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    posted a message on "Update Aquatic" (Now 1.13): All Information We Have So Far

    Quote from Wolftopia >>

    “So you don't think there should be new structures either? If you are playing on a limited sized world, you may not have room for new structures to generate.

    You can't withhold features from the game to satisfy your niche issue. Plus, giving Elder Guardians a unique drop would give more purpose to conquering the Ocean Monuments.”

    Six on one hand, half a dozen on the other. You’re right, it’s a no-win situation.

    But it it would be incredibly out of place to have an uncraftable weapon. I do understand the need for unique drops, but don’t think the answer is a weapon that’s more rare than sponges in-game. The enchantments are what makes the excitement about the trident so palpable, not the trident itself. The trident will most likely be - on its own - akin to a sword in damage, just with the added perk of being useable underwater. It’s the * enchantments * that allow a player to have it boomerang and whatever else it will be doing.

    The enchantment books for them being a rare drop or hidden-room advance is both more likely and more reasonable.

    Posted in: Recent Updates and Snapshots
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    posted a message on "Update Aquatic" (Now 1.13): All Information We Have So Far

    The idea of the trident being dropped by Elder Guardians is a terrible one. Great for single player worlds, or servers with lots of space, but I play on a limited-border (50k) server world That opened 5 years ago. All the Elder Guardians are dead and all the monuments raided or turned into guardian farms.a second world was opened recently but again, limited world at 50k AND suffering from Mob Head Mania - doubly since Elder Guardians are at 1% rate.


    I’m fine with it being /crafted/ with a rare drop from Guardians, but that’s the only thing that doesn’t completely screw over these kinds of server worlds.

    Posted in: Recent Updates and Snapshots
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    posted a message on AutoFish Forge Mod for Minecraft 1.15 / 1.14 / 1.13 / 1.12 / 1.11 / 1.10 / 1.9 / 1.8

    Hey! I wanted to say that I love this mod a bunch and it's been super handy since I only started playing modded Minecraft recently.


    However I seem to be having a problem: I have the latest Forge downloaded, and I'm playing MC 1.12. I set the configuration for this mod to switch to the next fishing rod in the hotbar (set it to 'true'), but it has never actually done that. If the rod breaks, it just breaks, with no switch over. I have to manually change rods.

    Posted in: Minecraft Mods
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