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    posted a message on Tinkers' Construct 2

    Yeah. I grabbed both of the latest versions half an hour ago.

    Edit2: I have a new problem.



    ---- Minecraft Crash Report ----
    // Sorry :(

    Time: 7/25/15 11:26 AM
    Description: There was a severe problem during mod loading that has caused the game to fail

    cpw.mods.fml.common.LoaderException: java.lang.NoClassDefFoundError: tconstruct/library/weaponry/AmmoWeapon
    at cpw.mods.fml.common.LoadController.transition(LoadController.java:163)
    at cpw.mods.fml.common.Loader.loadMods(Loader.java:544)
    at cpw.mods.fml.client.FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:208)
    at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:480)
    at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:878)
    at net.minecraft.client.main.Main.main(SourceFile:148)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
    at java.lang.reflect.Method.invoke(Method.java:483)
    at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
    at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
    Caused by: java.lang.NoClassDefFoundError: tconstruct/library/weaponry/AmmoWeapon
    at java.lang.Class.forName0(Native Method)
    at java.lang.Class.forName(Class.java:344)
    at cpw.mods.fml.common.ProxyInjector.inject(ProxyInjector.java:42)
    at cpw.mods.fml.common.FMLModContainer.constructMod(FMLModContainer.java:512)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
    at java.lang.reflect.Method.invoke(Method.java:483)
    at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74)
    at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47)
    at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322)
    at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304)
    at com.google.common.eventbus.EventBus.post(EventBus.java:275)
    at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:212)
    at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:190)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
    at java.lang.reflect.Method.invoke(Method.java:483)
    at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74)
    at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47)
    at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322)
    at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304)
    at com.google.common.eventbus.EventBus.post(EventBus.java:275)
    at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:119)
    at cpw.mods.fml.common.Loader.loadMods(Loader.java:513)
    ... 10 more
    Caused by: java.lang.ClassNotFoundException: tconstruct.library.weaponry.AmmoWeapon
    at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:191)
    at java.lang.ClassLoader.loadClass(ClassLoader.java:424)
    at java.lang.ClassLoader.loadClass(ClassLoader.java:357)
    ... 36 more
    Caused by: java.lang.NoClassDefFoundError: tconstruct/library/weaponry/AmmoItem
    at java.lang.ClassLoader.defineClass1(Native Method)
    at java.lang.ClassLoader.defineClass(ClassLoader.java:760)
    at java.security.SecureClassLoader.defineClass(SecureClassLoader.java:142)
    at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:182)
    ... 38 more
    Caused by: java.lang.ClassNotFoundException: tconstruct.library.weaponry.AmmoItem
    at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:101)
    at java.lang.ClassLoader.loadClass(ClassLoader.java:424)
    at java.lang.ClassLoader.loadClass(ClassLoader.java:357)
    ... 42 more


    A detailed walkthrough of the error, its code path and all known details is as follows:
    ---------------------------------------------------------------------------------------

    -- System Details --
    Details:
    Minecraft Version: 1.7.10
    Operating System: Windows 7 (amd64) version 6.1
    Java Version: 1.8.0_25, Oracle Corporation
    Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
    Memory: 177823592 bytes (169 MB) / 290009088 bytes (276 MB) up to 1060372480 bytes (1011 MB)
    JVM Flags: 6 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx1G -XX:+UseConcMarkSweepGC -XX:+CMSIncrementalMode -XX:-UseAdaptiveSizePolicy -Xmn128M
    AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
    IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
    FML: MCP v9.05 FML v7.10.99.99 Minecraft Forge 10.13.4.1448 Optifine OptiFine_1.7.10_HD_U_C1 18 mods loaded, 18 mods active
    States: 'U' = Unloaded 'L' = Loaded 'C' = Constructed 'H' = Pre-initialized 'I' = Initialized 'J' = Post-initialized 'A' = Available 'D' = Disabled 'E' = Errored
    UC mcp{9.05} [Minecraft Coder Pack] (minecraft.jar)
    UC FML{7.10.99.99} [Forge Mod Loader] (forge-1.7.10-10.13.4.1448-1.7.10.jar)
    UC Forge{10.13.4.1448} [Minecraft Forge] (forge-1.7.10-10.13.4.1448-1.7.10.jar)
    UC CustomOreGen{1.2.18} [Custom Ore Generation] (CustomOreGen-1.7.10-1.2.18.jar)
    UC HardLib{3.9.0a} [HardLib] (1.7.10-HardLib-3.9.0a.jar)
    UC HarderOres{3.9.0c} [Harder Ores] (1.7.10-HarderOres-3.9.0c.jar)
    UC eplus{3.0.2-d} [Enchanting Plus] (EnchantingPlus-1.7.10-3.0.2-d.jar)
    UC MetallurgyCore{4.0.4} [Metallurgy Core] (MetallurgyCore-1.7.10-4.0.4.18.jar)
    UC Mantle{1.7.10-0.3.2.jenkins184} [Mantle] (Mantle-1.7.10-0.3.2.jar)
    UE TConstruct{1.7.10-1.8.5.build957} [Tinkers' Construct] (TConstruct-1.7.10-1.8.5.jar)
    UC Metallurgy{4.0.6} [Metallurgy 4] (Metallurgy-1.7.10-4.0.6.80.jar)
    UE ExtraTiC{1.4.5} [ExtraTiC] (ExtraTiC-1.7.10-1.4.5.jar)
    UC farseek{1.0.8} [farseek] (Farseek-1.0.8.jar)
    UC newdawn{1710.1.0} [New Dawn] (newdawn-1710.1.0.jar)
    UC streams{0.1.4} [streams] (Streams-0.1.4.jar)
    UC TwilightForest{2.3.5} [The Twilight Forest] (twilightforest-1.7.10-2.3.5.jar)
    UC TwoGraves{1710.1.0} [Graves] (TwoGraves-1710.1.0.jar)
    UC TwoTility{1710.2.1} [TwoTility] (twotility-1710.2.1.jar)
    GL info: ' Vendor: 'ATI Technologies Inc.' Version: '4.4.13283 Compatibility Profile Context 14.501.1003.0' Renderer: 'AMD Radeon R9 200 Series'
    Mantle Environment: DO NOT REPORT THIS CRASH! Unsupported mods in environment: optifine
    TConstruct Environment: Environment healthy.

    Posted in: Minecraft Mods
  • 0

    posted a message on Tinkers' Construct 2

    My installation is asking for a version of Mantle (4.0.4) that doesn't seem to be available for download. :wacko:

    Posted in: Minecraft Mods
  • 0

    posted a message on [WIP] All Things Bright and Beautiful

    Couple more things:


    The Ender Chest, and the clay.


    Also, the opened Ender Chest.

    Posted in: WIP Resource Pack
  • 0

    posted a message on [WIP] All Things Bright and Beautiful

    One last update for today.



    Paeonia!

    Also, fancy swirly stone. I might smooth it out a bit.

    Posted in: WIP Resource Pack
  • 0

    posted a message on [WIP] All Things Bright and Beautiful

    Here's some screenshots of nature.



    Also, some of the textures I missed in the first post. (and the new double chest, and the trapped chest)

    The trapped chest is subtle; the lock is redder.

    Posted in: WIP Resource Pack
  • 0

    posted a message on Discovery: Mostly Happy
    Quote from fushega»

    I have one request: Update the download link. You've added a lot of things I think are very cool since April 19th and I very greatly want to see how they look in game (probably amazing).


    Done.

    Posted in: WIP Resource Pack
  • 0

    posted a message on [WIP] All Things Bright and Beautiful


    Completed three multitexture blocks! That's about 23 ordinary texture's worth in all of these if you include the breaking animation which I also did but didn't take a picture of for obvious reasons. Also, a clearer shot of the dirt.

    Posted in: WIP Resource Pack
  • 0

    posted a message on Hardest thing to do in single player? (Besides kill the bosses)

    I think the hardest thing to do in singleplayer is quit.

    Posted in: Discussion
  • 0

    posted a message on Minecraft Gender

    There's very little about Alex that suggests either gender; I'm positive the skin was literally designed to be as ambiguous as possible. You should have complained back in Classic, when Notch first added Steve's skin as the default.


    Also, I'm kind of sad somebody brought race into this when it's completely and utterly irrelevant.

    Posted in: Discussion
  • 0

    posted a message on Discovery: Mostly Happy

    Have the spruce door. I also improved the contrast on gravel.

    Bit of a motivation issue on this pack, unfortunately; but I did just post yet another texture pack! It's called All Things Bright and Beautiful.

    Posted in: WIP Resource Pack
  • 6

    posted a message on [WIP] All Things Bright and Beautiful


    This is the brainchild of a simple pack submission that was way too detailed to be entered, and several months of procrastination and development hell. Currently I'm running with the theme of 'detailed cartoonish', trying to cross over Dokucraft with Love and Tolerance with my own style of pixel art, which tends towards the detailed.


    Note: several of the textures in the below images are outdated or have been redone, most notably the stone and the various woods. I'd suggest looking through the thread for progressively recent textures.



    This is obviously by no means finished. I'll post textures semi-regularly unless I end up going on hiatuses. I appreciate feedback, or better, ideas, so if you've got any please leave them/it below!

    Posted in: WIP Resource Pack
  • 0

    posted a message on Village Bend- Neighborhood map

    This is really.

    Big.


    Uhm.

    I'm sorry, but the houses are mostly bland, the terrain being entirely flat is very boring, and most of the architecture is excessively blocky with little block variation and lots of unbroken flat surfaces, that ultimately contribute to being fairly ugly. If you indeed worked for several years on this, I'm kind of heartbroken because I can't find much good with it other than it appears to be massive, and better than just simple boxes.

    Posted in: Creative Mode
  • 0

    posted a message on Discovery: Mostly Happy

    It's sort of on hiatus again. I'm not terribly interested in pixel art at the moment.

    Posted in: WIP Resource Pack
  • 0

    posted a message on MrCrayfish's Furniture Mod v4.1 - The Outdoor Update! (Updated: 9/1/2017)
    Quote from Powered_Up»

    how did you get the little blocks texture to not be minuscule?


    Sorry, it was actually the LittleTiles mod. I never use Little Blocks specifically because the textures are so small.

    Posted in: Minecraft Mods
  • 0

    posted a message on Cool-colored Lighting Shaders

    Virtually every shaderpack I've found seems to tint sunlight either incredibly bright with too much bloom or rather red-yellowish, and colors any form of artificial lighting (torches, glowstone, lamps, etc.) an unbearable shade of orange. These are fine for medieval constructions, but in my experience they're not exactly realistic and they certainly aren't any good if I want to build anything modern, since the orange light contrasts heavily with modern builds in my opinion (which tend to be more blueish-white.)

    Is there a pack out there that has cool color shaders? (I.E. white sunlight, bluer artificial light?)

    Posted in: Requests / Ideas For Mods
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