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    posted a message on Animal Retaliation
    Quote from pulsusego »
    @redragger: that was AMAZINGLY FREAKISHLY PERFECTLY hilarious. thank you.

    i have my wires 'protected' by a wooden door, separating the base from the 'utility room'. in the room my wires are protected by a pipe, going to where they need to go. unfortunateley, utility cave pigs seem to be spawning alot, and investigating my pipes.... i lost every single wire because i never noticed till i tried to activate an appearently useless lever... that day i vowed my revenge on all of piggy kind, DIE PIGGY DIE!!!



    Thats funny, cause when I was building this:



    I did not have a wall up at first, and whenever a pig or sheep got too close, I would drop what I was doing, rush over, and cut them into pieces with my sword, I ended up with a full inventory of pork and had to start throwing them away randomly before I decided to build the wall
    Posted in: Alpha - Survival Single Player
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    posted a message on Animal Retaliation
    So I guess notch decided to give you home delivered pork
    Posted in: Alpha - Survival Single Player
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    posted a message on name the new red ore, VOTE VOTE VOTE
    +1 for Red

    And I punch wool off sheep before breakfast
    Posted in: Alpha - Survival Single Player
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    posted a message on New logic system is WAY too confusing.
    Quote from MC Fanatic »
    Actually, I spent two hours experimenting on peaceful. I've got it completely worked out. Btw, they can't travel more than 15 blocks.

    Correct, though you can introduce a double NOT gate to extend the range, its what I used in my 4 lever combination lock design

    :brick: being the red stuff
    :tnt: being the power rod
    :soil: being any block

    :brick: :brick: :brick: :brick: :soil: :tnt: :soil: :tnt: :brick: :brick: :brick: :brick:

    lets you make a trail as long as you want :mrgreen:

    Edit: Beaten, again! D: by the same person too.... :laugh.gif:
    Posted in: Alpha - Survival Single Player
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    posted a message on New mineral name
    1.21 jiggawatts
    Posted in: Alpha - Survival Single Player
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    posted a message on New logic system is WAY too confusing.
    Something like this?



    Edit: Dang, was beaten :tongue.gif:
    Posted in: Alpha - Survival Single Player
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    posted a message on Animal Retaliation
    The worst thing is now that we have fragile wires on complex machines....the pigs and sheep get in amongst it and disrupt our ciruits D:
    Posted in: Alpha - Survival Single Player
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    posted a message on "red stuff" logic gates
    Quote from Demki »
    I simply used the XOR design from Atomizer's chart, and added a loop.
    I still want the RGB values of Atomizer's chart.

    You mean the colours I chose?

    Switch = 0, 0, 0
    Wire = 88, 11, 12
    Any block = 115, 115, 115
    LED/new torch = 246, 32, 33

    For the actual gates, pretty much just chose colours at random, but:

    NOT = 134, 145, 26
    AND = 0, 175, 23
    OR = 60, 0, 191
    XOR = 196, 0, 180
    NXOR(XNOR?) = 0, 252, 255

    Was mostly for my own reference, but couldnt really show off the 4 lever layout without the keycode
    Posted in: Alpha - Survival Single Player
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    posted a message on "red stuff" logic gates
    Quote from Ryuu »
    your vault access thing gives me an idea, using levers as 0 or 1, you could effectively make a combination lock to unlock areas, i.e. if you had 4 levers to alter to get the door to open you would have 4^2 = 16 combinations possible,

    Damn, was hoping to post this before someone else even suggested the idea, I wasted too much time trying to record a video tutorial :tongue.gif:

    And sorry I am not going to use the fancy minecraft emotes, as I already have a basic pixel table done up :tongue.gif:

    You can ignore most of this one and just look at the keycodes in the lower left:


    And then you can see what this design is:


    The top 2 levers go through an AND gate, and enter a "one-sided" XOR gate through the connected side, and the bottom 2 levers go through an OR gate, causing the door to be locked if any of the OR levers are on, and only open if only the AND gated switches are on and no others, and can be expanded on for more levers/traps

    First layout overview ingame:


    And the slightly refined version
    Locked:


    Unlocked with the asthetic blocks removed:


    Look forward to seeing what else can be done! :iapprove:
    Posted in: Alpha - Survival Single Player
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