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    posted a message on **FRESH MAP** A Hint of Chocolate. 1.4.5 [90% Vanilla] [/home /spawn] [24/7] [No Whitelist] [4gb server] [50slot] [Anti-Grief] [
    IGN: ayundrooo
    Time playing Minecraft: Since Alpha
    Building Group: Clan building!
    Building Style: Thematic and Dynamic city building.
    PVP: I tend to PVP with sneaky tactics.
    Yup. I understand the concept of vanilla. I promise not to rage.
    Posted in: PC Servers
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    posted a message on [DL Beta 0.7] "RPG Renaissance" Texture Pack
    Hello all sorry i sort of disappeared from the minecraft scene. I have to focus on more profiting graphic design (eg logo design) and such but I think I can get this back on track. Here's an updated terrain.
    Posted in: Resource Packs
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    posted a message on [DL Beta 0.7] "RPG Renaissance" Texture Pack
    Beta download link is up. Thank you for the support.
    Posted in: Resource Packs
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    posted a message on [DL Beta 0.7] "RPG Renaissance" Texture Pack
    I have yet to texture,

    Distinct Cloth textures
    Lapiz Lazuli
    SandStone
    All decor items
    Fire
    Custom Crack Animation
    Lava
    Iron Door
    Record Player
    Monster Spawner

    And not to be advertising or anything, but I posted a beta version on Hakaslak.com if you guys don't really want to wait. It's better to have it tested in small groups, but if you're desperate you can go download it in the art section.

    http://hakaslak.com/forums/topic/597-rp ... -download/
    Posted in: Resource Packs
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    posted a message on [DL Beta 0.7] "RPG Renaissance" Texture Pack
    Thankss :biggrin.gif:
    Posted in: Resource Packs
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    posted a message on [DL Beta 0.7] "RPG Renaissance" Texture Pack
    BUMP
    Posted in: Resource Packs
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    posted a message on [DL Beta 0.7] "RPG Renaissance" Texture Pack
    Getting closer to the finish line. Updated with new textures. I also did some of the cloth textures.
    Posted in: Resource Packs
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    posted a message on [DL Beta 0.7] "RPG Renaissance" Texture Pack
    I made significant amount of progress today, sorry for the long wait. For the colored wool im planning to make some more elegant than others.
    Posted in: Resource Packs
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    posted a message on [DL Beta 0.7] "RPG Renaissance" Texture Pack
    I was a little backlashed by the new content, but progress has been slow, but I simplified furniture, and redid diamonds redstone and edited other ores.
    Posted in: Resource Packs
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    posted a message on 1.5★★ TITΛN ★★ Griefing ✔ PVP ✔ Factions ✔ Craftbook ✔ LVL ✔
    Server = Supar Fun :biggrin.gif:
    Posted in: Minecraft Survival Servers (archive)
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    posted a message on [DL Beta 0.7] "RPG Renaissance" Texture Pack
    Don't worry all I didn't abandon it. Its just that a lot of work came up.
    Posted in: Resource Packs
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    posted a message on [DL Beta 0.7] "RPG Renaissance" Texture Pack
    Quote from Mordus »
    -snip-



    hah no problem :tongue.gif: Everything is made in pieces :tongue.gif:
    Posted in: Resource Packs
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    posted a message on [DL Beta 0.7] "RPG Renaissance" Texture Pack
    I'm glad we've resolved the issue Lilyo. Yeah i hope to fix most things during Christmas break
    Posted in: Resource Packs
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    posted a message on [DL Beta 0.7] "RPG Renaissance" Texture Pack
    Thanks Dorian! I might make different color schemes and tints at release
    Posted in: Resource Packs
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    posted a message on [DL Beta 0.7] "RPG Renaissance" Texture Pack
    Quote from Lilyo »
    How exactly did you "embrace the doku-style"? All these texture are taken directly from his pack and all you've done are a few half-assed edits. The grass on the side looks out of place, the colors are awkward and lifeless, the sand tiles really bad and looks extremely out of place against the other blocks, the wood looks ok but all you did is shift a few pixels up by a pixel, the half steps are the same, the bookcase is the same, the trees are the same, the dirt is the same, the wool is the same, the workbench edit doesn't look good and the yellow things in the corners look out of place again, torches are the same, the flowers are the same, the cobble looks slightly out of place and I think I've seen that before somewhere. If you're going to just take someone's pack and edit a few things do not give it a name and call it your pack...


    Hmm. So here is what I have absorbed from your rant which has no evidence whatsoever.
      1. I TOOK Doku's textures and edited a very low percentage of the work
      2. Colors are lifeless, Sand's bad, trees, workbench doesn't look good
      3. Trees are the same, torches are the same, flowers are the same, wool is the same
      4. Half steps are the same, dirt is the same
      5. I stole the cobble texture

    With your rank you seem like a very respected and active person on your forum, but you wrongly accuse a person of fraud without having true evidence. Frankly, your rant pisses me off. "Colors are bland, sand's bad, etc." Fine, I can take it that's proper criticism. You say that I STOLE Doku's work spending half-assed and little to no time making small edits to upload as my own content. Probably the most douche bag thing to say IMO. Please let me enlighten you as I know you can take counter-criticism. I decided to whip up my evidence to why I did not half ass this project while honestly I spent days making this, and if you don't like it fine, but to say that I stole this work is very ignorant of you. And please let me inform you that THIS WORK IS HALF - FINISHED. Of course I'm not going to take Doku's credit for the torch, flowers, bookcase, and wool if I release it. His texture was there because that's what I use for the texture map, and I don't want blank boxes for the parts I did not complete. The only texture I have closely based on Doku are the logs, but I promise I didn't just recolor any aspect of his work.



    I spend time and time again to place every single dot on every single pixel trying to be precise as possible rather than the evident action of blurring Google images. So, call my texture ugly, bland and disgusting, but you have no right to say I stole his work while I have 300 layers of PSD to prove otherwise.
    Posted in: Resource Packs
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