Quote from MichealIkruhara
I'm sure I'm not the first to say this, but most of the Mod-Makers in the community must be Flipping Tables and drop-kicking their desktops with all the updates lately. XD
Not just the mod makers!
I always run a heavy modded world with as many mods(My 1.3.2 world has 90+ mods) as possible!(it takes me several days to put all the mods together so that most conflicts and bugs are away)
Every time a new update comes out, it puts me into anxiety because I know I will have to w8 1-2 months(maybe more) before I can begin a new world!(and I say new world because keeping my world with all these mods is obviously next to impossible :P)
And I know it can't be helped!(at least, until a good official mod api comes out)
Bugs HAVE to be fixed!
Personally, I'm not optimistic at all even with this 1.4.5 pre-release!
Don't be surprised if more come!
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I have a world I recently started where I have the mode on hard, but I have disabled monster spawning.
I still haven't got around on using your machines, but...
During the night, I found a mob called Replicator. Which looks like a different colored version of the Silvefish.
They all dropped dusts from your mod, so I'm quite positive they come from your mod.
How does their spawning work? Considering I have disabled monster spawning, it seems there needs to be a condition for them to spawn, like say a monster spawner. I only found 3 of them through the nights, and all 3 spawned in the wild.
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Please, tell me that's just a custom Villager skin.
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For starters....
Huh?What?Who?Why?What?
What?
Are my English that bad, or yours is?
No, I'm sorry, I don't mean to be rude, but what exactly is a Destructor?
Why do you right click the air?
You destroy what to do what??
How exactly you find the ore?
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I would like it too.
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Tubes-1.6.4-2.0.1 asks for both 238 and 245 versions of forge multipart, which is impossible.
Any solution?
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Usually, they are in the .minecraft/config folder.
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Disclaimer: Keep in mind, I know next to jacks**t about mod programming. What you're gonna read from me is just personal experience from installing and playing with mods
If you read AUTOMATIC MAIDEN's post, you can find similar problems.
While idfix has been very helpful for me on resolving id issues...sadly, most of the mods are incompatible with it.
Now, this is nothing new.
This problem has been around ever since the days of ShaRose's ID Resolver.
According to ShaRose's words, the reason is....well...bad programming from the side of the other modders. XD
I will assume that it's the same case with Idfix.
With all that being said, here's a temporary solution.
Once a mod comes up that doesn't want to play nice with Idfix, close minecraft and open up that mod's config, along with the idfix.txt located in your .minecraft folder. See what ids idfix wanted to use. Leave them as they are, and instead change the corresponding ids so that they are the same in both configs. Here's an example with Buildcraft.
The ids in the red rectangle is the ids Idfix wants to use. But Buildcraft is jealous. So you have to please it by giving it the same ids in the yellow rectangles, just like I did in the picture above.
This will fix your problem temporarily, until another mod comes up that has the same freaking problem. It's such busy work. So, what do we do? Do we have to pester every modder to program their mods so that they don't freak out whenever an other mod tries to change their ids? It does look like it.
Edit: Btw, this is for idfix, not for idfix minus. I haven't yet tried idfix minus, but I'm thinking about it.
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The recipe doesn't make sense, but I guess it's the best you could think of without involving other mods, and making it unbalanced.
On the other hand, the recipe for the car is very easy.
Maybe iron blocks instead of iron, with a dye in the middle(or in the sides) that will specify the color of the car.
Other than that, I will have to wait before trying the mod, since I'm still in the process of gathering new mods.
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Btw, I'm shocked how poorely optimized Minecraft is.
I have to thank you, RyanDolan123.
Mods like yours have helped me quite a lot.
Normally, I would tell you something along the lines "Do not rush the mod for 1.7, most people still play with mods in 1.6.4, buuuut this IS a mod that even vanilla users use, so yeah....
Anyway, good luck with next version, keep up the good work, and thank you again.
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I know I'm late for this, but I checked it yesterday, and apparently the recipe doesn't exist.
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Hhhhmmm.....I won't be in Minecraft for a few hours.
If you have the patience until then, unless someone else gives you the answer....
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Netherrack in a furnace.
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Aaaahhh, that's a such a pity.
Even though I still don't have Biomes O' Plenty on my world.
However the map looks pretty cool.
I hope you can fix compatibility in the future.
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I don't believe it!!!
You did it.
You monster, you actually did it. XD
You turned the smeltery into a slaughtering machine!!
Well, let's waste no more time.
It's time for Chef AznaktaX to come in.
How would you like your villagers, Sir?
With or without sauce?
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.............................wait, what?