There are both good and bad things about these new mechanics, more specificly and worst, there will be new hacks/mods that'll make hackers more annoying and more powerful than they already are. Not just for their opponents but also to servers as they'll need to find a way to combat any new hacks.
Also, attack speed, to me is making fighting mobs more boring and not enjoyable, same goes for PvP too, when fighting a player its just like fighting a creeper. attack > retreat > attack > repeat this sequence every 0.8 seconds :/
I feel bad for all mapmakers since balancing maps to these new mechanics will be annoying. I mean, I'm fine with potion arrows and shields (thought I still don't think we need an arrow for every potion) but attack speeds make the game more like Runescape or something where you just stare at your opponent more than fight. Take that out and I'm perfectly fine with everything else.
Also, why the hell are shovels more powerful than swords?
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Jeb said he either nerfs the apples or gold farms. since the apples are used in many PvP games, it's more logical to nerf the farms.
Sorry to those people who make gold farms but not only are they too OP but some of them bug-based and abuse the Pigmen AI. Plus, the nether roof isn't supposed to be accessible, that's why its bedrock
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WHat commands would I use? ANd the wiki didn't really help me
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Hi there, I am really liking this mod but of my mods, its the only one not updated to 1.8. Are there any plans to do that in the future or will this mod work alongside my 1.8 ones?
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SO is this mod updated to 1.8? Just curious as I'd love to have 1.8 blocks and this mod.
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Goose
Health: 12 hearts
Behaviour: Passive until provoked. Like Pigmen they will call to any other geese within a certain radius
Damage: 7-8 hearts (IRL geese hit like trucks)
Variants: Canadian Goose, Snow Goose, and American Goose
Snow Geese have black-tipped wings if the picture (2nd one) isn't clear
Tameable: Yes
How to Tame: Like ocelots, slowly approach with grass (the sheared stuff not the block) and feed until tamed
Breedable: Breed by feeding two geese grass (again, the sheared stuff and not the block)
Biomes:
Canadian Geese: All but Desert, Savannah, Mesa and Jungle
Snow Geese: Snow Biomes
American Geese: All but Desert, Savannah, Mesa, and Jungle
Spawn Rate: Slightly Uncommon
Drops: Exp, Feathers, Raw Goose
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So some of the mods I use are updated to 1.8 but some are still in 1.7. If I were to update the mods that are in 1.8 would I have an issue with the 1.7 ones?
Thanks if anyone can help me^^
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So I'm using the 1.7.10 version of this mod (because none of my other mods are updated yet) I need help getting a polar bear and I can't seem to get it to spawn in my world with a spawn egg.
I read that it appears in snowy biomes but I can't seem to get one to spawn in a Cold Tiaga biome or an Ice plains biome using the said egg. Is there a way I can get it to work?
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Just finished the map (barely) and I do have a few things I want to mention about it.
Don't click the spoiler if you haven't played the map yet.
There were many times in the map where I wanted to ragequit because I found the areas highly unbalanced and, in some cases, frustrating. If someone is meant to go through a portal then they shouldn't end up being instantly knocked into the void once they reach the other side. Light Grey and Blue wools are the best example of this since in both of them, as soon as I entered the End and Nether respectfully I was instantly knocked into the void both times.
Also, throughout the whole map, I found no netherwart (maybe I'm just an idiot and didn't look hard enough)so the only potions I could use were the ones provided, which was annoying during the blue wool since I was going against a metric butt-ton of blazes and ghasts while going upward and surrounded by fire with no fire resist at all.
Also, the Lime and Yellow wools are mixed up. Not sure if that was accidental or intended. ^^;
Aside from those setbacks the map was well made for your first and, though I wanted to stop playing at certain points from frustration, I didn't give up on it.
I think you have the potential to become an awesome map maker one day for sure~
Edit: Oh yeah, one more thing, I liked the lore behind the areas :3
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Awesome map, enjoying it so far^^
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That is awesome Mithey~ I can't wait for it to come out!
ALthough, I'm still debating on if should play it now, or wait until all the episodes are out so I can sit at my computer playing it for hours.
I have no lifeAlso, like the two guys above me, I agree that 1.9 is highly unbalanced and it'd be very hard to rebalance the older areas of TR2 once it comes out. I also don't really like the direction the combat is going and would much rather play and enjoy a map in 1.8 where I know what I'm doing than be frustrated and annoyed trying to tackle it in 1.9 with a new combat system that is complex as hell.
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So, with the new snapshot, I'm now both yes and no about the combat changes.
Potion arrows and shields are awesome (though I don't think they need an arrow for every potion)
Attack speeds and the cooldown...not so much.
Yes, I'm aware that things will change by the full release (kinda like with the minecarts derailing thing was removed before 1.8 I think it was)
I'm fine with change, but with what was just revealed, I'm kinda iffy about it as I think it'll be confusing for not just PvPers, but for us survival players as well.
My main concern is that new hacks/mods will come out, which could end up making hackers more powerful and annoying for not only their opponents, but for servers to combat.
And, since people seem to be too dense and not thinking about the repercussions in comparison to the features, here are some other major points I found that are both good and bad (revolving around the latest snapshot):
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The Cannons stopped working after 1.8.1 (which is the version the map should be played in) so you can either just downgrade to that or just fly to each island via creative and switch back to survival once you get there.
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Hi there, I'm really enjoying this mod but I'm having issues trying to get the Exterior Slope to face the way I want it (the slope part keeps facing northeast when I want it to face southwest). Is there a way to get it to do what I want? I know it's possible because I've made it face southwest before.
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If you are referring to TR2, only the first episode is out right now.
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Never played WoW but, knowing you, that dungeon is going to be awesome!
I might wait for the full release of TR2 though as I'd like to sit at my computer for hours straight playing it. Kind of a nasty habit I have when it comes to games but it's a hard one to break XD