I really feel bad for hating because you seem like such a genuine and nice person who's trying to just have fun, and I realize a lot of the minecraft audience is young, but it sometimes feels like someone's publishing random forum posts to the main page and I struggle to find relevance. I guess I see the role of a community manager to highlight the community itself and be a curator more than a creator. I could've probably worded my post more eloquently, but I can't help my opinion, and I respect you for even responding. I'm old but a curmudgeon it seems, so don't mind me. I just found the need to copy and paste text to read the news about a game I like annoying and not how I'd run things. But then, you're doing it, not me.
- BSG
- Registered Member
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Member for 13 years, 6 months, and 11 days
Last active Mon, Nov, 28 2016 20:06:49
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- 92 Total Posts
- 10 Thanks
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Aug 18, 2015BSG posted a message on Tiny Spoiler: New Command Blocks?Posted in: News
I've said it before and I'll say it again:
I have no idea how this guy ended up running the semi-official minecraft community site. It's as if you took the worst minecraft related posts from a middle schooler and posted them on the front page. "Read my ten page story about villagers!" "Here's a personal anecdote from my recent childhood with tenuous relationships to minecraft" "This is a newsworthy post but in tiny letters, aren't I interesting!?"
I'm actually pretty sure we'd be good friends and get along great, so I'm not trying to hate the person, but I just don't get how he writes copy for one of the biggest games in the industry's most prominent website. If he gets paid for it, I'm actually kind of angry. -
Nov 21, 2013BSG posted a message on Snapshot 13w47a Ready for Testing!The difference is that I'm being inconsiderate of people who are being inconsiderate. They don't quite deserve an empathetic "I know it's hard to appreciate the value of something when you don't work or have any bills," but they've got to learn somewhere. Not to mention it's a pretty accurate depiction of who's who in the complaint boxes.Posted in: News
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Nov 21, 2013BSG posted a message on Snapshot 13w47a Ready for Testing!There's absolutely no reason I would keep updating this game if every time I added something I had to read the profoundly entitled posts on these forums. Ya'll are ungrateful. I've paid over 100 dollars for software that wasn't as frequently updated or supported as Minecraft is. Suck it up and play some other game you paid next to nothing for. If you make mods you're about the only people who can complain about a lack of a mod API. Every other complaint is simply unwarranted and inconsiderate. People ing about their onboard graphics card not being able to play twitch, and then complaining about the snapshot not including something they can in turn complain even more about are mind numbingly self absorbed.Posted in: News
Thanks for keeping this game going, Mojang. Please ignore the children, they don't have any sense of the value of currency since their parents purchased your game for them, or they pirated it. -
Oct 31, 2013BSG posted a message on Saturday with Sach: Today, Halloween; Tomorrow, MineconThese "Saturdays with Zach" posts seem random, poorly written, and unfocused. I see that there's a generally positive reaction to them, so it's probably worth spending some time learning to be more concise and organized in your writing.Posted in: News
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Jan 24, 2013BSG posted a message on Snapshot 13w04a Available for Testing!Making mobs afraid of tracks was a bad idea, now all someone needs to do in order to protect a village is lay track pieces strategically. Wouldn't it just be easier to make mobs killed by moving minecarts, or have mobs get flung out of the way? Heck, mobs could just be afraid of moving minecarts? I suppose it'd be hard to get them into them, then.Posted in: News
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Jan 17, 2013BSG posted a message on 13w03a Ready for TestingGotta say, the dropper seems lazy. It's basically the least useful functions of the hopper and dispenser combined. I thought the idea to put a chest in front of a dispenser in order to store ammo was a far more elegant solution.Posted in: News
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Sep 7, 2012BSG posted a message on Snapshot 12w36a Ready For Testing!My arrows appear to be shooting straight down, but are still invisibly flying normally.Posted in: News
Also, am I the only one who's ocelots won't turn to cats? - To post a comment, please login.
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Since I started modding my game, this was the quintessential mod. Sorry Notch, but your default generation sucks. The BOB system is amazing too, and I can't wait to be able to create natural formations with it. I imagine spawning a volcano, or a jagged rocky field, or a river canyon.
I haven't played minecraft since 1.6.6 because I refuse to play without this amazing mod. I plan to donate once I'm back in the black in a few months, and I hope it assures you just how appreciated this mod is. I patiently await your next release, and really hope you're not discouraged by the impatience of others.
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Either way, great mod that really improves the game. It's making a lot more sense to build established colonies around my mines now, where instead I sprawled everywhere with shanties in-between, spending all my time transporting materials when I just wanted to build structures. Now when I bring coal from my coal mine, I'll feel like I'm trading for the iron I need from the sand people to build the minecart track needed to harvest all of the oar, creating an economy of one.
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You could just expand a dirt block and climb that to destroy your mistakes, but yes the mistakes would be one of the deterrents to overusing the tool or over-complicating small structures. I just realized it wouldn't really make sense to be able to hammer dirt or even stone, but I think the suspense of disbelief is fine in that you can place a block of dirt or a piece of stone with your bare hands.
And yeah, the hammer essentially allows for easier placement of multiple blocks in a direction without changing items or climbing as much.
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Badprenup: Finally, some constructive criticism! The power and speed of the weapon would defend against griefing. While the tool allows rapid multi-block placement, it wouldn't be automatic by any stretch. The speed of the tool would be similar to destroying the blocks, so if someone were trying to block you in, you could just jump on the first placed block and jump out. If they use dirt, it should be easy enough to break out of the dirt. The more advanced blocks would place slower and be easier to climb while being placed. Building up something like obsidian would take a lot of time (perhaps more than one hit per block?) so that a player could jump onto the first placed block quickly. Also, the person with the hammer would have to quickly select all of the blocks around a person before they move out of that perimeter, which shouldn't be too difficult at all.
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This would dramatically speed up the creation of large structures while not adding a copy/paste function. By limiting the number of blocks that can be added to a single/group of blocks, it still requires planning and organization to raise a structure. That 10x10 wall could have all of the outer squares selected and expanded together to make a cube, sans one side that could quickly be filled.
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Looks like I should've just posted in the mod suggestion forums, since it doesn't seem like anyone here can possibly fathom the arcane potentials hidden within my mysterious, perplexing suggestion that has everyone so sarcastically confused. This has not been a conducive or friendly thread in the least.
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You wouldn't have to be on the side that you're adding blocks to, so making a wall and ceiling would require placing a block down, clicking its top surface and then clicking its side 9 times to make a big wall. Then clicking on the inside of the wall, 9 blocks up you'd click 10 times to make a ceiling without having to walk backwards and actually build the whole thing. A 12 block limit would require taller structures, which are more dangerous anyway, to have dangerous block climbing, still.
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- The hammer's primary fire selects a surface on a block while secondary adds more of that block from the user's inventory to the selected side of the block.
- Speed, item decay and distance of block placement from the origin block could depend upon block type and hammer material.
- Touching blocks could be activated together.
I find myself wanting to build more epic structures than I'll ever feasibly have time to create. I think a hammer should allow the player to select a surface with left click, and then right click multiple times anywhere on the block to add more blocks of that type from your inventory in the direction of the selected surface. The speed of adding blocks and the rate of durability loss would depend upon the hammer quality and block type. Perhaps multiple surfaces could be chosen to create walls or branch out in more than one direction. The distance the blocks could be placed from the origin block could limit the power of the tool. Perhaps an overpowered option is to allow touching blocks to be multi-selected and walls could be raised together, with a time loss per selected block of course. This would also leave the player exposed for long period of time while building up walls. I think it would fit in well with the MC theme.
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I know you said sliding doors was out of scope, but I wonder why? Instead of rotating the door it'd be sliding the door over, or rotating it a full 360 degrees. I also wonder why trap-doors couldn't be used to hinge on the side like doors for windows, and slide alike. I apologize for reiterating my points, but it seems after playing the mod to make sense.
Still some amazing work.
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I always ask this, and maybe it's difficult and that's why no one ever seems to want to do it but: Would you mod half-step earth/stone blocks that naturally spawn, allowing for smooth transitions up hills and in caves? Edit: Also, I am still setting things up, but I noticed half-gravel-blocks are not available, which is a shame, since that is what I wanted for my long gravel pathways.
Also, do tree branches naturally spawn with sideways trunks? If not, is that a potential addition? If horizontal single-fence posts are created as mentioned, could tree spawning include these as branches? What about using sticks?
Apologies if I'm getting crazy with ambition, I just found this mod so thrilling that it got my thinking going. I really want to stress how impressed I am with this mod as it already is, and hope you continue to create more.
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Glass steps/slabs/fences and doors.
Various door/hatch/trapdoor types.
Diagonal fences, somehow similar to how rails work?
Maybe a little out of this mod's scope but:
Sliding doors/windows, cloth curtains, and "pullable" rope switches are all things I've always wanted.