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    posted a message on [1.9 is out!] Get ready for 1.9! [Updates and Information from Mojang AB!]

    Jeb said he either nerfs the apples or gold farms. since the apples are used in many PvP games, it's more logical to nerf the farms.


    Sorry to those people who make gold farms but not only are they too OP but some of them bug-based and abuse the Pigmen AI. Plus, the nether roof isn't supposed to be accessible, that's why its bedrock -_-

    Posted in: Recent Updates and Snapshots
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    posted a message on Mo' Creatures - v12.0.0 for Minecraft 1.12.1!! Now Opensource!!
    Quote from Shagarath»

    Only thing i can think of is trying more or use commands. try and check out the wiki


    WHat commands would I use? ANd the wiki didn't really help me
    Posted in: Minecraft Mods
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    posted a message on PaleoCraft -- Realistic Dinosaurs in Minecraft!

    Hi there, I am really liking this mod but of my mods, its the only one not updated to 1.8. Are there any plans to do that in the future or will this mod work alongside my 1.8 ones?

    Posted in: Minecraft Mods
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    posted a message on Carpenter's Blocks

    SO is this mod updated to 1.8? Just curious as I'd love to have 1.8 blocks and this mod.

    Posted in: Minecraft Mods
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    posted a message on Official Unofficial DrZhark's Mo' Creatures Mob Suggestions v2.0

    Goose


    Health: 12 hearts

    Behaviour: Passive until provoked. Like Pigmen they will call to any other geese within a certain radius

    Damage: 7-8 hearts (IRL geese hit like trucks)

    Variants: Canadian Goose, Snow Goose, and American Goose


    Snow Geese have black-tipped wings if the picture (2nd one) isn't clear


    Tameable: Yes

    How to Tame: Like ocelots, slowly approach with grass (the sheared stuff not the block) and feed until tamed

    Breedable: Breed by feeding two geese grass (again, the sheared stuff and not the block)

    Biomes:

    Canadian Geese: All but Desert, Savannah, Mesa and Jungle

    Snow Geese: Snow Biomes

    American Geese: All but Desert, Savannah, Mesa, and Jungle

    Spawn Rate: Slightly Uncommon

    Drops: Exp, Feathers, Raw Goose

    Posted in: Mods Discussion
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    posted a message on Mod version help

    So some of the mods I use are updated to 1.8 but some are still in 1.7. If I were to update the mods that are in 1.8 would I have an issue with the 1.7 ones?


    Thanks if anyone can help me^^

    Posted in: Mods Discussion
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    posted a message on Mo' Creatures - v12.0.0 for Minecraft 1.12.1!! Now Opensource!!

    So I'm using the 1.7.10 version of this mod (because none of my other mods are updated yet) I need help getting a polar bear and I can't seem to get it to spawn in my world with a spawn egg.


    I read that it appears in snowy biomes but I can't seem to get one to spawn in a Cold Tiaga biome or an Ice plains biome using the said egg. Is there a way I can get it to work?

    Posted in: Minecraft Mods
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    posted a message on A Shattered Realm - 16 Thematically Diverse Areas - Justified by lore supplemented by NPC encounters

    Just finished the map (barely) and I do have a few things I want to mention about it.


    Don't click the spoiler if you haven't played the map yet.



    There were many times in the map where I wanted to ragequit because I found the areas highly unbalanced and, in some cases, frustrating. If someone is meant to go through a portal then they shouldn't end up being instantly knocked into the void once they reach the other side. Light Grey and Blue wools are the best example of this since in both of them, as soon as I entered the End and Nether respectfully I was instantly knocked into the void both times.


    Also, throughout the whole map, I found no netherwart (maybe I'm just an idiot and didn't look hard enough)so the only potions I could use were the ones provided, which was annoying during the blue wool since I was going against a metric butt-ton of blazes and ghasts while going upward and surrounded by fire with no fire resist at all.


    Also, the Lime and Yellow wools are mixed up. Not sure if that was accidental or intended. ^^;


    Aside from those setbacks the map was well made for your first and, though I wanted to stop playing at certain points from frustration, I didn't give up on it.


    I think you have the potential to become an awesome map maker one day for sure~


    Edit: Oh yeah, one more thing, I liked the lore behind the areas :3

    Posted in: Maps
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    posted a message on A Shattered Realm - 16 Thematically Diverse Areas - Justified by lore supplemented by NPC encounters

    Awesome map, enjoying it so far^^

    Posted in: Maps
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    posted a message on [Collection] Mithey's Maps ~ Terra Restore and More!

    That is awesome Mithey~ I can't wait for it to come out!

    ALthough, I'm still debating on if should play it now, or wait until all the episodes are out so I can sit at my computer playing it for hours.
    I have no life

    Also, like the two guys above me, I agree that 1.9 is highly unbalanced and it'd be very hard to rebalance the older areas of TR2 once it comes out. I also don't really like the direction the combat is going and would much rather play and enjoy a map in 1.8 where I know what I'm doing than be frustrated and annoyed trying to tackle it in 1.9 with a new combat system that is complex as hell.

    Posted in: Maps
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    posted a message on [1.9 is out!] Get ready for 1.9! [Updates and Information from Mojang AB!]

    So, with the new snapshot, I'm now both yes and no about the combat changes.


    Potion arrows and shields are awesome (though I don't think they need an arrow for every potion)

    Attack speeds and the cooldown...not so much.


    Yes, I'm aware that things will change by the full release (kinda like with the minecarts derailing thing was removed before 1.8 I think it was)


    I'm fine with change, but with what was just revealed, I'm kinda iffy about it as I think it'll be confusing for not just PvPers, but for us survival players as well.


    My main concern is that new hacks/mods will come out, which could end up making hackers more powerful and annoying for not only their opponents, but for servers to combat.


    And, since people seem to be too dense and not thinking about the repercussions in comparison to the features, here are some other major points I found that are both good and bad (revolving around the latest snapshot):



    • It slows down a major portion of PvE and PvP but that being a good or bad thing is up to opinion
    • As cool as the swipe thing goes, I'm finding combat against enemies (like monsters) more boring and less enjoyable
    • Why the hell are shovels stronger than swords
    • With the attack speeds, taking out things like spawners will be a lot harder. (unless the attack speed is void when using it against a block)
    • You have to wait 0.8 seconds between each hit to do full damage with each swing. Which isn't worth it
    • Makes the combat look and act more gimmicky. It takes roughly 0.33 seconds to do a swing, then you are just sitting there staring at your enemy or repositioning for another 0.47 seconds, and repeating. It reminds me of games like Runscape where you just stare at your opponent most of the time.
    • Adds a potential new tactic to the gameplay: attack -> block with shield (some other things work too like splash potions) -> repeat every 0.8 seconds. Probbaly still spam clicking to some though.
    • Makes swords have less damage per second. Since before you could only hit an enemy every 0.5 seconds with perfect timing now, since you have to wait 0.8 seconds to do full damage it is a 60% melee damage nerf. And probably more easy to mess up timings with the new system, etc.
    • Makes swords have similar damage per second as bows, especially with the new arrows and nerfed strength. This makes using your bow over and over even more desirable, and probably more powerful.
    • You can still chain hit enemies, although for less damage.
    • Makes it a lot easier and gives you more time to run in pvp melee combat, potentially allowing fights to drag out for a lot longer if the person running can regen a bunch.
    • If you are on a server and you're lagging then the whole attack speed aspect will make the lag's effect on you even worse
    • Combat is now like fighting a creeper - hit, run, hit, run, repeat every second until the monster is dead. The other alternatives to this is essentially hit and stand still or hit and block with shield.
    • Adds to the complexity of combat in the form of timing things and using items and such when your weapon is effectively on cooldown. But can also remove some complexity..
    • Makes it so you have to tunnel vision your cooldown on your swings which could effectively make people pay less attention as to what is even happening in the game.
    • The new combat could get highly repetitive quite quickly as you are constantly alternating between attacking and waiting, after doing this for a hour or so a quite large portion of people will definitely feel burnt out and want to do something else.
    • Makes the combat more similar to what you would find in a MMORPG.

    Posted in: Recent Updates and Snapshots
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    posted a message on [Collection] Mithey's Maps ~ Terra Restore and More!
    Quote from Gaporigo»

    Great map dude but i have a little problem, i can not get into the "Cloudsville" area, i click the button, go into the cannon, the TNT blows up and nothing happens... i tried jumping, staying completely still, standing in a fence in the middle of the cannon, but i can not get it to work, how can i fix this??? Thanks :D


    The Cannons stopped working after 1.8.1 (which is the version the map should be played in) so you can either just downgrade to that or just fly to each island via creative and switch back to survival once you get there. ;)

    Posted in: Maps
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    posted a message on Carpenter's Blocks

    Hi there, I'm really enjoying this mod but I'm having issues trying to get the Exterior Slope to face the way I want it (the slope part keeps facing northeast when I want it to face southwest). Is there a way to get it to do what I want? I know it's possible because I've made it face southwest before.

    Posted in: Minecraft Mods
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    posted a message on [Collection] Mithey's Maps ~ Terra Restore and More!
    Quote from nighthowl0325»

    Hey Mithey, I can't figure out how to continue from the last episdode. help.


    If you are referring to TR2, only the first episode is out right now.

    Posted in: Maps
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    posted a message on [Collection] Mithey's Maps ~ Terra Restore and More!
    Quote from Mithey»

    The last area is now complete outside of the boss fight! ^^ You will notice this last dungeon to be something quite special compared to the other areas so far and it's almost on level with a dungeon that you would find in a game like World of Warcraft or something. This area is a little bit shorter than the other two but the redstone is pretty darn cool in it. Definitely loving how well these dungeons are progressing in design and such. I might do up another teaser video there soon.


    At any rate, all that I have left to do for this episode is do up the boss fight, finish off updating the overworld some more, add in the terra restorations in the monument area, test the whole map, and fix any issues that come up in testing and then the map should be ready for another episode release. ^^


    Never played WoW but, knowing you, that dungeon is going to be awesome!


    I might wait for the full release of TR2 though as I'd like to sit at my computer for hours straight playing it. Kind of a nasty habit I have when it comes to games but it's a hard one to break XD

    Posted in: Maps
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