I really feel bad for hating because you seem like such a genuine and nice person who's trying to just have fun, and I realize a lot of the minecraft audience is young, but it sometimes feels like someone's publishing random forum posts to the main page and I struggle to find relevance. I guess I see the role of a community manager to highlight the community itself and be a curator more than a creator. I could've probably worded my post more eloquently, but I can't help my opinion, and I respect you for even responding. I'm old but a curmudgeon it seems, so don't mind me. I just found the need to copy and paste text to read the news about a game I like annoying and not how I'd run things. But then, you're doing it, not me.
- BSG
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Member for 13 years, 6 months, and 16 days
Last active Mon, Nov, 28 2016 20:06:49
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Aug 18, 2015BSG posted a message on Tiny Spoiler: New Command Blocks?Posted in: News
I've said it before and I'll say it again:
I have no idea how this guy ended up running the semi-official minecraft community site. It's as if you took the worst minecraft related posts from a middle schooler and posted them on the front page. "Read my ten page story about villagers!" "Here's a personal anecdote from my recent childhood with tenuous relationships to minecraft" "This is a newsworthy post but in tiny letters, aren't I interesting!?"
I'm actually pretty sure we'd be good friends and get along great, so I'm not trying to hate the person, but I just don't get how he writes copy for one of the biggest games in the industry's most prominent website. If he gets paid for it, I'm actually kind of angry. -
Nov 21, 2013BSG posted a message on Snapshot 13w47a Ready for Testing!The difference is that I'm being inconsiderate of people who are being inconsiderate. They don't quite deserve an empathetic "I know it's hard to appreciate the value of something when you don't work or have any bills," but they've got to learn somewhere. Not to mention it's a pretty accurate depiction of who's who in the complaint boxes.Posted in: News
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Nov 21, 2013BSG posted a message on Snapshot 13w47a Ready for Testing!There's absolutely no reason I would keep updating this game if every time I added something I had to read the profoundly entitled posts on these forums. Ya'll are ungrateful. I've paid over 100 dollars for software that wasn't as frequently updated or supported as Minecraft is. Suck it up and play some other game you paid next to nothing for. If you make mods you're about the only people who can complain about a lack of a mod API. Every other complaint is simply unwarranted and inconsiderate. People ing about their onboard graphics card not being able to play twitch, and then complaining about the snapshot not including something they can in turn complain even more about are mind numbingly self absorbed.Posted in: News
Thanks for keeping this game going, Mojang. Please ignore the children, they don't have any sense of the value of currency since their parents purchased your game for them, or they pirated it. -
Oct 31, 2013BSG posted a message on Saturday with Sach: Today, Halloween; Tomorrow, MineconThese "Saturdays with Zach" posts seem random, poorly written, and unfocused. I see that there's a generally positive reaction to them, so it's probably worth spending some time learning to be more concise and organized in your writing.Posted in: News
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Jan 24, 2013BSG posted a message on Snapshot 13w04a Available for Testing!Making mobs afraid of tracks was a bad idea, now all someone needs to do in order to protect a village is lay track pieces strategically. Wouldn't it just be easier to make mobs killed by moving minecarts, or have mobs get flung out of the way? Heck, mobs could just be afraid of moving minecarts? I suppose it'd be hard to get them into them, then.Posted in: News
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Jan 17, 2013BSG posted a message on 13w03a Ready for TestingGotta say, the dropper seems lazy. It's basically the least useful functions of the hopper and dispenser combined. I thought the idea to put a chest in front of a dispenser in order to store ammo was a far more elegant solution.Posted in: News
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Sep 7, 2012BSG posted a message on Snapshot 12w36a Ready For Testing!My arrows appear to be shooting straight down, but are still invisibly flying normally.Posted in: News
Also, am I the only one who's ocelots won't turn to cats? - To post a comment, please login.
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It's no wonder on a forum for a poorly executed game idea that accidentally gained popularity that people who accomplish nothing seek credit for mere ideas. One day you, like my younger self, will realize that anyone can have an idea, and that it's what you do with the ideas that matters. This is why all the mod/minelike plagiarism "controversies" (aside from outright code-theft) are adorable. The accomplishment of coding anything remotely like minecraft, or someone else's mod idea is an accomplishment in its own, and you can probably improve the idea or game that you copied to the point where no one wants to play the original idea owner's version. Copyrighting and credit-ego ends up stagnating industries.
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I like the suggestion about gold, but the slower gathering time would probably lower its usefulness.
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Ideally, NPCs would help the player gather materials, but the mod that adds these features has ugly homes and creates ugly tunnels. I want a method that still uses resources, but isn't as time consuming.
The solution I've devised for this problem is incredibly simple. In addition to depreciating quality and lowering the time it takes to mine resources, tools of different materials should yield higher number of resources from blocks. Wood gold and stone tools would probably yield the normal amount, while a steel would give you two of each, and so on with diamond giving you three. This would be effective on trees, dirt, sand, stone and everything in between.
This would have several benefits:
*Encourage players to save found minerals and return with a more effective tool to improve yield.
*Provide end-game building content for players who are no longer at risk of dying or being out of resources, but would like a vanilla experience free of hacking or mods.
*Provide incentive to use inferior tools to minimize excessive resource buildup.
*Give functionality to diamond equipment other than the pick, since they would improve yield for crops and trees
There are some serious problems with the idea that this forum might be able to solve, though:
*Blocks obtained with primary tools can be reharvested with improved tools for a seemingly infinite number of resources, granted it'd cost tool durability.
*The inventory may build up fast if someone decides to mine with diamond tools for speed, which would be encouraged with the higher abundance of tool building materials.
Alternative Ideas:
*Only a new set of obsidian tools would yield variable amounts of resources, balancing the mentioned problems with the idea.
*Tool durability would be lowered in order to combat the infinite yield and overabundance problem, since this is mostly intended to improve yield of building materials in an end game, not overpower the player's tools.
*Gold sword improves enemy drops.
*Number of drops are variable, providing up to a certain number of possible resources providing chance and variability to what is usually monotonous.
Any criticisms or ideas are welcome. If someone would be willing to slap this mod together, I'd also be highly grateful. Is it okay to double post this to mod requests?
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I also have to second the idea about either adding or making your mod compatible with slope mods, providing different property slopes.
Lastly, perhaps a little out of this mod's scope: I've wanted to build rods out of various materials for customizing weapon/tool hilts. Being able to inlay diamond into the weapon would also be cool.
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Dirt would remain in place and not deform, allowing for cliffs and exposed sheer surfaces, as would gravel with the addition of falling source blocks. Snow and sand would both fall and spread out to neighboring blocks, allowing for drifts and smooth terrain, where sand can form sheer surfaces like dunes, while snow would fall into itself and drift outwards. Soul sand would probably perform similar to dirt.
Perhaps this could even be expanded to leaf blocks on the upper and lower sides, giving more rounded trees?
I think this would improve the visual aesthetics of minecraft without changing the visual logic or gameplay immensely, if at all.
I also have to use this space to suggest someone make a 3rd viscous, hard to wade-through liquid oil that expands and bubbles up walls and provides more efficient power and is highly flammable and can also be used to craft rubber objects. Maybe its sun-exposed surface hardens to tar like ice?
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As for your other questions, obviously they've been built before.
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I think you could even balance the sand on top of the torch and lose another whole layer, but you'd also have to place a block above the water (which shouldn't be a problem) that holds torches.
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So, support modding, constantly update, encourage fair play with emergent trust rules, and price accordingly.
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