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    posted a message on Electrical Age [Physics! Electric circuits & More!] Beta1.11_r51
    Ok, it doesn't seem like anyone brought this up, so I'm gonna ask.

    I have a world I recently started where I have the mode on hard, but I have disabled monster spawning.

    I still haven't got around on using your machines, but...

    During the night, I found a mob called Replicator. Which looks like a different colored version of the Silvefish.

    They all dropped dusts from your mod, so I'm quite positive they come from your mod.

    How does their spawning work? Considering I have disabled monster spawning, it seems there needs to be a condition for them to spawn, like say a monster spawner. I only found 3 of them through the nights, and all 3 spawned in the wild.
    Posted in: Minecraft Mods
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    posted a message on Applied Energistics 2 - Open Source
    Quote from DarkCelestian»





    Please, tell me that's just a custom Villager skin.
    Posted in: Minecraft Mods
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    posted a message on Gear Utilities
    Ok, at first glance, the mod looks pretty self explanatory, except..not!!!

    For starters....

    Quote from ASB2 »Electis Infused Stone spawns in Electis Catching Stone. It can spawn in nodes up to level 100. It is somewhat rare.

    If you really cant find it, spawn in the Destructor, it should be an item in my creative tab. Right click it in the air without shifting to increase the destruction radius then right click on a block to destroy all blocks in a cube of that size. If you do not hold shift it will destroy a 1 deep hole. If you do hold shift it will destory a complete cube of that size specified.

    It only destorys the block that you click on so by clicking on stone your can destory everything but the ores in the world. If you dont see my ore there then report back to me.

    Huh?What?Who?Why?What?

    What?

    Are my English that bad, or yours is?

    No, I'm sorry, I don't mean to be rude, but what exactly is a Destructor?

    Why do you right click the air?

    You destroy what to do what??

    How exactly you find the ore?
    Posted in: Minecraft Mods
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    posted a message on [1.5.X/1.6.X] Teleportation Stones (Adding waypoints to survival) V1.0.0
    Quote from dmillerw»
    If there's enough of a demand for it, I'll gladly update for 1.7

    I would like it too.
    Posted in: Minecraft Mods
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    posted a message on [1.7.10] Tubes! (2.0.5) 9-Nov-2014
    Ok, trying to update Tubes from version 1.1.3, and I have encountered this problem.

    Tubes-1.6.4-2.0.1 asks for both 238 and 245 versions of forge multipart, which is impossible.

    Any solution?
    Posted in: Minecraft Mods
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    posted a message on Idfix and Idfix Minus: mods for resolving Id conflicts
    Quote from Dah_Kihng

    As I said, I don't even know where a config is, let alone how to edit it.


    Usually, they are in the .minecraft/config folder.
    Posted in: Minecraft Mods
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    posted a message on Idfix and Idfix Minus: mods for resolving Id conflicts
    For those wondering why idfix isn't working for you, let me give you my guess as to why this happens, as well as a temporary solution.

    Disclaimer: Keep in mind, I know next to jacks**t about mod programming. What you're gonna read from me is just personal experience from installing and playing with mods

    If you read AUTOMATIC MAIDEN's post, you can find similar problems.

    While idfix has been very helpful for me on resolving id issues...sadly, most of the mods are incompatible with it.

    Now, this is nothing new.

    This problem has been around ever since the days of ShaRose's ID Resolver.

    According to ShaRose's words, the reason is....well...bad programming from the side of the other modders. XD

    I will assume that it's the same case with Idfix.

    With all that being said, here's a temporary solution.

    Once a mod comes up that doesn't want to play nice with Idfix, close minecraft and open up that mod's config, along with the idfix.txt located in your .minecraft folder. See what ids idfix wanted to use. Leave them as they are, and instead change the corresponding ids so that they are the same in both configs. Here's an example with Buildcraft.


    The ids in the red rectangle is the ids Idfix wants to use. But Buildcraft is jealous. So you have to please it by giving it the same ids in the yellow rectangles, just like I did in the picture above.


    This will fix your problem temporarily, until another mod comes up that has the same freaking problem. It's such busy work. So, what do we do? Do we have to pester every modder to program their mods so that they don't freak out whenever an other mod tries to change their ids? It does look like it.

    Edit: Btw, this is for idfix, not for idfix minus. I haven't yet tried idfix minus, but I'm thinking about it.
    Posted in: Minecraft Mods
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    posted a message on ATV MOD {V 1.6} [forge] (1.7.2 / 1.6.4)
    The fuel looks like something you would expect out from an FTB modpack, with plastic instead of animal skin, and oil instead of lava.

    The recipe doesn't make sense, but I guess it's the best you could think of without involving other mods, and making it unbalanced.

    On the other hand, the recipe for the car is very easy.

    Maybe iron blocks instead of iron, with a dye in the middle(or in the sides) that will specify the color of the car.

    Other than that, I will have to wait before trying the mod, since I'm still in the process of gathering new mods.
    Posted in: Minecraft Mods
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    posted a message on (v1.4) OptiLeaves (Faster Leaves rendering, looks better than Fast graphics leaves!)
    The mod is not compatible with the latest version of forge for Minecraft 1.6.4.

    Btw, I'm shocked how poorely optimized Minecraft is.

    I have to thank you, RyanDolan123.

    Mods like yours have helped me quite a lot.

    Normally, I would tell you something along the lines "Do not rush the mod for 1.7, most people still play with mods in 1.6.4, buuuut this IS a mod that even vanilla users use, so yeah....

    Anyway, good luck with next version, keep up the good work, and thank you again.
    Posted in: Minecraft Mods
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    posted a message on Tinkers Construct
    Quote from Nezarn

    That makes vanilla netherbrick. What i want is tc netherrack brick.


    I know I'm late for this, but I checked it yesterday, and apparently the recipe doesn't exist.
    Posted in: Minecraft Mods
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    posted a message on Tinkers Construct
    Quote from Nezarn

    That makes vanilla netherbrick. What i want is tc netherrack brick.


    Hhhhmmm.....I won't be in Minecraft for a few hours.

    If you have the patience until then, unless someone else gives you the answer....
    Posted in: Minecraft Mods
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    posted a message on Tinkers Construct
    Quote from Nezarn

    How can i make netherrack brick? (nei doesnt show recipe, i tried chiseling netherrack placed in the world that didnt work either)


    Netherrack in a furnace.
    Posted in: Minecraft Mods
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    posted a message on Antique Atlas
    Quote from Hunternif

    At the moment it's possible to register custom (or default) textures for custom biomes in code. If a biome is not registered directly, Atlas will try to determine its basic type like "water" or "forest" based on Forge's BiomeDictionary. Although this will only work if the mod the biome belongs to registered the biome to BiomeDictionary. If that fails as well, it uses the default texture for unknown biomes, which is plains. It looks empty, because that's how I thought plains were depicted on maps, like empty spaces. See LotR map for example.


    Aaaahhh, that's a such a pity.

    Even though I still don't have Biomes O' Plenty on my world.

    However the map looks pretty cool.

    I hope you can fix compatibility in the future.
    Posted in: Minecraft Mods
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    posted a message on Tinkers Construct
    Quote from mDiyo



    I don't believe it!!!

    Quote from AznaktaX



    ......

    Brb, gonna build an Enderman Cooker in The End.


    You did it.

    You monster, you actually did it. XD

    You turned the smeltery into a slaughtering machine!!

    Well, let's waste no more time.

    It's time for Chef AznaktaX to come in.

    How would you like your villagers, Sir?

    With or without sauce?
    Posted in: Minecraft Mods
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    posted a message on is minecraft still scary
    Quote from GolemKing2013

    And in 2.0 furnaces now explode at random, and chickens are now hostile!!! just think about wait will happen...however i am not talking about mods, however those are fun!


    .............................wait, what?
    Posted in: Discussion
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