, 2, 3 and the three radiants be available?
    The pic shows a crossing for a 30 meter radius with track spacing 1.



    Best regards, Baalith
    Posted in: WIP Mods
  • 1

    posted a message on [1.7.10][WIP] FlenixRoads - Bring your city to life with realistic roads!
    Sad to see such a gread mod dying... :(

    Wasn't there a preview version for 1.7.10?

    Hope to see some progress in the near future :)
    Posted in: WIP Mods
  • 1

    posted a message on Cubic Chunks: Reduced lag, infinite height, and more [The #1 Suggestion Thread of all time!][Updated! 6/14]
    Full support from my side!

    Isn't there a link for the proof of concept mod?
    (I know that this thread is trying to accomplish the implementation cubic chunks to vanilla mc)
    But I would like to play with it now :D
    Posted in: Suggestions
  • 1

    posted a message on Dynamic Transport (Moving Elevators in Minecraft) UPDATED:07/20/2014
    Quote from Tarig

    No. I will not be backporting this mod, or features at this point

    Doors aren't to high on my list but I promise to get to them before I do minecart elevation.

    I'm not an artist so feel free to submit any default textures you want, the recipe will be one or two elevator blocks and one door.

    For the doors I can provide (I'm not the creator it) a nice mod which fits perfectly (in my opinion) to the elevator mod:
    http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/2076338-1-7-2-forge-malisisdoors-1-7-2-0-8-new-update
    Sorry for the little advertize, but I think like I said it fits perfectly.
    The mod adds some sliding doors (which are automatically linked when you use double doors) in wooden and also iron(redstone compatible) variants.

    Okay, enough promotion :D
    A little question is left:
    What about cabins (an elevator case with a roof, walls etc)?
    I tested a little with the current version, but everytime my cabin roof isn't moved together with my elevator.
    Btw: It would be nice if slabs can also be used as a elevator block (camo)
    :)
    Posted in: WIP Mods
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    posted a message on [Forge] Kaevator Timber Framing Updated to MC 1.5.2 - WALL ENHANCEMENT, HALF-TIMBERED HOUSES, COLOMBAGES
    At first the Idea of this mod isn't mine.
    The Author Kaevator left this mod and publish the sources.
    I only updated this to minecraft 1.5.2 with the use of minecraft forge.

    Now smp support! Use latest version.

    Here is a link to the originalthread:

    http://www.minecraft...ser-colombages/

    Recipes:

    For the wooden frames use this:



    For the iron frames use this:



    Usage:

    Place the frame on a wall or on the ground and change it's shape by rightclicking with an additional frame in your hand.
    Pay attention that the helded frame must be the same type as the frame you're trying to change. So you can change wooden frames with the wooden frame, and for iron frames vice versa.

    Also as in the originalmod you can use dyes on placed frames and dye them into the color of your needs.


    Installation:

    Simply copy the downloaded mod to your mods folder and you're done.
    If you get errors at startup, go to the config folder, open up the frames.cfg and change the ID to your needs.
    For those who can't find the mods (or config) folder:
    Hit start, type %appdata% in the commandbox and hit enter.
    Enter the folder called ".minecraft" in the new opened explorer window.
    There you can see the above mentioned folders (mods and config).


    Download latest Version:
    http://adf.ly/486007...ming-v12-build3

    Changelog:

    Version 1.2:
    Working Version (also SMP via Bukkit and MCPC+)

    Version 1.1:
    Fixing SMP Issues
    Should work now with MCPC+ and VanillaServer - Bukkit not tested

    Version 1.0:
    Initial Port to minecraft 1.5.2 and Forge
    Added German localization

    Download old Versions:
    Posted in: Minecraft Mods
  • 1

    posted a message on [1.7.10]Rails of War — Siemens-Schuckertwerke akkulok update
    Hehehehe @DAYdiecast
    Keep calm with him, I like it when people also make thoughts about the mod. So how could he know that you are thinking the same?^^ And further, maybe he's right with some things in future. The more ppl thinks about the more ideas are spent and (in my opinion) the more likely may be the result :)

    Best regards, Baalith
    Posted in: WIP Mods
  • 1

    posted a message on [1.6.4] FanAPI. MOBA in Minecraft. Based on DotA, LoL, Smite. With Mana, Magic Resistance, Spells and Stuff... DotA2 Earthshaker
    What about a version for mc 1.5.2? I think (me included) there are tons of players who still playing this version. It would be great to see this mod for 1.5.2 too :)

    Best regards from Berlin, and keep going your good Work, Baalith
    Posted in: Minecraft Mods
  • 1

    posted a message on [1.5.2] Minecraft 3D - Beta v1.1 - A Mod Collaboration by Noppes and SCMowns
    Great Mod! Keep updating for 1.5.2 :)
    I've noticed a little issue with the pigs tail.
    It renders not correctly at the right position at it's ass (sry for that).
    In my case it renders on top of it's back.

    For debug information:
    I'm using MinecraftForge v7.8.0.715 @Java HotSpot™ 64-Bit Server VM, version 1.7.0 environment.

    Hope that helps.
    Forge log don't pop up any errors.
    Again - Great Mod!
    I would like to see all 1.5.2 items converted like that :) (don't like 1.6 at all...^^)


    Edit: Just a little suggestion for future releases:

    Maybe an api for modelhooking for other mods that add items to the game (i'm a great fan of Biomes O Plenty). Surely it would be nice to see their items converted to models like the vanilla ones. :)


    Just my 2 cents, Baal
    Posted in: Minecraft Mods
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