Yeah I asked them if they are breaking our rules. :wink.gif:
They said "no" of course.
However, as far as I can remember we got 2 players who stopped the creation of corrupted files after a small conversation with the serverstaff. (something like "stop killing our server with clientmods or ban")
Hi there guys,
After 3 a few months of minecraft hosting, I encountered many weird things with minecraft. Now I got a question for one of those.
Is it possible that someone can crash the server by using a clientmodification?
We got 3-5 players who frequently crash the server on logging in. We delete the inventory file and everything works fine for a while. A few days later, the file is corrupted again.
And it's always the same people with corrupted files.
Actually we ask us, if we should ban those players just off the bat. (We don't allow clientmods except texture packs anyway).
Perhaps it's something like a client who creates an invalid item and sends it to the server. The server saves the inventoryfile and if he loads that file again everything goes down.
Any ideas and/or experience with this?
If really the clientmods(and nothing else) causes the problem, I would go on and ban those people but if there are other reasons for corrupted files... In this case banning would be the wrong decision on my opinion.
I'm getting an error with the latest version when I try to post signs. Not only have all the existing signs been blanked, but any attempt to place a new one causes the server to crash, returning:
java.lang.RuntimeException: class jm is missing a mapping! This is a bug!
Confirmed. Placing signs crashes the server but next time provide the whole message...
2010-12-01 12:44:50 [SEVERE] Unexpected exception
java.lang.RuntimeException: class jm is missing a mapping! This is a bug!
at ay.b(ay.java:31)
at jm.b(SourceFile:10)
at jg.<init>(SourceFile:27)
at aj.a(SourceFile:108)
at ig.a(SourceFile:153)
at gq.b(gq.java:166)
at net.minecraft.server.MinecraftServer.h(SourceFile:270)
at net.minecraft.server.MinecraftServer.run(SourceFile:210)
at bx.run(SourceFile:484)
Quote from Omegaclawe »
Another issue, which I'm not sure if it's yours or SimpleServer's, is that commands for SimpleServer based mods are not recognized. I try "/warp home" and the server spews the same thing as if I tried "/cheesesandwitch" or some other nonsense command. I'm also informing the simpleserver people, in case they're the ones that broke it.
Writing something in the chat results in '<0>: message'
Doesn't matter if a player or admin tries to chat. The playername ist always 0.
Same on the console: '[INFO] <0> message'
Placing a block on snow doesn't call onPlayerPlaceBlock()...
Perhaps you fixed that alrdy with 2.3 (We're still hanging on 2.2). Or it's our fault.
Can you confirm this bug?
Greetings
Ataman
(You coordinate system is still fooling me sometimes). :wink.gif:
We made a poll first. only 25% doesn't want a mapreset on our server... So it's 75% "Yes" and we'll change. However, after the reset our map gets uploaded to our webserver, making it possible for everybody to do what they want with the map.
Also weird is our playercount... We started the poll one day after the Halloween-Update-News... The playercount went down immediately but now, 20 days later, it is at it's peak again.
Moving the spawnpoint can't be the solution... Our map is already 250 MB huge. That's a pain with all the backups.
SimpleServers auto-recognition of usernames is actually a bit of a problem.
We got 2 users while one of them got a name and the other just an addition. Writing a command like !warpmeto ShortVersion results in a warp to the LongVersion...
Another well... Featurerequest.
Actually everything with access to !give has the ability to crash the server. Because giving 30'000 blocks WILL crash the Server. A moderator crashed the server because he wanted 3000 glass, but somehow he misstyped it...
What about a little limit?
Ataman
PS: For the IP's on Linux: Use screen, activate the log. That's what we do till SpiegalPwns adds another way for it.
However, are you sure the vertical axis is meant to be Y?
Last time I made something in CAD the vertical axis was Z...
(At the moment, if you jump down a tower it changes Y instead of Z).
I think keeping guests out of chests is more important than them being able to read signs. You can always set the !motd and !rules for info for guests. You can have a bunch of signs worth of text with those two commands.
Out of my experience I can tell ya, only 5% of all players reads the motd. Not even 1% the rules...
Perhaps more players would read the motd with coloring? (But I think it won't go over 20%...)
PS @SpiegalPwns: You got a donation for the great work. :smile.gif:
Actually there's a small bug. People with guestrank (-1) can't read signs. That's a little bit of a problem because we got some sort of sign-maze which is completly useless because guests can't read them...
Also: Since RC6 our servers stops randomly... Any clue what it could be? (The logfile only says: Stopping Server... Saving Chunks...).
Another thing: The changelog says nothing about the group-problem I mentioned last time. Did you just forgot to add it to the changelog or do we have to wait for the next release? :smile.gif:
0
They said "no" of course.
However, as far as I can remember we got 2 players who stopped the creation of corrupted files after a small conversation with the serverstaff. (something like "stop killing our server with clientmods or ban")
0
After 3 a few months of minecraft hosting, I encountered many weird things with minecraft. Now I got a question for one of those.
Is it possible that someone can crash the server by using a clientmodification?
We got 3-5 players who frequently crash the server on logging in. We delete the inventory file and everything works fine for a while. A few days later, the file is corrupted again.
And it's always the same people with corrupted files.
Actually we ask us, if we should ban those players just off the bat. (We don't allow clientmods except texture packs anyway).
Perhaps it's something like a client who creates an invalid item and sends it to the server. The server saves the inventoryfile and if he loads that file again everything goes down.
Any ideas and/or experience with this?
If really the clientmods(and nothing else) causes the problem, I would go on and ban those people but if there are other reasons for corrupted files... In this case banning would be the wrong decision on my opinion.
Ataman
0
Confirmed. Placing signs crashes the server but next time provide the whole message...
Our mods are working fine with commands so...
0
Doesn't matter if a player or admin tries to chat. The playername ist always 0.
Same on the console: '[INFO] <0> message'
Greetings
Ataman
0
0
0
Results now in "End of Stream"...
0
Ahh the mods are working fine, it's just my brain who tries to use Z as vertical axis... (Our whole CAD system at works runs that way^^).
Good to know the snowbug will be fixed. :smile.gif:
0
Perhaps you fixed that alrdy with 2.3 (We're still hanging on 2.2). Or it's our fault.
Can you confirm this bug?
Greetings
Ataman
(You coordinate system is still fooling me sometimes). :wink.gif:
0
Also weird is our playercount... We started the poll one day after the Halloween-Update-News... The playercount went down immediately but now, 20 days later, it is at it's peak again.
Moving the spawnpoint can't be the solution... Our map is already 250 MB huge. That's a pain with all the backups.
0
SimpleServers auto-recognition of usernames is actually a bit of a problem.
We got 2 users while one of them got a name and the other just an addition. Writing a command like !warpmeto ShortVersion results in a warp to the LongVersion...
Don't forget my last post. :wink.gif:
Greetings
0
Another well... Featurerequest.
Actually everything with access to !give has the ability to crash the server. Because giving 30'000 blocks WILL crash the Server. A moderator crashed the server because he wanted 3000 glass, but somehow he misstyped it...
What about a little limit?
Ataman
PS: For the IP's on Linux: Use screen, activate the log. That's what we do till SpiegalPwns adds another way for it.
0
However, are you sure the vertical axis is meant to be Y?
Last time I made something in CAD the vertical axis was Z...
(At the moment, if you jump down a tower it changes Y instead of Z).
0
Out of my experience I can tell ya, only 5% of all players reads the motd. Not even 1% the rules...
Perhaps more players would read the motd with coloring? (But I think it won't go over 20%...)
PS @SpiegalPwns: You got a donation for the great work. :smile.gif:
0
Actually there's a small bug. People with guestrank (-1) can't read signs. That's a little bit of a problem because we got some sort of sign-maze which is completly useless because guests can't read them...
Also: Since RC6 our servers stops randomly... Any clue what it could be? (The logfile only says: Stopping Server... Saving Chunks...).
Another thing: The changelog says nothing about the group-problem I mentioned last time. Did you just forgot to add it to the changelog or do we have to wait for the next release? :smile.gif:
Greetings
Ataman