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    posted a message on Color Code GUI 1.2 (colored + rainbow text, Unicode symbols in Minecraft!) (optimizations and more!)
    Looks pretty good, but seems to mess up its placement with other mods installed. I would recommend forcing it on top of other gui elements :)




    Posted in: Minecraft Mods
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    posted a message on TabbyChat 2 - SMP Chat Overhaul (New Maintainer)
    Quote from 2marko»
    ragger
    and all ho uses liteloader, and have same issues, i aint certain but try too update ur java from 7 to 8 (thats all i can think off that changed with my minecraft that could fix an issue and rewarded meh with tabby chat ... (accident when i was messing with other stuff... ))

    Changing from Java 7 (67) (x64) to Java 8 (31) (x64) has indeed solved the dependency issue. Nice catch.
    Posted in: Minecraft Mods
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    posted a message on TabbyChat 2 - SMP Chat Overhaul (New Maintainer)
    Hm...

    Updating liteloader to Jan25th dump - no difference

    Using deobfuscated version - no difference



    Must be something I'm missing. I do install my liteloader on top of optifine, but don't think that should make a big difference. I'll give it another go next update :)
    Posted in: Minecraft Mods
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    posted a message on TabbyChat 2 - SMP Chat Overhaul (New Maintainer)
    Quote from ragger»

    Read the blog post again, there's two .jar files you need to download.
    [...]

    If you noticed my screenshot, you can clearly see the dependency being recognized a slot above. Unless you are suggesting that the issue is that there is a difference between version name there and the blog - these files are both the Main files from the blog, and both the json and info show the correct file version (0.1.0).
    Posted in: Minecraft Mods
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    posted a message on TabbyChat 2 - SMP Chat Overhaul (New Maintainer)
    Liteloader recognizes the dependency, but shows that the mod itself does not recognize the fact the dependency is there.

    Pic:



    Link to log: http://pastebin.com/1RkqdBxg


    Thoughts?
    Posted in: Minecraft Mods
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    posted a message on LiteLoader
    So, I've made a custom .jar that links to versions/liteloader1.6.2 using your installer.

    I've added the litemods to .minecraft/mods, .minecraft/versions/liteloader1.6.2/mods and the magiclauncher selection window.

    And no go. I had no problems doing this pre 1.6 -- What am I missing?
    Posted in: Minecraft Mods
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    posted a message on [1.8.1][Nov 19] Lahwran's mods - WorldeditCUI
    Rei changed to be in tune with notch
    So did dynmap.

    WE hasn't. :smile.gif:

    Hows that CUI looking? :ohmy.gif:
    Posted in: Minecraft Mods
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    posted a message on [1.8.1][Nov 19] Lahwran's mods - WorldeditCUI
    Thats because everything follows true notch directions now. East is the new north.
    Posted in: Minecraft Mods
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    posted a message on [Jul.08] Rei's Minimap v3.4_01
    We most definitely need a way to change the directions in the minimap easily and quickly - WE and notch disagree on their interpretations and it gets very annoying.
    Posted in: Minecraft Mods
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    posted a message on [1.8.1][Nov 19] Lahwran's mods - WorldeditCUI
    Thank you lahwran, for your amazing mods. I hope that you enjoy your new-found free time :smile.gif:
    Posted in: Minecraft Mods
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    posted a message on [1.8.1][Nov 19] Lahwran's mods - WorldeditCUI
    Quote from lahwran

    morfin: seems to have downloaded. thanks!

    edit: gah! windows newlines! *fixes to be plain \n*
    edit 2: gah! old macos newlines! you are a horrible person!
    edit 3: gah! you mixed tabs into my nice clean spaces!


    Roflcopter
    Posted in: Minecraft Mods
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    posted a message on [1.8.1][Nov 19] Lahwran's mods - WorldeditCUI
    Quote from Whiplashr

    I don't understand the specific coding you are speaking of, so I don't fully understand why it would look weird.

    What I mean is, is there some level in the nether where bedrock no longer spawns as ceiling, that could be treated as the "top" instead? Or are you saying that this would then screw up the normal world maps too somehow? Could you treat the bedrock ceiling as transparent or something? Sorry if these are dumb questions, I'm just trying to help.


    You'd still have the issue that not all of the nether caves reach the top of your limit. You'd have to find some sort of compromise that would end up getting messy for the coding.
    Posted in: Minecraft Mods
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    posted a message on [1.8.1][Nov 19] Lahwran's mods - WorldeditCUI
    I guess I'll post again, then. Not sure on if I can leave you a pm in IRC.

    Suggestion: For WorldeditCUI, make it possible to follow the line you make with //sel poly in WE

    You don't have to do the math to fill in the space between the points (if that is too complicated, but that would be *sweet*) but at least showing the lines between points would be a benefit. If not that, then the little colored boxes that mark the corners of the cuboid would be sufficient.
    Posted in: Minecraft Mods
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    posted a message on [1.8.1][Nov 19] Lahwran's mods - WorldeditCUI
    Suggestion: For WorldeditCUI, make it possible to follow the line you make with //sel poly in WE

    You don't have to do the math to fill in the space between the points (if that is too complicated, but that would be *sweet*) but at least showing the lines between points would be a benefit. If not that, then the little colored boxes that mark the corners of the cuboid would be sufficient.
    Posted in: Minecraft Mods
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    posted a message on My Name
    He made a new thread instead of posting in ours, I'll get a mod.
    EDIT: looks like you already did.
    Posted in: Discussion
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