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    posted a message on [1.5.X/1.6.X] Teleportation Stones (Adding waypoints to survival) V1.0.0
    Minor bug!

    Using the Spawn Stone without having set my spawn point in a Bed, teleported me to my original spawn point, but it teleported me inside the ground where I would normally suffocate if it weren't for creative mode!
    Posted in: Minecraft Mods
  • 0

    posted a message on Engineer's Toolbox - Now with programmable sockets
    So, at my first attemp to install your worldgen mod and your defense mod, the following error showed up:

    http://pastebin.com/D5s4BFTR

    Having seen a similar error with other mods, I tried to re-install your mods, this time WITHOUT allowing the ID Resolver to change any of the ids!

    Surprise, it worked!

    In other words, your mods seem to be incompatible with the ID Resolver!

    At this point, I suggest you contact ShaRose, and he shall help you resolving this issue!

    Edit:

    Please, put an option in the configs that will allow us to disable the new dirt and stone!
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.5.1]ID Resolver (Finally updated!)
    Quote from walkerjonny

    Hi ShaRose,

    one funny thing for you:
    Using ID Resolver I added that many mods that I have only about 1830 Block IDs left and I ran into a java.lang.OutOfMemoryError: PermGen space error now...
    Well, in that case you need to increase the PermGen space by adding the following parameter to the java startup routine for MineCraft:
    -XX:MaxPermSize=256m
    That is four times the default PermGen space size.
    Just wanted to let you knw that...



    Whaaaaa......................screenshot and list of mods!XD
    Posted in: Minecraft Mods
  • 1

    posted a message on [1.4.7][forge][wip]Skyther
    Quote from viiml

    no pics no clicks


    It's a wip mod!

    What the freak are you talking about?
    Posted in: WIP Mods
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    posted a message on [Jul.08] Rei's Minimap v3.4_01
    According to Pheenixm's post, this is incompatible with Explosives+!

    He says there is a fix you can do!

    *Puts on his puppy eyes*

    Pleeeeaseee?
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.6.2]More Bows! Mod
    Quote from Akitori

    Would you mind if i made a modshow case for this mod?


    The heck?

    Since when do you need permission for a mod spotlight?
    Posted in: Minecraft Mods
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    posted a message on [1.6.4] The Necromancy Mod 1.5 - Necro API 1.2
    It's alive.......IT'S ALIVE!!!!

    IT'S AAALIIIIIVEEEEE!!!!

    (Sorry, I always wanted to do that!)


    So, the necromancer villagers are just villagers with different texture?
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.6.4] [Forge] ObsiCraft v1.2.1 by Jeaciaz [NOT just another tool mod]
    So, FINALLY, I remembered to try the mod after so many weeks!

    I still haven't got to try the machines but I can already say that the silver ingots need more uses!

    Smite isn't that hard to get, but the Silver Sword is probably the most balanced one of all the tools/swords so far!:P

    I'm........dissapointed....very much so!

    The mod has huge balance issues!

    1: The Compacts Healers and the Charms of Fast Digging are horrendously overpowered, especially the upgraded versions!

    Not only the Strong Compact Healer can heal you completely for little cost but it also adds a shield that absorbs damage!(we already said that getting blaze rods isn't as difficult as some people think)

    Using it takes way too little time!

    One click was enough to use 3-4 obsidian shards at once.....Jesus...

    The Charm of Very Fast Digging has unlimited uses.....nuff said!


    2: Getting Looting and Fortune so easily, I personally find it a bad idea!

    Silk Touch and Knockback don't really matter!


    3: I insist that the Obsidian Receiver needs to go, or else expect people to pass more than half their time with the mod on Blaze Spawners!


    4: The Sun Fury is atrocious!

    Unbreaking tools/weapons with such high power are ALWAYS a bad idea!

    It doesn't matter if it takes 1 million gazillion diamonds to craft them!


    With all that being said, I still might use the mod anyway, since there are a few things that interest me!

    But the mod needs re-balancing!

    Already half the mod goes down the trash can......which means I won't use those certain features!
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.4.7] Koadmaster's Mods [Modloader]
    Ty for updating!

    I still hope some day you can add support on your composter for other mods as well!XD
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.5.2,1.4.4-1.4.5] New Dungeons[V1.8.5][SSP][SMP][Forge]
    My world gets stuck on "Loading world Building Terrain"!
    Posted in: Minecraft Mods
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    posted a message on OptiFine HD (FPS Boost, Dynamic Lights, Shaders and much more)
    Quote from waffle911

    The whole point of not installing it manually is that Magic Launcher can help you track down those incompatibilities and bugs with the live log, and fix them with the minimum of effort. Doing it manually does not make sure there are no incompatibilities or bugs; it just makes it harder to find them.


    I don't know what you're talking about, but that's mainly because I have never used the Magic Launcher, the reason being I don't trust any third party launchers to do the job for me!

    The way I do things is:

    Install one mod and see if it works!

    Proceed on(to?at?My English suck) fixing any problems if it doesn't work, or leave it aside for later!

    Proceed to the next mod!

    It's a HUGE time consuming process but it allowed me to get rid of most of the bugs and incompatibilities during Minecraft 1.3.2!

    But, willing to give the Magic Launcher the benefit of the doubt, I'm gonna give it a test using a fresh .minecraft folder and all the mods I have installed successfully so far on my other .minecraft folder, and we'll see how ti fairs!

    But, enough with the off topic....
    Posted in: Minecraft Mods
  • 0

    posted a message on Lunatrius' mods
    Wow, I enabled it, and my fps dropped instantly to 1!

    What the freak?

    I didn't have that problem in Minecraft 1.3.2!

    Edit:

    Nevermind, it fixed itself after re-installing it!

    I don't know what the freak was that all about!

    My fps still drops to around 18 when I use it, but it's playable at least!
    Posted in: Minecraft Mods
  • 0

    posted a message on OptiFine HD (FPS Boost, Dynamic Lights, Shaders and much more)
    Quote from HiroNagasaki17

    installing mods manually don't take very long anyway.




    Yeah, just try to install like 50-100+ mods!

    We will see if it doesn't take very long!XD

    But seriously, other than that, the manual installation is the safer option, to make sure there are no incompatibilities or/and bugs!
    Posted in: Minecraft Mods
  • 0

    posted a message on [SP/LAN/MP]Dynamic Mazes 1.31 [67.000+ downloads]
    I see you added more mob spawners!

    Good, the mazes will be more challenging now!
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.6.4] [SMP] [Forge] EssentialCraft 2{v3.5.164.197b}
    There appears to be a problem with some of the textures!

    First of all,


    Any clue as to how I can fix the texture of this crystal(Edit:Apparently, it happens with all the crystals) without having to uninstall the Pig Grinder mod(Yes, the texture is from there)?

    Also,



    The texture of the detector appears in place of the trash can!



    Edit:Note to users: Be very careful with the crystals, they are very dangerous!

    When trying to find the crystal that appears in the sky, search for it in the Ocean Biome!

    He will knock you off the cloud once you hit it!


    And just as I said, weeks ago, the crystals get in the way!

    I hope you do release in the future a config option that will allow us to control the spawning, even disable it!

    For now, I will use creative mode to remove them when necessary!
    Posted in: Minecraft Mods
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