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Jul 25, 2010Ive never seen it happen any other time then when you get a corrupted world(ie, it might vanish from your save list after a crash etc), but the old chunk data is still there, and if you start a new world in that slot, itll generate a new random seed(and thus a new world generator), but for the old chunk data itll simply use that, causing the above to happenPosted in: Alpha - Survival Single Player
Jul 25, 2010Posted in: Minecraft ToolsQuote from Snateraar »Uh, I'm using Windows 7(64 bits) and I can click buttons, change layers and dimensions, select parts, but can't place them. Any idea why?
Using the right mouse button? If you are, then no idea, im using the same OS as you and it works fine
Jul 25, 2010Speaking of spiders, I haven't seen this mentioned anywhere, but I took this screenshot thinking the spider looked much smaller then they used to, but I blew it off thinking I might be imagining it after looking at a few other screenshots, but a friend backed it up saying that it was smaller.....Posted in: Alpha - Survival Single Player
Jul 25, 2010Posted in: Alpha - Survival Single PlayerQuote from Wastedfate »
Oh yeah, creepers, spiders, and blobs, and if im not mistaken zombies, don't care about the daytime. However skeletons catch on fire and run around.
Zombies catch fire too.
And yeah ive walked right up to a spider during the day and it turned and looked at me, then started walking away, the moment I hit it though it went psycho again.
Remember though, spiders react to light level, as has already been mentioned, in caves it is not light enough so spiders are aggressive(torch light isn't enough), and under decent shade on the surface they turn aggressive.
Also, not 100% sure but if you get within their "go nuts" range, even from within your house or inside a cave(with them on the surface), they will stay that way even when its daytime, dont quote me on that though
Jul 24, 2010Posted in: Alpha - Survival Single PlayerQuote from turinpt »This has probably been done before, but here's my take on a binary number display:
binary number display has been done...however, the door system you use is damn clever, I love it!
Jul 24, 2010Posted in: Alpha - Survival Single Player
The main reason is because in the first one the powder is not pointing at the door, it follows its current direction only.
Also, since I am into practical usage, I did up a multi-level version of the AND lock, which hides the redstone powder below the ground level(Layer 3 is the ground level, which ive filled with the yellow blocks to show this)
Jul 24, 2010Since I went to the effort(not much but still...), even though Sven beat me to it:Posted in: Alpha - Survival Single Player
Left is NAND, right is AND, both are suitable for what you want, just note the rotation of the door for the NAND, by making it closed while the door has power, instead of open, you cant just place a torch down to open it from the outside....but yeah it probably will never make any difference
Jul 24, 2010Posted in: Alpha - Survival Single PlayerQuote from Urchin »Quote from Armored Cow »Stuff
if you wanted to change that, just remove the NOT gate at the end of it, or add another one.
Or you can position the door so its closed when its recieving power(in the simulator, press the middle mouse button/scroll wheel on the door to rotate it), then when you cut power to it by pressing the button, itll open
Edit: oh wait, then when the switch is off the door will stay open... *tries stuff*
Jul 24, 2010Ive never used NBTEdit, and I don't intend to, I have used INVEdit however, but only for "special projects", and I never edit legit worlds, so 95% of the time I am playing legit....updates have me constantly restarting legit worlds thoughPosted in: Alpha - Survival Single Player
Jul 24, 2010Posted in: Alpha - Survival Single PlayerQuote from Emolk »i found out how to do it, but can i ask another question?
How do i get more than 15 blocks powered so that i can sense a mob from the bottom of the thing?
That is quite simple :smile.gif:
Just add 2 blocks with torches on the redstone path
Edit: Ah ninjad, though I never thought of that, much more compact version, I will leave my version though, as you can have 15 blocks of red powder between each
Just as long as you have an even amount of them, they essentially flip the signal, so 1 of them will reverse the signal, another will reverse it back, but by simply having 15 redstone between each one, in the example I gave, you can have 15 between the pressurepad and the first, between the 2, and at the end, which gives you 49 blocks inbetween.....
Of course, doesn't matter if you're within 30 blocks of the pads you want to connect(and you can just use what sonic posted), just thought I would explain it
Jul 24, 2010The main thing to think about with redstone and any of the devices, is they radiate parallel to the block they are directly attached to, just to give a visual guidePosted in: Alpha - Survival Single Player
= blocks not powered
= the block a button/pressure pad/lever is attached to
Topdown AND Side views
What you have is this
= pressure pad
= redstone on the block
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