• 0

    posted a message on World crash at load
    When Minecraft loads up to the main menu, it's fine. No conficts listed on IDResolver. I enter or create a new world, it tries to generate for a while, then it gets stuck on the 'Generating World' screen. MultiMC gives the following error:

    http://pastebin.com/DJr95ZtF
    Posted in: Java Edition Support
  • 0

    posted a message on There was a fatal error starting up minecraft and FML
    EDIT: Nevermind, a mod was in the wrong place. Issue resolved.



    This has been frustrating me for a little bit now. Anyone have any ideas?

    2013-01-03 12:36:36 [INFO] [ForgeModLoader] Forge Mod Loader version 4.6.17.515 for Minecraft 1.4.6 loading
    2013-01-03 12:36:36 [FINEST] [ForgeModLoader] All core mods are successfully located
    2013-01-03 12:36:36 [FINEST] [ForgeModLoader] Discovering coremods
    2013-01-03 12:36:36 [FINEST] [ForgeModLoader] Found a candidate coremod [1.4.6]TreeCapitator.Forge.1.4.6.r01.Uni.CoreMod.jar
    2013-01-03 12:36:36 [FINEST] [ForgeModLoader] Loading coremod [1.4.6]TreeCapitator.Forge.1.4.6.r01.Uni.CoreMod.jar
    2013-01-03 12:36:36 [FINEST] [ForgeModLoader] Loaded coremod [1.4.6]TreeCapitator.Forge.1.4.6.r01.Uni.CoreMod.jar
    2013-01-03 12:36:36 [FINEST] [ForgeModLoader] Found a candidate coremod CodeChickenCore 0.7.1.0.jar
    2013-01-03 12:36:36 [FINEST] [ForgeModLoader] Loading coremod CodeChickenCore 0.7.1.0.jar
    2013-01-03 12:36:36 [FINEST] [ForgeModLoader] Loaded coremod CodeChickenCore 0.7.1.0.jar
    2013-01-03 12:36:36 [FINEST] [ForgeModLoader] Found a candidate coremod GuiAPI-0.15.2-1.4.6.jar
    2013-01-03 12:36:36 [FINEST] [ForgeModLoader] Loading coremod GuiAPI-0.15.2-1.4.6.jar
    2013-01-03 12:36:36 [FINEST] [ForgeModLoader] Loaded coremod GuiAPI-0.15.2-1.4.6.jar
    2013-01-03 12:36:36 [FINEST] [ForgeModLoader] Found a candidate coremod IDResolver-1.4.6.1.jar
    2013-01-03 12:36:36 [FINEST] [ForgeModLoader] Loading coremod IDResolver-1.4.6.1.jar
    2013-01-03 12:36:36 [FINEST] [ForgeModLoader] Loaded coremod IDResolver-1.4.6.1.jar
    2013-01-03 12:36:36 [FINEST] [ForgeModLoader] Found a candidate coremod NotEnoughItems 1.4.5.1.jar
    2013-01-03 12:36:36 [FINEST] [ForgeModLoader] Loading coremod NotEnoughItems 1.4.5.1.jar
    2013-01-03 12:36:36 [FINEST] [ForgeModLoader] Loaded coremod NotEnoughItems 1.4.5.1.jar
    2013-01-03 12:36:36 [FINEST] [ForgeModLoader] Found a candidate coremod WR-CBE Core 1.3.2.4.jar
    2013-01-03 12:36:38 [INFO] [STDERR] Exception in thread "Thread-4" java.lang.RuntimeException: java.lang.NullPointerException
    2013-01-03 12:36:38 [INFO] [STDERR] at cpw.mods.fml.relauncher.FMLRelauncher.setupHome(FMLRelauncher.java:175)
    2013-01-03 12:36:38 [INFO] [STDERR] at cpw.mods.fml.relauncher.FMLRelauncher.relaunchApplet(FMLRelauncher.java:242)
    2013-01-03 12:36:38 [INFO] [STDERR] at cpw.mods.fml.relauncher.FMLRelauncher.appletEntry(FMLRelauncher.java:212)
    2013-01-03 12:36:38 [INFO] [STDERR] at net.minecraft.client.MinecraftApplet.init(MinecraftApplet.java:25)
    2013-01-03 12:36:38 [INFO] [STDERR] at net.minecraft.Launcher.replace(Launcher.java:143)
    2013-01-03 12:36:38 [INFO] [STDERR] at net.minecraft.Launcher$1.run(Launcher.java:87)
    2013-01-03 12:36:38 [INFO] [STDERR] Caused by: java.lang.NullPointerException
    2013-01-03 12:36:38 [INFO] [STDERR] at cpw.mods.fml.relauncher.RelaunchLibraryManager.discoverCoreMods(RelaunchLibraryManager.java:318)
    2013-01-03 12:36:38 [INFO] [STDERR] at cpw.mods.fml.relauncher.RelaunchLibraryManager.handleLaunch(RelaunchLibraryManager.java:103)
    2013-01-03 12:36:38 [INFO] [STDERR] at cpw.mods.fml.relauncher.FMLRelauncher.setupHome(FMLRelauncher.java:155)
    2013-01-03 12:36:38 [INFO] [STDERR] ... 5 more
    Posted in: Java Edition Support
  • 0

    posted a message on [DISCONTINUED] [1.5.1/1.5/1.4.7/1.4.6/1.4.5/1.4.4/1.4.3/1.3.2/1.2.5] Single Player Console (updated 26th March)
    Is anyone using this mod and Thaumcraft 3 with no problems? Just wondering.

    If not, then I'd like to establish that SP Console and Thaumcraft 3 aren't entirely compatible. The items from Thaumcraft work fine, as do the blocks, but SP Console removes the aura aspect of Thaumcraft, including the nodes.
    Do not install and use SP Console while running Thaumcraft 3.
    Posted in: Minecraft Mods
  • 0

    posted a message on Crash when respawning from Nether (Exception in server tick loop?)
    Bump again.... someone please help? This is really bugging me...
    Posted in: Java Edition Support
  • 0

    posted a message on World ID Mismatch


    The image is basically all I have to go off of. If I hit 'Alright', then I can play as normal. If I hit 'No', then the 'shutting down internal server' screen comes up, and it freezes.

    Doesn't really affect my playing, but I'm a little worried at what it actually means.
    Posted in: Java Edition Support
  • 0

    posted a message on Crash when respawning from Nether (Exception in server tick loop?)
    Just died in the Nether, hit respawn, Minecraft crashed. Relogged, same deal.

    ---- Minecraft Crash Report ----
    // Ooh. Shiny.

    Time: 14/12/12 6:57 PM
    Description: Exception in server tick loop

    java.lang.NoSuchMethodError: aaj.getRespawnDimension(Liq;)I
    at gm.a(ServerConfigurationManager.java:336)
    at iv.a(NetServerHandler.java:880)
    at cx.a(SourceFile:30)
    at cf.b(MemoryConnection.java:81)
    at iv.d(NetServerHandler.java:136)
    at iw.b(NetworkListenThread.java:57)
    at bdr.b(IntegratedServerListenThread.java:111)
    at net.minecraft.server.MinecraftServer.r(MinecraftServer.java:701)
    at net.minecraft.server.MinecraftServer.q(MinecraftServer.java:597)
    at bdo.q(IntegratedServer.java:110)
    at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:496)
    at fy.run(SourceFile:856)


    A detailed walkthrough of the error, its code path and all known details is as follows:
    ---------------------------------------------------------------------------------------

    -- System Details --
    Details:
    Minecraft Version: 1.4.5
    Operating System: Windows 7 (x86) version 6.1
    Java Version: 1.7.0_02, Oracle Corporation
    Java VM Version: Java HotSpot(TM) Client VM (mixed mode), Oracle Corporation
    Memory: 188760824 bytes (180 MB) / 505864192 bytes (482 MB) up to 1037959168 bytes (989 MB)
    JVM Flags: 1 total; -Xmx1024m
    AABB Pool Size: 3604 (201824 bytes; 0 MB) allocated, 3280 (183680 bytes; 0 MB) used
    Suspicious classes: FML and Forge are installed
    IntCache: cache: 100, tcache: 3958, allocated: 241, tallocated: 14579
    FML: MCP v7.23 FML v4.5.62.495 Minecraft Forge 6.4.2.445 Optifine OptiFine_1.4.5_HD_U_D5 26 mods loaded, 26 mods active
    mcp [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available
    FML [Forge Mod Loader] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available
    Forge [Minecraft Forge] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available
    mod_CodeChickenCore [CodeChicken Core] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available
    mod_NotEnoughItems [Not Enough Items] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available
    mod_ReiMinimap [mod_ReiMinimap] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available
    mod_Timber [Timber!] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available
    mod_SpawnerGUI [mod_SpawnerGUI] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available
    mod_AdvancedHud [mod_AdvancedHud] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available
    BuildCraft|Core [BuildCraft] (buildcraft-A-3.2.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available
    BuildCraft|Factory [BC Factory] (buildcraft-A-3.2.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available
    BuildCraft|Transport [BC Transport] (buildcraft-A-3.2.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available
    BuildCraft|Silicon [BC Silicon] (buildcraft-A-3.2.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available
    APUnofficial [Additional Pipes Unofficial] (AdditionalPipes-2.1.3u35.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available
    BuildCraft|Builders [BC Builders] (buildcraft-A-3.2.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available
    BuildCraft|Energy [BC Energy] (buildcraft-A-3.2.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available
    EE3 [Equivalent Exchange 3] (ee3-universal-pre1d.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available
    IronChest [Iron Chest] (ironchest-universal-4.4.0.194.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available
    ThermalExpansion [Thermal Expansion] (ThermalExpansion-2.1.3.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available
    ThermalExpansion|Factory [Factory] (ThermalExpansion-2.1.3.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available
    ThermalExpansion|Energy [Energy] (ThermalExpansion-2.1.3.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available
    ThermalExpansion|NEI [NEI] (ThermalExpansion-2.1.3.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available
    ThermalExpansion|Transport [Transport] (ThermalExpansion-2.1.3.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available
    toomanyplants [TooManyPlants] (TooManyPlants.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available
    WR-CBE|Core [WR-CBE Core] (WR-CBE Core 1.3.1.3.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available
    WR-CBE|Addons [WR-CBE Addons] (WR-CBE Addons 1.3.1.3.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available
    Profiler Position: N/A (disabled)
    Vec3 Pool Size: 231 (12936 bytes; 0 MB) allocated, 204 (11424 bytes; 0 MB) used
    Player Count: 1 / 8; [iq['XD_HaYDoS_XD'/254824, l='BuildCraftThermalThing', x=-103.63, y=72.00, z=-66.67]]
    Type: Integrated Server (map_client.txt)
    Is Modded: Definitely; Client brand changed to 'forge,fml'



    Looks like it can't find the home dimension for some reason...?
    Posted in: Java Edition Support
  • 0

    posted a message on | Arcadia Games | HUB 1.7.4 | Survival | Creative | Vanilla | Anti-Grief | Survival Games | Join + Play! | Forums |
    What is your Minecraft name?
    XD_HaYDoS_XD

    What is the recipe for a sign?
    Plank|Plank|Plank
    Plank|Plank|Plank
    Stick

    What do you intend to do in Arcadia Minecraft?
    Tour other builds, play survival Minecraft with other people, and occasionally make some builds. Yet to decide ultimately.

    Were you referred by anyone?
    No, but I'm gonna say ousire because of his amazing Laputa build I've been following.

    Do you agree to abide by the Rules and the Building Guidelines? (outlined on our website: arcadiagames.net)
    I do.

    Also, I don't know why everything is coloured.
    Posted in: PC Servers
  • 0

    posted a message on [Challenges] ♦Fantasy City Build♦
    Quote from BlairBros

    It might just be me, bu when I open the spoiler containing the races all it has is the human one?

    It's a problem with Internet Explorer, unfortunately. Try using a different browser like Firefox or Chrome.
    Posted in: Survival Mode
  • 0

    posted a message on [Challenges] ♦Fantasy City Build♦
    More progress on the Elven city.

    Switched to DokuCraft because I find it looks better.

    The construction on the local chapel was quickly started and finished. Furnishings are yet to be added.




    Found a huge flock of sheep. They were soon sheared and their wool turned into bedsheets for our houses.










    A pathway was added around the outside of one of the houses to allow quicker access to the deeper parts of the city.




    More interconnecting platforms for future building sites.




    Work on the Great Library is continuing smoothly. Knowledge is being noted and stored.

    Posted in: Survival Mode
  • 0

    posted a message on [Challenges] ♦Fantasy City Build♦
    Incomng message from the Elven City!


    Construction on the next few houses continues smoothly. Houses are currently small to attempt to conserve natural treespace, and because Elves as a race need few material possessions. A place to enter a trance and some basic supplies are all that is needed aside from the great outdoors.

    A librarian’s house has been added under the Great Library (yet to be completed).



    Bridges and platforms have been added to expand the city and give more room for future development.



    Another house has been started.



    EDIT:
    The house has been completed!






    The farms are in swift progress of construction. The exapnded reed farm will allow for far for recording of knowledge, and a new skywheat farm will prevent our city from starving, for a time.





    I keep changing my image hoster because they keep running into problems with my crap computer xD
    Posted in: Survival Mode
  • 0

    posted a message on [Challenges] ♦Fantasy City Build♦
    Continuing my Elven challenge...



    The Houses So Far...
    Nothing special, just that I've completed another house. Currently in progress of furnishing them with beds; the one that does have a bed is my main house.



    The Great Library
    I read a bit further, and I have to create a gigantic library eventually. So, I'm laying out the groundwork at the moment...


    Also, can you whitelist me for the server and PM me the IP? When I get my account up and running (I currently use a friend's) I'll join. Whitelist Azpreal.
    Posted in: Survival Mode
  • 0

    posted a message on [Challenges] ♦Fantasy City Build♦
    Just started doing these. They all look amazing. Cannot wait for the Merfolk challenge; love building underwater.

    Anyway, just started doing the Elven challenge. Nothing quite as fancy as the guy doing the human challenge on this page, but just a few pics as I go.

    Partway through the first stage, I've finished the shell of my first three treehouses. Rough roofs while I wait for my ability to upgrade to 1.3 and coloured slabs/stairs.

    Posted in: Survival Mode
  • 0

    posted a message on Survival texture packs!
    I've recently been using Ghost's Rustic, but I've also liked R3D.CRAFT and Smooth Realistic in the past.
    Posted in: Resource Pack Discussion
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