(Thanks to Souwnd for the banner!)
Sensible Enchanting v4.9
for Minecraft 1.2.5 SSP
by FifthWhammy
New in v4.9: 1.2.5 compatibility! That's all for now.
This minor (and customizable) mod is intended to take away some of the annoyances you might experience while enchanting items in Minecraft 1.2.5.
Specifically:
- By default, all enchantment costs are halved! (You may adjust this or turn it off using a custom settings file--see below.) A level 50 enchantment now only costs 25 experience levels, a level 15 enchantment now only costs 7 experience levels, and so on. (Cost is rounded down if needed. However, minimum cost is 1 experience level, so no free level 1 enchantments.) The enchant window still displays the enchantment's power, but the new cost is visible as well. You'll still need 30 bookshelves for the maximum power of 50.
Why? Because as it stands now, getting the 50 XP levels for a max enchantment requires you to kill 1785 925 hostile mobs without dying or enchanting anything else. Frankly, I think that's ridiculous. In my opinion, high level enchantments shouldn't be limited to those willing to construct mob grinders and stand in one place whacking mobs for hours. In comparison, reaching XP level 25 requires 455 244 hostile mob kills, which seems more reasonable. (I just discovered that the XP formula was changed for 1.0 and up. Mob counts updated accordingly.)
- You may now increase and decrease the levels of the available enchantments at will! When you place a valid item on an enchantment table, plus and minus buttons will appear at the top right of the GUI. Click them to increase or decrease the slots' enchantment levels by 1; shift-click them to increase or decrease the levels by 10 instead! For convenience, the third enchantment slot will always start with a maximum power enchantment. Note that you cannot increase the enchantment level beyond the table's capability, so you'll still need bookshelves.
Why? Because currently, anyone who wants a certain level has to sit at the enchantment table and drop the item on it over and over and over again, and what fun is that?
- High level enchantments are now more likely to produce multiple effects! For instance, the average level 50 enchantment on a diamond sword would receive multiple effects about 56% of the time. With Sensible Enchanting, that chance is increased to over 70%! Note that low level enchantments (and checks for third and fourth effects) receive a much smaller benefit. If you prefer, this bonus may be adjusted or turned off using a custom settings file.
Why? Because having almost half of highest level enchantments be single-effect seems a bit too weak to me.
- If you enchant an item and are disappointed with the enchantment--say, Knockback II on a level 50 diamond sword--you can immediately reverse the enchantment to recover 80% of the levels you spent! (You may adjust this or turn it off using a custom settings file.) Once you enchant an item, a red reversal slot will appear with the number of levels you can regain displayed in yellow. If, after seeing how your item turned out, you elect to reverse the enchantment, the just-enchanted item will revert to normal and you'll regain those levels! However, due to the strain placed on the item, some of its durability will be lost depending on the strength of the original enhancement. Furthermore, reversal is a one-time opportunity--if you take the item from the table, the enchantment becomes final and you won't get another chance to recover your XP. Choose wisely!
Why? Because if you don't get a satisfactory result, you shouldn't have to earn all of those levels again just for another shot. Although enchanting is random by nature, you deserve to be rewarded for your work.
- At any enchantment table, you can now repair enchanted items for a modest XP cost! (If you prefer, you may disable enchanted item repair or modify the XP cost for repairs using a custom settings file--see below.) The exact cost varies depending on the number of enchantments and the strength of each individual enchantment, but is not affected by the item's type, material, or remaining durability; for instance, that Sharpness III in the screenshot below costs only 3 levels to repair, considerably less than the 20 levels spent to make it!
To repair an enchanted item, simply place it on any enchantment table, and a blue repair slot will appear with the XP cost displayed. (You'll also see the repair slot just after you enchant an item.) However, just as with normal repairs, you'll need to use another item of the same type and material, although this item does not have to be enchanted. After placing that item in the new component space, click the repair slot to add durability back to your enchanted item for the cost of your component item and some XP. Note that attempting to repair enchanted items using a standard crafting grid will still result in the loss of the enchantment, so make sure to do your enchanted item repairs at an enchantment table!
Why? Because enchanted items are meant to be used, after all.
- Bookshelves are no longer obstructed by objects in between them and the enchantment table!
Why? Because some players get confused when they have 30 bookshelves but aren't getting maximum level enchantments because of an errant torch, ladder, or sign. (If you prefer Minecraft's original bookshelf-counting algorithm, you can reactivate it using a custom settings file.)
Screenshots for your viewing pleasure!
First, some v4.0 shots of enchantment reversal (note that enchantment costs were set to 100% for this demo):
Just after enchanting, you've given the opportunity to reverse it to regain some XP...
...like so! The item was damaged due to the strain of reversing the enchantment, but it's easier to replace items than XP!
Both cost and power are now displayed! Note the plus and minus icons in the top right corner of the GUI.
Clicking on those icons will adjust the levels of the available enchantments!
Place an enchanted item back on the table to see its repair cost.
To repair, place the second item in the component slot and click the blue "repair" slot. (Yes, that's what it says. Original, isn't it?) Unlike vanilla repairs, SE repairs preserve your item's enchantment!
Like most other mods, installation is simple: open your minecraft.jar, drop in the .class files included, and copy the new SEenchant.png file into the jar's gui folder. Delete the jar's META-INF folder if you haven't already. That's it!
That's all for now. Stay tuned for new updates and ports for new Minecraft versions!
Sensible Enchanting is designed for maximum compatibility with other Minecraft mods, overwriting only one base class--the enchantment table block. Most mods that don't modify the enchanting system or the enchanting table block, including TooManyItems, SinglePlayerCommands, and practically all ModLoader mods, can be used alongside SE. However, since SE uses a separate enchantment GUI, inventory mods and GUI mods such as Customizible Inventory may not be able to modify it. (All other GUIs, however, should be changed as expected.)
If you're using a texture pack with custom GUIs, SE's variant of the enchantment GUI won't match your texture pack. Unfortunately, I can't do much about this--I'm a modder, not a magician. Of course, you're welcome to modify or replace SEenchant.png for use with your texture pack.
Custom Settings (NEW!):With the optional custom settings file (SensibleEnchanting.txt), you can disable enchanted item repair or alter the enchantment and repair cost modifiers. Place SensibleEnchanting.txt in your .minecraft directory (where lastlogin and options.txt are found) and modify it to suit your tastes. (The settings file is annotated, so reading it will tell you what sorts of settings are available and what they do.) If you don't install the custom settings file, Sensible Enchanting will use the default values.
If you already have a custom settings file from an earlier version of SE, you can safely keep using it without issue. SE will just use the default values for any new settings your old file left out.
That's all for now!
Download now! (Sensible Enchanting v4.9 for MC 1.2.5, 21 KB, 4/4/2012)
Links to previous versions:
Sensible Enchanting v4.8 for MC 1.2.4, 21 KB, 3/25/2012
Sensible Enchanting v4.7 for MC 1.2.3, 21 KB, 3/5/2012
Sensible Enchanting v4.6 for MC 1.1.0, 21 KB, 2/2/2012
Sensible Enchanting v4.5 for MC 1.1.0, 21 KB, 1/14/2012
Sensible Enchanting v4.0 for MC 1.0.0, 22 KB, 12/8/2011
Sensible Enchanting v3.0 for MC 1.0.0, 18 KB, 12/4/2011
Sensible Enchanting v2.5 for MC 1.0.0, 14 KB, 11/30/2011
Sensible Enchanting v2.0 for MC 1.0.0, 26 KB, 11/25/2011
Sensible Enchanting v1.5 for MC 1.9pre5, 25 KB, 11/15/2011
Sensible Enchanting v1.0 for MC 1.9pre5, 11 KB, 11/11/2011
Special thanks to the fine fellows responsible for the Minecraft Coder Pack. If you'd like to get started with your own Minecraft mods, MCP's a great way to start. (But if you just want to play this mod, you don't need to worry about MCP at all.)
Disclaimer: This Minecraft modification was created by FifthWhammy, who does not own the rights to Minecraft or Minecraft source code. (That's Mojang AB, not me.) You may distribute this modification freely as long as credit is given and this README file is also included. Neither I nor Mojang are responsible for any damage, distress, or data loss suffered by you, the user of this modification. Use at your own risk. Batteries not included.
- BJBoyG7
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51
FifthWhammy posted a message on [V1.2.5] [SSP] Sensible Enchanting v4.9 - Updated for 1.2.5!Posted in: Minecraft Mods -
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appleslinky posted a message on [DISCONTINUED OFFICIALLY] [64x] [1.3.2] IsolationPosted in: Resource PacksIMPORTANT NOTICE, CHECK THIS.
Thanks for the kind words friends, but alas the life of Isolation is over. I'm saddened to end it, I had good fun with it, but as you can all obviously tell I've moved on from Minecraft and texture packs in general. It's kind of sad, I feel like I'm letting go of my baby... I'll honestly call this texture pack one of my proudest creations.
I need to apologise, it's been selfish of me to hold onto this pack for so long and continually getting people's hopes up. It really was just hard to let go...
But as of now, the pack is officially discontinued - as a result, I will release the final version of my texture pack for all to download. It's not complete nor up to date with the current Minecraft, but it has extra blocks I've worked on as seen in the Works-In-Progress images, and it's set in the style of a resource pack, so it should be somewhat compatible with the modern Minecraft, I haven't tested it too recently.
In the .zip you'll also find a WIP folder - it has the .psd files of some of the stuff I was working on, most of it you've already seen and/or it's included in the pack. I could never get connected textures to work properly...
And some final notes.
Feel free to download the pack, mix and match it to suit your needs, hell even make your own textures if you want to add to it. All I ask is that out of courtesy towards myself and Isolation, you don't redistribute the pack for commercial profit. The work is still under a Creative Commons 3.0 license in any case. Unfortunately I'm sure someone will, but figured I might as well say it here.
If anyone would like to officially continue the pack, you can feel free to send me a personal message, or message me on my Youtube account, where I'll be more likely to receive it. We'll take it from there
[https://www.youtube.com/user/appleslinky]
Thank you all for the wonderful ride and introducing me to my love of digital and graphic art! Currently studying graphic design and animation at University myself, and you all played a part in my journey!
So, without further adieu, here is the link to the final iteration of Isolation. Enjoy guys!
ISOLATION, FINAL ITERATION:
https://www.mediafire.com/?1b01x5zp1b9lge2[As a sidenote, it's possible I'll continue this at some point in the future if I get back into Minecraft. So if you see a random update in a year's time: hoo-rah. But can't promise anything, as it stands now, this project is dead.]
Night is falling. You sit alone in your cabin, your heartbeat echoing throughout the rickety walls. Yet as you sit there, you hear another sound outside. Footsteps. You're alone, cold, in a small shack... and you hear dragging, uneven footsteps, arriving at your door.
Welcome to complete and utter
How did Isolation come into the world?About half way into my Rainforests [/media]SCREENSHOTS [Imageshack sucks]DOWNLOAD A CREEPY TEST HOUSE WHICH SHOULD BE COMPATIBLE WITH THE PACK
Gold: A strict level of security. Having this on your pack indicates that your textures can only be used after written permission is obtained from the creator of the pack. It also indicates that adf.ly links on remixes are never acceptable, under any circumstances.
I am a retired admin of the Texture Artist's Union, a group of texture artists banded together to give each other support and criticism on their textures and work, and providing help where required. We are a very friendly and supportive community, so I highly suggest you give the page a look! Just click the emblem above to be redirected to the TAU page, read the membership criteria and sign up!
----------------------------------------------------------------------------------------------------Want to support my texture pack with publicity? Copy the code below into your signature to get this cool banner!
<a href="http://www.minecraftforum.net/topic/669191-64x-132-isolation-v12-new-block-previews-latest-page/"><img src="http://img39.imageshack.us/img39/1434/bannerpublic.png" /></a>
Remember to post your thoughts in the comments! If you have any suggestions, feedback or bug reports please post below! (also, it helps keep the thread on the front page, meaning more publicity...)
Currently Working on:
(in order of priority)-Updating pack to Minecraft 1.7.2, as well as overhauling many textures and-Finishing Items-Finishing Mob Skins-Original Artworks
Works in Progress images:NEW MELONS! I'm really happy with how these turned out. Carrots and Potatoes!
Updated wheat!
New dropper and updated dispenser!
New hay bales!
Updated Netherrack and Nether Brick (I'll probably update those again later, still not happy with them):
CHANGELOG:0.1 - Initial release.
0.2 - Added textures for watermelon, flowers, nether textures, jukebox, iron bars & torches. Tweaked some textures.
0.3 - Added missing 1.9 textures, added cactus, redstone torches, large mushrooms, pine leaves [fast & fancy] & monster spawner. Created a banner.
0.4 - Added many new textures, tweaked a lot of textures to add a scarier effect. Terrain nearly completed.
0.5 - Completed terrain, rails and wheat aside. Tweaked a lot of textures, including diamond ore, lapis block, log, flowers, pumpkins, and dirt, among many others. Added book.png for enchanting table. Added all 1.9.4 blocks. Other small changes tweaked/changed.
0.6 - Added rails, added wooden, iron and stone swords, tweaked multiple textures.
0.7 - Added zombie skin, added most GUI, added much more items, added pickaxes, added final two swords, added 1.0.0 textures.
0.8 - Added custom water and lava, added a complete GUI, added rain and water particles, added all shovel textures, tweaked diamond ore colour, created a new iron ore texture, added a few more item textures, added an art file, added grass biome colours, added a sign texture, overhauled web texture.
0.9 - Added all axes in items.png, added buckets, added slightly more items, overhauled pumpkin texture, added creeper skin, added 1.1 textures.
1.0 - Updated items and terrain to 1.2, added more items (ender pearl, steaks, mob eggs, and more), added hoes, and added two new mobs (enderman and skeleton).
1.1 - Added new terrain blocks for 1.2.4, modified sandstone texture, side grass (fast and fancy), snow side texture and mushroom grass texture, added two new paintings, added more items, added LITE version of texture.
1.2 - Added support for Minecraft 1.3, changed pumpkins, changed bed texture, added new items, changer underwater texture and colours, added new and improved biome shading, added custom sky colours, added custom fog colours, improved LITE version of texture pack, added all villager mob skins, modified stone bricks (mossy/cracked), new birch wood, changed unused textures to instructions, gave emerald block an animation.
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ADVENTURE MAPS USING ISOLATION:
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SPECIAL THANKS:
A big shout out to drfrozenfire who, even when sick, still managed to create an amazing water and lava texture for my pack, something I am extremely grateful for.
Shout out to Reec3ty, who made an adventure map highly involving my texture.
Thanks to user Alanay, who made some lovely birch planks for me in time for the 1.3 update. -
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AngelEyes_666 posted a message on (CLOSED) ☢Fallout: Sins of Our Fathers☢[24/7][Serious RolePlay] #1 FALLOUT ROLE-PLAY SERVER!Posted in: PC Servers -
4733
Risugami posted a message on Risugami's Mods - Updated.Everything updated for 1.6.2. The mods directory will now be located in the same directory as minecraft jar, unless the default game directory is changed, where it will act like it had on older versions.Posted in: Minecraft Mods
Read this entire post. All of it. Downloading the mods means you agree to the disclaimer. You can skip the FAQ, but if you have an issue, consult it first, before consulting us. If you have an issue answered in the FAQ or this post itself, we won't help you. At all. We reserve the right to ignore dumbasses who do not pay attention to the big bold text. Completely and utterly, ignore them. To all of you who are good boys and girls, I suggest you ignore them too, should they post.
Modding now has its own IRC channel on esper.net, #risucraft.
Disclaimer: These mods require altering minecraft.jar, and SMP may not work with these mods installed. Some of these mods add new content, do not load worlds with this new content if the respective mod is not installed. I am not responsible for any damage done to your computer, worlds, or your copy of Minecraft. That said, backup your worlds and bin folder!
Frequently Asked Questions
Q: What is ModLoader? -A: http://tiny.cc/PAIN Q: Where is ModLoader? -A: http://tiny.cc/PAIN Q: How do I install ModLoader? -A: http://tiny.cc/PAIN Q: Why did you link me that image? -A: Because you can't read. What part of "read this whole post" did you not understand? Q: Why does my game freeze on the loading screen? -A: The most likely answer is you forgot to delete META-INF, or your archive tool didn't want to delete it. Q: Why does my game black screen? -A: There are a number of reasons this could happen, the most likely is that you're trying to play alpha through the browser. Mods don't work with the browser version. I do not care about black screens. Get me the error log. Follow the instructions under the "Linux / Other" download on www.minecraft.net. This applies to all OS. Q: Do these mods work with [older version]? -A: No, they are designed for Minecraft 1.6.2. Q: The AudioMod description hurt my head, is there some kind of readme that explains it in better detail? -A: Not yet, so, in the meantime, feel free to contact me about it in IRC, and I will help. Q: How come 7z throws out "Not implemented" OR WinRAR gives me an error when I try to add stuff to the jar? -A: Update 7-Zip or close Minecraft. Q: How do I uninstall the mods? -A: You restore from a backup of minecraft.jar, and in case you didn't back it up, delete the version file in the bin folder, and Minecraft will redownload everything. Q: What does input == null mean? -A: You failed to read instructions, try again... Q: java.lang.NoClassDefFoundError: ...? -A: You failed to read instructions, try again... Q: java.lang.SecurityException: SHA1 digest error ...? -A: You failed to read instructions, try again... Q: java.util.zip.ZipException: invalid entry size? -A: Stop using that bad program and get a real one! Like 7-Zip or WinRAR! Q: java.lang.UnsupportedClassVersionError: Bad version number in .class file? -A: Update java. On mac? Too bad. Q: java.lang.UnsupportedClassVersionError: ______ : Unsupported major.minor version 51.0 -A: Either get JRE 7 or tell mod creator to not use JDK 7. Q: How can I best contact you? -A: In the channel #risucraft, on the esper.net IRC. Q: What if this FAQ doesn't solve my problem or answer my question? -A: Then you can post, or contact us, preferably on IRC.
Installation
New Launcher
1) Run the latest launcher and download 1.6.2
2) Go to %appdata%/.minecraft/versions
3) Copy the directory named 1.6.2 and paste as 1.6.2ML(you may name however you please, but everything must match) so there are now two copies.
4) Enter new directory and rename the jar and json files to match the directory.
5) Open the json file in your prefered Notepad program and change:
"id": "1.6.2",
to"id": "1.6.2ML",
6) Now with the jar you should do the steps below under Windows starting at number 3.
Old Launcher
Windows:
1) Open up %appdata%, if you don't know how to do this, start>run, then type in %appdata%
2) Browse to .minecraft/bin
3) Open up minecraft.jar with WinRAR or 7zip.
4) Drag and drop the necessary files into the jar.
5) Delete the META-INF folder in the jar.
6) Run Minecraft, enjoy!
Macintosh:
1) Go to Applications>Utilities and open terminal.
2) Type in the following, line by line:
cd ~ mkdir mctmp cd mctmp jar xf ~/Library/Application\ Support/minecraft/bin/minecraft.jar
3) Outside of terminal, copy all the files and folders into the mctmp directory.
4) Back inside terminal, type in the following:
rm META-INF/MOJANG_C.* jar uf ~/Library/Application\ Support/minecraft/bin/minecraft.jar ./ cd .. rm -rf mctmp
5) Run Minecraft, enjoy!
If you're feeling generous, feel free to donate! Or if you'd rather not spend your own money, you may click the Adfly links below and wait 5 seconds, then skip the ad.The Mods
Click Here
Dropbox Index
ModLoader 1.6.2
A mod, kind of like a mod manager, that stops conflicts with mods that alter rendering, recipes, add entities, gui, smeltables or fuel. If you're a modder, feel free to decompile this and learn how to make mods work with it. Inherit BaseMod and override any methods as necessary. The mod's main class file should be prefixed with 'mod_'. Read the Javadoc for information on methods available.
Download (Adfly) Download (Direct) Decompile Fixes MCP Mapping Javadoc Old Versions
Elemental Arrows 1.6.2
The Elemental Arrows mod adds four new types of arrows; explosive arrows, fire arrows, ice arrows, and a joke weapon, egg arrows.. They are crafted the same way as normal arrows, but the head is replaced based on the element; gunpowder for explosive, coal for fire, snowball for ice, and egg for, well, egg. Crafting an explosive arrow only gives you one arrow, and it explodes upon impact. Crafting a fire arrow gives you one arrow, that will ignite stuff upon impact. Crafting an ice arrow gives you one arrow, that will freeze water into ice, lava springs into obsidian, put out fire, and break torches. Egg arrows spawn chickens upon impact with the ground, but there's a secret too. Lightning arrows strike lightning where ever they hit, use diamond in recipe. Homing bow recipe is same layout as regular bow, but diamond instead of sticks. Requires ModLoader 1.6.2.
Download (Adfly) Download (Direct) Old Versions
More Stackables 1.6.2
This mod makes saddles, doors, and signs up to 8 in a stack, minecarts and boats up to 4 in a stack. This is great for storage and for using workbenches, chests, or furnaces, as you no longer consume your food! Requires ModLoader 1.6.2.
Download (Adfly) Download (Direct) Old Versions
Sign Tags 1.6.2
Type [time] into a sign, and it will show the current time. You can also type [x], [y], or [z] and find the current position of the sign in regards to that axis. [a|b] is a redstone input function for signs, where text replacing 'a' will be shown when the sign is powered, otherwise 'b' is shown. Type [light], and it will show you the current light level of the sign's position. [biome], [temp], [humid] each tell you the biome you're in, the temperature of that area, and the humidity of that area, respectively. [temp], [humid] will no longer function in Nether.
Download (Adfly) Download (Direct) Old Versions
Death Chest 1.6.2
When you die, if you have a chest in your inventory, it will be placed where you die, or in the closest available spot. The chest will be filled with as many items as possible. Items stored in the crafting slot are still lost, as usual, and any excess that won't fit in the chest will be dropped.
Download (Adfly) Download (Direct) Old Versions
AudioMod 1.6.2(Not updated for now)
AudioMod is an upgrade of sorts, and a modder's utility. Included in this mod is CodecIBXM, created by Paul at www.paulscode.com, who is the creator of the sound system used in Minecraft. It allows Minecraft to play (in addition to ogg, wav, and mus files), xm, s3m, and mod files. The only readily available feature of this mod is the ability to add new music, however, it adds support for modders to add new records and sound effects. There is a slight increase in load time when using this mod. Using this, you can also use custom sounds, alongside the originals. Custom music and sound goes into the resources folder, music in mod/music. Custom sounds go into mod/sound. For example, if I were to add a new footstep sound effect to stone, I'd put the new stone1.ogg in mod/sound/step. In game, the new sound would occasionally be played, alongside the originals. Custom sounds for things like the menu click and water do not always work, at the moment.
Download (Adfly) Download (Direct) Old Versions
Floodgate 1.6.2
Floodgate block can be used as either a floodgate, allowing toggleable water and lava falls, or as a trapdoor. When you place the floodgate control block, it will place a gate in front of the control block in the direction you are facing. Applying redstone power to this will remove the gate. Use the control block to open the GUI where you can place supporting blocks that will replace how the gate looks. Requires ModLoader 1.6.2.
The recipe:
Where is redstone.
Download (Adfly) Download (Direct) Old Versions
Spawner GUI 1.6.2
Adds a GUI to all mob spawners, that will allow you to pick what mob to spawn. I also reallowed mining spawners. You can disable spawners with redstone aswell. Should be compatible with all mobs, but don't expect the mobs with special spawn conditions to work everywhere. Animals require grass, Monsters require darkness, Slimes require being in their special chunks, and 0-16 depth. Requires ModLoader 1.6.2.
Download (Adfly) Download (Direct) Old Versions
Picture:
Block Distortion 1.6.2
This mod is just an experiment. Everything that is 3D (Mostly noticeable on blocks) has a random distortion. Known issues include: Clouds randomize as they move across the sky, held items look rather odd, and GUI elements may be screwed up. I don't recommend using this mod long.
Download (Adfly) Download (Direct) Old Versions
Griefer Creepers 1.6.2
WARNING BACK UP YOUR WORLD BEFORE INSTALLING
This mod changes how creepers attack. Instead of blowing itself up, It will disappear and launcher 100 arrows straight into the air, which will rain down on the landscape. These arrows will be 25% fire arrows, 75% explosive arrows..
Download (Adfly) Download (Direct) Old Versions
Recipe Book 1.6.2
This item when used opens up a GUI of every recipe that can be done. The items can not be touched, but you can read tool tip. Left click moves to next recipe. Right click moves to previous recipe. The recipe for recipe book is 1 book, 1 ink sac. It's a shapeless recipe. Requires ModLoader 1.6.2.
Download (Adfly) Download (Direct) Old Versions
Shelf 1.6.2
Ever wanted to store your items in a way you can see them? Here you go. This block allows you to add up to 9 items to it and the items you put in are shown in the world. Requires ModLoader 1.6.2.
Recipe is:
Download (Adfly) Download (Direct) Old Versions
Picture:
Biosphere 1.6.2
This is a new generator. You may select this generator in More World Options when creating world. In this generator, the world is made up of massive spheres with glass domes. Inside these spheres are random biomes. There is a random chance of a lake being placed in the center of each sphere. Usually water, but rarely lava. Bordering this lake you will find sand for water, or gravel for lava. Connecting each sphere is a wooden bridge with fence rail. Beside each sphere is a smaller sphere, which is where you will find diamond and lapis lazuli. These ores only occur here, the others are equally spread throughout the spheres. The cave generator used here is a modified Nether cave generator, where like on the surface, will generate lava below a certain level. if this lava reaches the outside, an obsidian wall will be made to hold it in. Many options can be changed in ".minecraft/config/Biosphere.cfg". Requires ModLoader 1.6.2.
Download (Adfly) Download (Direct) Old Versions
Picture:
Armor Stand 1.6.2
This block will give you a place to show off your armor. Just place the block and right click on the platform. You can choose from a selection of skins to hold your armor, as well as have it stare at you, constantly. You may also change the texture of platform by putting block in the last slot. Known issues include: placing a block inside of dummy, standing on its head, possible inability for mobs to path around it. Recipe is 3 solid stone blocks along bottom, with 2 sticks in the middle. Requires ModLoader 1.6.2.
Download (Adfly) Download (Direct) Old Versions
More mods to come!
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9
Corvo posted a message on If Santa were real Would everyone in the world be on the Naughty List.I'm a pretty nice guy, I'm only naughty in the bedroom.Posted in: General Off Topic -
1
Umbaa posted a message on Why hackers why?Well, I use hacked clients to manage my server, to use it as more of a utility tool. However, when I do use a hacked client on another server, it is solely used to have fun, but your statements are biased. We all see hacking differently, so you perceive hacking as a bad things, on the other hand, others might think its fun and exciting, but it all matters on each others' perspectives.Posted in: PC Servers -
1
Canownueasy posted a message on Overrated GamesPosted in: General Gaming
Actually I find zombies highly overrated...Quote from UnileggerDripper222
Definitely COD.
I mean, the game isn't bad or anything, the nazi zombies thing is pretty fun. The game is incredibly repetitive though, and each game is no different than the other procedure.
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starfox1o1 posted a message on My new text based game*cerealPosted in: User Creations & Requests
other than that one misspelling i caught looks good! -
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Delthyn posted a message on I think minecraft is boring. (Please don't kill me...)If you're bored and looking for a challenge, click my signature.Posted in: Discussion
If you're bored but want to play vanilla survival, listen to the other guys.
If you're bored and want Jeb to pander to you then just use mods, because he's not going to pander to you or anyone else specifically.
If you're bored of Minecraft and don't like any of these suggestions, go play something else. -
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Galfraz posted a message on Overrated GamesThe Halo series.Posted in: General Gaming
I really don't understand why people think it that amazing.
It's an average shooter with average graphics and an average story. - To post a comment, please login.
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I am ashamed of you. Play a game where you don't need to hack.
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Denied
It is like it is adding more lore to the server by saying there was another nuclear apocalypse. It is unrealistic if your character cames out of a vault in 3 months of a nuke blowing up, he would die strait away from radiation.
Accepted!
This is a very nice app, I enjoyed it alot! Welcome to Sins Of Our Fathers!
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Sooooo. Who won?