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    posted a message on Notch's map addition seems a bit familiar...
    Dejavu " Pig zombies was my original and outstanding idea!"

    It's no wonder on a forum for a poorly executed game idea that accidentally gained popularity that people who accomplish nothing seek credit for mere ideas. One day you, like my younger self, will realize that anyone can have an idea, and that it's what you do with the ideas that matters. This is why all the mod/minelike plagiarism "controversies" (aside from outright code-theft) are adorable. The accomplishment of coding anything remotely like minecraft, or someone else's mod idea is an accomplishment in its own, and you can probably improve the idea or game that you copied to the point where no one wants to play the original idea owner's version. Copyrighting and credit-ego ends up stagnating industries.
    Posted in: Survival Mode
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    posted a message on Increased Drops for Rarer Tool Materials
    I expected more feedback than one post, considering some of the absurd game breaking ideas that get multiple pages.

    I like the suggestion about gold, but the slower gathering time would probably lower its usefulness.
    Posted in: Suggestions
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    posted a message on Increased Drops for Rarer Tool Materials
    I have a problem in minecraft. I want to have really big, expansive towns and constructions, but gathering materials legitimately becomes incredibly time consuming, and to design anything on any larger scale requires hacking, or mods. The problem is, I really like the legitimate minecraft. There are only a few minor tweaks I would make to the game, some of which I might also post on these forums.

    Ideally, NPCs would help the player gather materials, but the mod that adds these features has ugly homes and creates ugly tunnels. I want a method that still uses resources, but isn't as time consuming.

    The solution I've devised for this problem is incredibly simple. In addition to depreciating quality and lowering the time it takes to mine resources, tools of different materials should yield higher number of resources from blocks. Wood gold and stone tools would probably yield the normal amount, while a steel would give you two of each, and so on with diamond giving you three. This would be effective on trees, dirt, sand, stone and everything in between.

    This would have several benefits:
    *Encourage players to save found minerals and return with a more effective tool to improve yield.
    *Provide end-game building content for players who are no longer at risk of dying or being out of resources, but would like a vanilla experience free of hacking or mods.
    *Provide incentive to use inferior tools to minimize excessive resource buildup.
    *Give functionality to diamond equipment other than the pick, since they would improve yield for crops and trees

    There are some serious problems with the idea that this forum might be able to solve, though:
    *Blocks obtained with primary tools can be reharvested with improved tools for a seemingly infinite number of resources, granted it'd cost tool durability.
    *The inventory may build up fast if someone decides to mine with diamond tools for speed, which would be encouraged with the higher abundance of tool building materials.

    Alternative Ideas:
    *Only a new set of obsidian tools would yield variable amounts of resources, balancing the mentioned problems with the idea.
    *Tool durability would be lowered in order to combat the infinite yield and overabundance problem, since this is mostly intended to improve yield of building materials in an end game, not overpower the player's tools.
    *Gold sword improves enemy drops.
    *Number of drops are variable, providing up to a certain number of possible resources providing chance and variability to what is usually monotonous.

    Any criticisms or ideas are welcome. If someone would be willing to slap this mod together, I'd also be highly grateful. Is it okay to double post this to mod requests?
    Posted in: Suggestions
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    posted a message on Round's Mods :: Migrated
    You seem like the perfect guy to make different door types including glass and unrefined wood. Pretty please?
    Posted in: Mods Discussion
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    posted a message on Beginner Tip: How to Avoid Getting Lost in Caves
    I like making wooden and stone support doorways with sign labels, myself. I suppose this technique would be useful for the initial spelunking.
    Posted in: Survival Mode
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    posted a message on [V1.3] Moogle's Ramps Slopes Stairs and Corners mod!
    Can you add this to the world generator? Also, what about corner slopes and stairs, hanging stairs, glass versions, and horizontal slopes?
    Posted in: Minecraft Mods
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    posted a message on [v.1.5_01]Syrup's Mods: Furniture, Stained Glass, Tweaks!
    This mod would seem the ideal home for glass doors, unless it's already present and I'm not aware. Other door types would also be appreciated, including cloth drapes.

    I also have to second the idea about either adding or making your mod compatible with slope mods, providing different property slopes.

    Lastly, perhaps a little out of this mod's scope: I've wanted to build rods out of various materials for customizing weapon/tool hilts. Being able to inlay diamond into the weapon would also be cool.
    Posted in: Minecraft Mods
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    posted a message on [REQ] Sloped Solids "Curvecraft"
    I was wondering if it was possible to modify the way solid physics work so that they have neighboring sloped planes like water and lava. Removing a source would act just as it does currently, however sloped planes would be placed for updated tiles, but wouldn't themselves be mined.

    Dirt would remain in place and not deform, allowing for cliffs and exposed sheer surfaces, as would gravel with the addition of falling source blocks. Snow and sand would both fall and spread out to neighboring blocks, allowing for drifts and smooth terrain, where sand can form sheer surfaces like dunes, while snow would fall into itself and drift outwards. Soul sand would probably perform similar to dirt.

    Perhaps this could even be expanded to leaf blocks on the upper and lower sides, giving more rounded trees?

    I think this would improve the visual aesthetics of minecraft without changing the visual logic or gameplay immensely, if at all.

    I also have to use this space to suggest someone make a 3rd viscous, hard to wade-through liquid oil that expands and bubbles up walls and provides more efficient power and is highly flammable and can also be used to craft rubber objects. Maybe its sun-exposed surface hardens to tar like ice?
    Posted in: Mods Discussion
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    posted a message on [REQ] Molds that Grow
    I really like this idea, but I'm not so sure the block needs to be collectible. Just have mold spawn mushroom spores that occasionally seed the surrounding area? Returning the properties to mushrooms that make red ones hurt and brown ones heal, they could still be combined for the stew. I just think having a slowly spreading plentiful source of food would be a little unbalanced, but the occasional patch of mushrooms balances it out. I really dig the idea of a blue/green light. I also think the fire stuff should be yellow, and I'm not so sure about all the other lichen you mentioned. I wish there were streams with rapids and rocks in them, I might be more into the lichen idea.
    Posted in: Mods Discussion
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    posted a message on The Library of Deceit and Lies: A mirror experiment
    I think the effect would look less like a glass floor and more like a reflective surface if only the outer border of a room were glass and the center was smoothstone under the bookshelves. Removing torches from the mirrored room while including the glowstone would darken the mirrored image, giving the glass a seemingly opaque look. Both techniques would provide depth to the reflection.
    Posted in: Alpha - Survival Single Player
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    posted a message on Has anyone built any of these structures?
    I made a Moai almost first thing in Minecraft, and still use them sometimes to mark important areas or my spawn.

    As for your other questions, obviously they've been built before.
    Posted in: Alpha - Survival Single Player
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    posted a message on Tyken132's LP Epi. 17/Tutorial and World Contest
    By alternating your sand/cacti blocks, you can shrink each layer by one, for example:
    [] :soil: [] :soil: []
    :Lime: :--+: :Lime: :--+: :Lime:
    :sand: :soil: :sand: :soil: :sand:
    :soil: [] :soil: [] :soil:
    :--+: :Lime: :--+: :Lime: :--+:
    :soil: :sand: :soil: :sand: :soil:

    I think you could even balance the sand on top of the torch and lose another whole layer, but you'd also have to place a block above the water (which shouldn't be a problem) that holds torches.

    :Lime: :--+: :Lime: :--+: :Lime:
    :sand: [] :sand: [] :sand:
    :--+: :Lime: :--+: :Lime: :--+:
    [] :sand: [] :sand: []
    Posted in: Alpha - Survival Single Player
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    posted a message on Makes me sick
    As a wanna-be game developer this thread only tells me that instead of spending resources on securing my software, I should instead invest in making the product valuable, well priced, multiplayer reliant to encourage compliance, and high longevity to discourage resale. The market is not about morality, its about realities. Work within a market or fail.

    So, support modding, constantly update, encourage fair play with emergent trust rules, and price accordingly.
    Posted in: Alpha - Survival Single Player
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    posted a message on The 11 Biomes With A Video!!!!! AND Pictures!!!!
    I'm hoping we get aquatic biomes like swamps, rocky rapids, running rivers, and creeks.
    Posted in: Alpha - Minecraft Halloween Update
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    posted a message on Im lost... any tips?
    My method is building a chest, dumping all of my items into it, then building a giant spire as mentioned in the above post, slapping a few torches on it and then jumping to my death. Then I can go off looking for said spire and find all of my items. Or, instead of suiciding after building the spire, get ready and go down into the mines in search for some redstone and iron ore for a compass. If you die all of your stuff is up with your chest, and if you don't you can head home!
    Posted in: Alpha - Survival Single Player
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