- AzDroneX
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Member for 9 years, 7 months, and 18 days
Last active Tue, Sep, 29 2015 17:41:41
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- 41 Total Posts
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yesyea posted a message on Failed to login: bad loginI was having this problem all you have to do is close minecraft and log in again worked for mePosted in: Legacy Support -
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zyxwv888 posted a message on Failed to login: bad loginResponses like this are annoying. Minecraft doesn't work, so the first thing everyone does is assume that people are pirating the game.Posted in: Legacy Support
Well, I have been having this error in my fully purchased and licensed copy of Minecraft (I have three copies I have purchased, one for me, and two for my kids). Minecraft is apparently having some bugs and errors that cause this error and I am trying to track down a resolution so my family can play Minecraft on a private server that we paid good money to be able to play.
Despite that, there seems to be a bug causing this issue that is not resolved. People wasting time focusing on those that pirate the game instead of figuring out what the problem is really waste a lot of time for those of us who have paid for the game and are trying to find solutions. -
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Kiboney posted a message on Escape Key is Not Working, so Minecraft won't saveFIX:Posted in: Legacy Support
Okay, this is weird. I reverted to the original minecraft just to see if Esc works, it did. THEN I reverted back to to my unchanged, modded version where Esc did NOT work, but after restoring it it did. Weird, probably something with the Minecraft.exe or something. Anyway, hope this works for you.
EDIT:
It seems that leaving some programs running in the background will make Minecraft unable to read Esc... For me, turning off Photoshop did the trick, and every time I ran it, Esc stopped working...
Hope that helps. - To post a comment, please login.
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No. The only thing silly here is assuming you're some kind of authority on a mod you've never tried. Feeling the need to post in a mod's thread to let everyone know you haven't played the mod is also pretty silly. This isn't something normal people do.
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The only person acting upset that they aren't being worshiped is you. He didn't seek you out and ask for special treatment from you. You're the one who chose to seek him out, make unsolicited demands of him, and then berate him for not giving you special treatment. Pretty narcissistic.
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I guess you somehow missed these parts:
Whatever FC does or doesn't do is out of your hands, as it should be. If the players could directly control the game's development, the game wouldn't be worth playing. I feel confident that whatever FC does in the future, it'll be something he decided on his own, and won't be a result of someone with less knowledge of the game than him (which is everyone) arguing with him about it.
On a side note: You should try pressing Ctrl+A to highlight everything inside the reply box before you copy it; alternatively, you can use [quote] tags, where [quote=theirNameGoesHere] specifies who you are quoting.
Lmao, beautiful. First sheep, then wolves... perhaps next time, ourselves? Steve would probably like that, though.
I want to highlight this so it's harder for potential patrons to inadvertently skim past without noticing. You deserve it man. All these releases are coming at a breakneck pace, and the content is as consistently stellar as it ever was.
To other users: On PayPal's site, I'd advise changing the option from your bank account to your credit card. Your bank account is the default payment method regardless of what settings you change on your PayPal account, but it (apparently) takes up to a week to clear (like a check), while the credit card payment is instant.
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But then you immediately proved him right with your wall of text. The fact you're suggesting "not designed for mass appeal" equates to "failure" just demonstrates how horribly flawed your logic capabilities are.
On a side note, my friend's co-op BTW server has between 10 and 20 people on at any given time, depending on the time of day. I generally play with people through LAN, but sometimes I check out his server to see what they've been up to. Not sure where you're getting your numbers to begin with.
At any rate, this is pretty simple. If you want to play a mod where all the features are optional: go play one. No one is stopping you. They are everywhere, since it's the easy/lazy way to approach game "design". That's why different games exist, so that everyone has something they like.
I'm not sure what you think "messianism" means, by the way; I guess you're probably using it to mean "thinks he is the messiah". Do you know what's *really* narcissistic? Choosing to play a game that no one asked you to play, and after you realize it's not something you *personally* like, you demand that the game be changed to suit your personal preferences. And then you throw a tantrum when it isn't. How terribly egotistical do you have to be to think every game in existence should cater to you specifically?
Go find a game you like, the way it is already, and play that. I enjoy BTW, and so do many others; we found a game we like the way it is. That's why many different kinds of games exist, because there are many different kinds of players who enjoy different things. All you have to do is, you know, play new games until you find one that's perfect for you. It's really not a hard concept.
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I would never! They're the only thing not trying to kill me (or be killed by me) in this savage land. Although, I'm sure a few of them bit the dust when I burned down the jungle, but that's a price I'm willing to pay to help alleviate the spider problem.
It always struck me as odd that one of the dyes was neither renewable nor farmable, considering basically everything else is, even important ores (via the crucible). I'm luckily not such a huge fan of the color blue that I want to use it in my decorations/sails that badly; I don't consider "blue" to be a special color worth so much more than all the other colors. I would never consider wasting lapis lazuli as dye when it has multiple functional purposes.
That's the point. Part of progression is overcoming that frustration. Large-scale infrastructure is something you never consider normally, but here it becomes a natural part of advancement; it's something you develop because you as a player want to, not because the tech tree required you to (and as a result, it makes you as a player want to reach SFS that much faster).
In the meantime, it allows you to flex your creative muscles in determining the best way to approach the problem, and it's also extremely satisfying when you've finally overcome that challenge.
As for my favorite features (I don't think I'll manage to pick just 10), they'd be:
I'd like to give Hardcore Sinkholes its own spot, as it makes spelunking quite a bit more exciting in many instances, but it can also be considered part of Hardcore Hell, and there are already so many features competing to get on this list. Hardcore Sinkholes is definitely awesome though.
My reasons for including Hardcore Bedding need no explanation, I hope; beds are one of the worst features in vMC.
Hardcore Spawning incentivises you build/explore above ground, and Hardcore Stratification does the same for underground (not to mention the fact it's making your mob traps more efficient). The fact you can't effectively mine the stone around diamonds without a diamond pickaxe was absolute genius in that regard. And you actually need to explore more than five feet into a cavern to collect enough ore, thanks to Hardcore Ore.
My appreciation for Hardcore Buckets cannot be overstated. I spent two hours yesterday making an elaborate irrigation system for a new base; a base whose location was chosen specifically because of the nearby water source. I'm always surrounding important source blocks with cobblestone/bricks to protect them, rather than mindlessly filling them in like I normally would have.
And while I absolutely love these complex aqueduct systems, I think my personal favorite project might be constructing a Nether Portal pre-diamonds (maybe because I get far fewer opportunities to enjoy it). Pools of lava large enough to make a portal this way are mostly near bedrock, and requires a bucket, so I'm typically in the iron->diamond stage by this point. This method doesn't work on the Nether side, of course. But man, there's a certain sense of accomplishment when your depth tests finally locate a suitable-sized pool of lava, and a growing sense of power/success as the portal itself starts slowly taking shape in front of you.
The rest of the features either make me want to explore, or make the exploration itself a lot more rewarding, exciting, and generally fun.
I guess the exception to that reason is the Hardcore Beacons/Chests, which needed to be on the list for the sheer amount of content they add to the game, and the especially awesome implementation of the Obsidian Beacon. SFS is a nice goal to work towards as well, and really gives you time to make your automation processes efficient while still rewarding you for doing so.
I have to say, thanks for making such a great mod. It's brought me a great many hours of enjoyment, and I would have abandoned MC long ago otherwise.
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Because you can no longer mine a hole straight down and start stockpiling iron/diamonds. Because of the stratification, it's far more efficient to explore caves, and mine exposed ores. In the case of diamonds, every other alternative is far more difficult and time-consuming. In the process of exploring, you're forced to light up more dark areas underground, which in turn makes your mob traps work better (higher probability of enemies spawning there instead of somewhere else).