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    posted a message on [1.7.3] PhoenixTerrainMod (New status update 11/03/12)
    Please ignore the demands, and listen to our pleas instead:

    Since I started modding my game, this was the quintessential mod. Sorry Notch, but your default generation sucks. The BOB system is amazing too, and I can't wait to be able to create natural formations with it. I imagine spawning a volcano, or a jagged rocky field, or a river canyon.

    I haven't played minecraft since 1.6.6 because I refuse to play without this amazing mod. I plan to donate once I'm back in the black in a few months, and I hope it assures you just how appreciated this mod is. I patiently await your next release, and really hope you're not discouraged by the impatience of others.
    Posted in: Minecraft Mods
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    posted a message on [1.6.2][SP/SMP] Marcopolo's Mods: Better Ore Distribution(v2.7.1 beta), Trap Friendly Cactus, and Practical TNT
    I really really dig this mod, and it's a much better alternative to my idea that a single ore block would return more drops depending upon tool quality. I think it'd be really cool if you included hollow ore-caves, and less density in veins higher up, making a more clustered feel that gradually became more vein-like further down.

    Either way, great mod that really improves the game. It's making a lot more sense to build established colonies around my mines now, where instead I sprawled everywhere with shanties in-between, spending all my time transporting materials when I just wanted to build structures. Now when I bring coal from my coal mine, I'll feel like I'm trading for the iron I need from the sand people to build the minecart track needed to harvest all of the oar, creating an economy of one.
    Posted in: Minecraft Mods
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    posted a message on Builder's Hammer
    Quote from TheColorMan

    Now, I'm lazy when it comes to reading, so here is what I got so far with this idea.

    A tool that lets you place blocks farther away than normal. What about destroying? What if I make that frustrating mistake I know I'll make? Will I have to stack up dirt and dig it down?


    You could just expand a dirt block and climb that to destroy your mistakes, but yes the mistakes would be one of the deterrents to overusing the tool or over-complicating small structures. I just realized it wouldn't really make sense to be able to hammer dirt or even stone, but I think the suspense of disbelief is fine in that you can place a block of dirt or a piece of stone with your bare hands.

    And yeah, the hammer essentially allows for easier placement of multiple blocks in a direction without changing items or climbing as much.
    Posted in: Suggestions
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    posted a message on Builder's Hammer
    I don't really disagree with that point. Multi-selecting surfaces might be just a bit too overpowered and unrealistic. I just worry that expanding individual surfaces wont be beneficial enough.
    Posted in: Suggestions
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    posted a message on Builder's Hammer
    Kwickgamer: That's why limiting the distance of the placement of blocks and selectable number of blocks could be balanced. It isn't as if the game is entirely oriented towards realism either. I already outlined how using the tool wouldn't provide any survival advantages besides perhaps speeding up construction of larger structures. However, as already mentioned: the number of steps required to use the hammer splits incentives, making smaller structures intended for survival and the beginning of the game easier to make by hand, while larger structures that established miners in the end game would build are easier to construct without being automatic or overpowering.

    Badprenup: Finally, some constructive criticism! The power and speed of the weapon would defend against griefing. While the tool allows rapid multi-block placement, it wouldn't be automatic by any stretch. The speed of the tool would be similar to destroying the blocks, so if someone were trying to block you in, you could just jump on the first placed block and jump out. If they use dirt, it should be easy enough to break out of the dirt. The more advanced blocks would place slower and be easier to climb while being placed. Building up something like obsidian would take a lot of time (perhaps more than one hit per block?) so that a player could jump onto the first placed block quickly. Also, the person with the hammer would have to quickly select all of the blocks around a person before they move out of that perimeter, which shouldn't be too difficult at all.
    Posted in: Suggestions
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    posted a message on Builder's Hammer
    You left click to select a surface or group of surfaces, and then right click anywhere else on the selected block to add a number of blocks of the same type as the source block to that side. So if you select the top of a wood block and then right click 3 times, 3 blocks are sequentially added to the first, making a stack of 4. By placing 10 blocks in a row and selecting all of their top or side surfaces and then right clicking 10 times, you could make a 100 block wall or floor in less time than it would take to manually place each block.

    This would dramatically speed up the creation of large structures while not adding a copy/paste function. By limiting the number of blocks that can be added to a single/group of blocks, it still requires planning and organization to raise a structure. That 10x10 wall could have all of the outer squares selected and expanded together to make a cube, sans one side that could quickly be filled.
    Posted in: Suggestions
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    posted a message on Builder's Hammer
    Hey, way to be a jerk about it. I'm suggesting an item that speeds up that process and doesn't require you to physically move around to place blocks higher and higher up, within a limit. The ability to multi-select surfaces would also drastically speed this process up.

    Looks like I should've just posted in the mod suggestion forums, since it doesn't seem like anyone here can possibly fathom the arcane potentials hidden within my mysterious, perplexing suggestion that has everyone so sarcastically confused. This has not been a conducive or friendly thread in the least.
    Posted in: Suggestions
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    posted a message on Builder's Hammer
    It makes placing blocks faster, and allows you to place more than one block type without changing out significant amounts of material. It's overall just a time saving mechanism, just like the superior qualities of any other tool speeds up its function. I am not suggesting anything revolutionary or game changing, but it'd simply create a means to rapidly construct, especially so if more than one surface could be multi-selected at a time. Why is this perplexing? Because it's a tool and tools are supposed to do wild and crazy new things?

    You wouldn't have to be on the side that you're adding blocks to, so making a wall and ceiling would require placing a block down, clicking its top surface and then clicking its side 9 times to make a big wall. Then clicking on the inside of the wall, 9 blocks up you'd click 10 times to make a ceiling without having to walk backwards and actually build the whole thing. A 12 block limit would require taller structures, which are more dangerous anyway, to have dangerous block climbing, still.
    Posted in: Suggestions
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    posted a message on Builder's Hammer
    I don't think it's unheard of to ask for a further scale of the endgame. After building one epic structure, another seems like a lifetime. A giant village shouldn't take months, or even weeks. After establishing a strong flow of resources, a large structure could take less time, with the same amount of effort and planning involved. I didn't realize my suggestion was so absurd. It's not as if destroying blocks doesn't scale as you play, I don't know why placing blocks couldn't also become less stressful as you play. You don't think some people, even if they aren't you, could use this tool or is it entirely invalid like your seemingly astonished posts imply?
    Posted in: Suggestions
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    posted a message on Builder's Hammer
    Yes, it'd be faster to strafe while hammering on one wall of the floor while adding 12 blocks to each row on the inside of a halfstep floor, than to place each one individually. It'd make building walls up a bit safer, but tall buildings would still require climbing due to the distance limit. It'd speed up building epic structures to be more feasible and less time consuming. The stone tool could be much slower to encourage hand-crafting early homes, while the diamond hammer is much faster than building by hand.
    Posted in: Suggestions
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    posted a message on Builder's Hammer
    Gist:
    - The hammer's primary fire selects a surface on a block while secondary adds more of that block from the user's inventory to the selected side of the block.
    - Speed, item decay and distance of block placement from the origin block could depend upon block type and hammer material.
    - Touching blocks could be activated together.

    I find myself wanting to build more epic structures than I'll ever feasibly have time to create. I think a hammer should allow the player to select a surface with left click, and then right click multiple times anywhere on the block to add more blocks of that type from your inventory in the direction of the selected surface. The speed of adding blocks and the rate of durability loss would depend upon the hammer quality and block type. Perhaps multiple surfaces could be chosen to create walls or branch out in more than one direction. The distance the blocks could be placed from the origin block could limit the power of the tool. Perhaps an overpowered option is to allow touching blocks to be multi-selected and walls could be raised together, with a time loss per selected block of course. This would also leave the player exposed for long period of time while building up walls. I think it would fit in well with the MC theme.
    Posted in: Suggestions
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    posted a message on [1.7.3] [July 11] BetterBlocks 3.7
    By the way, did you see the Banister mod someone made? Maybe some inspiration for diagonal fences.
    Posted in: Minecraft Mods
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    posted a message on [1.7.3] [July 11] BetterBlocks 3.7
    This is the best mod, the ladders are spectacular. Any way to add stone, steel, diamond and obsidian sticks and their potential tools without adding ids?

    I know you said sliding doors was out of scope, but I wonder why? Instead of rotating the door it'd be sliding the door over, or rotating it a full 360 degrees. I also wonder why trap-doors couldn't be used to hinge on the side like doors for windows, and slide alike. I apologize for reiterating my points, but it seems after playing the mod to make sense.

    Still some amazing work.
    Posted in: Minecraft Mods
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    posted a message on [1.7.3] [July 11] BetterBlocks 3.7
    Thanks for your quick reply, this mod convinced me to finally set up mods. Apologies for not reading the thread more thoroughly. I would urge you to do a fudged glass door/stair mod for now, but I also admire your quality control that likely informed the wonderful minimal block id usage here.

    I always ask this, and maybe it's difficult and that's why no one ever seems to want to do it but: Would you mod half-step earth/stone blocks that naturally spawn, allowing for smooth transitions up hills and in caves? Edit: Also, I am still setting things up, but I noticed half-gravel-blocks are not available, which is a shame, since that is what I wanted for my long gravel pathways.

    Also, do tree branches naturally spawn with sideways trunks? If not, is that a potential addition? If horizontal single-fence posts are created as mentioned, could tree spawning include these as branches? What about using sticks?

    Apologies if I'm getting crazy with ambition, I just found this mod so thrilling that it got my thinking going. I really want to stress how impressed I am with this mod as it already is, and hope you continue to create more.
    Posted in: Minecraft Mods
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    posted a message on [1.7.3] [July 11] BetterBlocks 3.7
    This is awesome. A few requests:

    Glass steps/slabs/fences and doors.

    Various door/hatch/trapdoor types.

    Diagonal fences, somehow similar to how rails work?

    Maybe a little out of this mod's scope but:
    Sliding doors/windows, cloth curtains, and "pullable" rope switches are all things I've always wanted.
    Posted in: Minecraft Mods
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