• 0

    posted a message on ArcanaCraft ~ Magocracy ~
    Quote from Timelife»
    Speaking of suggesting mods,.

    Not going to waste the admins' time suggesting mods (though I will add a 'I second that!' to MineandBlade and CustomNPCs, mostly I'd jsut like to see the server resources "fixed" I literally had to walk like 2-4KM from spawn to find cows and twice that to find a magic forest with silverwood --- and still found no magic beans (which would drive some less responcible players to start destroying nodes for ethereal essance........) Otherwise, I'm quite happy with the server ^_^
    Posted in: PC Servers
  • 0

    posted a message on ArcanaCraft ~ Magocracy ~
    Quote from Malexion »
    Technic link on the main page, at least it should be there.

    *derp* sorry, never used technic, though it was a server-control like bukkit >.< Thanks for the info!
    Posted in: PC Servers
  • 0

    posted a message on ArcanaCraft ~ Magocracy ~
    Looked at the site, interested in joining (been searching for a good Forge+Magic server for ages), but was wondering if there was a link to the modpack (instead of having to download each mod separately)...?

    And yes, I saw a server-reset is immanent, but I figure most of it will be the same so I'm still interested in getting on and looking around, just not planning any kind of major building till the reset.
    Posted in: PC Servers
  • 0

    posted a message on Better Records - Download songs from the internet!
    Quote from UnholyKitsune »
    Do OPs on your server have /give permission? If so, you could use MineTweaker to remove the recipe for blank records, thus preventing them from being freely crafted. If OPs on your server cannot use /give, then I am out of ideas.

    Distributing records is not a problem. I have CustomNPCs installed and already made a Record Store :D





    Quote from Stumblinbear»

    Hmmm, you could disallow the disk itself for people without a certain permission? It should be possible without me changing anything.

    That's the kinda thing I was thinking around if there wasn't an easy config option or such. except I was thinking more of disallowing the creation of the etching block, that way players could easily make any disk into a "blank" and sell it back to the record store if they didnt want it.
    Posted in: Minecraft Mods
  • 0

    posted a message on Zelda Sword Skills: 1.8.9 v3.4 and 1.7.10 v2.5.1 (03/08/2017)
    Quote from coolAlias»

    I'm not sure if 1.8 will permanently remove IDs even in the background - I hope they don't plan on converting everything to Strings, though I suspect that's the plan. Integers are just so much more efficient...

    The snapshot videos show all IDs being removed, even IDs like 137 (command block) that dont show up in creative mode, you end up using strings now "minecraft:command_block" instead, likewise mod items would be (for example) "ZeldaSwordSkills:TrueMasterSword" or "ZeldaSwordSkills:True_Master_Sword" (not sure how the naming works)
    Posted in: Minecraft Mods
  • 0

    posted a message on Better Records - Download songs from the internet!
    Is there a way to set only OPs to create discs? I'd rather not see people deciding to troll by adding R-rated songs to my server... (or maybe even a cauldron hook where you can create a "Trusted group" that can create records?)
    Posted in: Minecraft Mods
  • 0

    posted a message on BiblioCraft [v2.4.5]-Bookcases, armor stands, shelves, printing presses, seats, clocks, the Atlas and more! Updated 06/21/2018
    Quote from delax000»
    Yo!
    Would anyone be interested in a converter program to write Printing Press book files (either Vanilla or Big Book) from plain text.
    I mainly wrote it for myself as I simply don't have more than a handful of books, and my book shelves seemed cold and lonely.
    (Are there MC1.7.10 mods that use/make multiple books, like AM2 for MC1.6.4?)


    It's written in Python, so I could obviously just post it here or pastebin etc; but if people are interested I'll github it and fix it to work without requiring python installed (using cxfreeze).

    It is imperfect, but after trying the copy-paste route, I really wanted something faster.

    Example generated vanilla book:

    Input file: "Anthem - Ch 1 by Ayn Rand.txt" http://pastebin.com/v1Khnexn
    Command: biblio_book_format.py "Anthem - Ch 1 by Ayn Rand.txt" --title "Anthem Ch 1" --author "Ayn Rand" --vanilla
    Output file: "Ayn Rand, Anthem Ch 1" http://pastebin.com/FNyJREvp



    (save output file w/o extension in your 'minecraft/config/books' folder)


    My server is heavily lore-based so I for one would love to see a JAVA or EXE version (or even a website that you can upload and convert the files - you could even set it to email the finished file to save on webspace)
    Posted in: Minecraft Mods
  • 0

    posted a message on J Piston
    Sounds interesting, Will you be hooking into Industrialcraft and Computercraft with this?

    Also, a suggestion, can you make really long pistons that retract slowly to be used as elevators? (as right now stepping on a high piston and retracting it incurs fall damage)
    Posted in: WIP Mods
  • 0

    posted a message on Zelda Sword Skills: 1.8.9 v3.4 and 1.7.10 v2.5.1 (03/08/2017)
    Quote from coolAlias»

    It's caused by adding and removing mod items: the IDs all get shifted around, which breaks the broken swords. I just patched it to make it more robust in preventing what you described, though it still does not fix the root of the problem. I'm not sure exactly how to fix it for real (without making a mess of the code, that is), but I am aware of it.

    One of the few perks of 1.8 iirc is all the IDs are completely removed, so you might want to wait on trying to fix that bug since it will resolve itself when you update to the new MC (You are planning to update ZSS right? *crosses fingers*)
    Posted in: Minecraft Mods
  • 0

    posted a message on Custom NPCs
    Quote from LongtimeTie»
    Hi Noppes In the future will you be adding inanimate player models for npcs such as swords, blocks, and chests? This would be useful for example making an npc with the chest model and having their role being the bank.

    You should be able to drop in any skin and model you want, the assets are all easy to access. (and I assume a block model should be painfully simple to create since it's just a cube, though getting the 'open' animation for a chest might take some work...)

    Also for Swords and blocks you could have an invisible NPC hold the sword or wear the block on their head.

    Though I agree, it would be cool to have a "magic chest" that gave you access to your bank, would be great for long dungeons and the pre-boss-fight area
    Posted in: Minecraft Mods
  • 0

    posted a message on Custom NPCs
    Quote from Charlieness »But got a problem, that might be a bug. Well, whenever I try to use the dialogue or quest availability option, it doesn't work. I fill it in, and as soon as I exit the menu, it just goes back to default, like I never filled anything in.

    This. I'm having the same problem.

    I set up a Quest giver who has multiple quests (in order) with a dialogue like this

    Hello
    Quest1_1
    Quest1_2
    Quest1_3
    Quest2_1
    Quest2_2
    Quest2_3

    I set Quest1_1 to only show before Quest1_2 and it vanishes (trying to make it where you only have to read through it once)

    I set the availability of Quest2_1 to only show up after Quest1_3 is completed (in the "dialogue options" of the NPC I pick a second block and set it to "Quest2_1" and even after finishing Quest1_3, the second dialogue never shows up. Likewise when I set Quest1_1 to only show before Quest1_3 is completed it vanishes.

    Basically all availability is broken. T_T

    Example:
    >Talk to Eddy
    Eddy: Hello, traveler! I am looking for a Clock
    >I can help you find one!
    Eddy: Really? Thank you! Please bring me one

    After you bring the clock to eddy:
    Eddy: Thank you! I might need more stuff later

    >Talk to Eddy
    Eddy: Hello again, player! I am looking for some soup now!
    >I can find you some soup!
    Eddy:That would be great!

    When setting this up, any kind of availability will make an option dissapear. I tried to set it up so the first time you talk to eddy he asks for a clock, you complete the quest, then the next time the clock dialogue vanishes and he asks for soup, but he never asks for soup. If I set the Clock options to dissapear after you complete the clock quest, then they just dont show up at all!


    Running latest version of Cauldron and associated version of FORGE. (permissions afaik are set properly since I can create and edit NPCs and Quests) Also latest version of CustomNPCs as of this time.

    Please help! Thanks!
    Posted in: Minecraft Mods
  • 0

    posted a message on Zelda Sword Skills: 1.8.9 v3.4 and 1.7.10 v2.5.1 (03/08/2017)
    Quote from coolAlias»

    A feature, but now that you mention it, I am going to change it to be slightly more realistic, so that the short and long whips both are more realistic in that they must be able to wrap around the block, meaning that at least 2 axes (2 sets of 2 opposite sides, or 4 sides) are free of obstacles (not including things like redstone and leaves).

    This would prevent the whip from latching onto wooden walls or even thick branches - would that be enough for you?

    Sounds good. Your really making us map makers plan out every single aspect of our maps down to the tiniest detail! @_@ (by the time I finally finish all my maps for your mod I should be able to get a job at NoA working on real Zelda maps x_x)
    Posted in: Minecraft Mods
  • 0

    posted a message on Zelda Sword Skills: 1.8.9 v3.4 and 1.7.10 v2.5.1 (03/08/2017)
    Dont know if bug or feature, but...

    was testing the whip and it can latch onto and swing using tree branches too... seems like a feature but could be a little OP since that might let players to to areas they're not supposed to in previously-built forest dungeons...
    Posted in: Minecraft Mods
  • 1

    posted a message on Custom model for specific enchantments?
    Quote from Alvoria»

    Believe me, if making a Forge mod is a viable option for you this will be child's play. I know next to nothing about programming and coding, and have no aptitude for the subject, and I STILL had no problem figuring it out. ;)

    Oh I meant for my players. If it's not something I can just say "Double click this, hit next-next-next-next. Ok your done!" then it's pointless, even the very act of downloading a self-installing modpack turns away a lot of players these days... really sad...
    Posted in: Resource Pack Help
  • 0

    posted a message on Custom model for specific enchantments?
    Quote from Alvoria»

    It's never the answer we're hoping for. :(

    Here's a link to the relevant part of the MCPatcher wiki: Custom Item Textures. Keep in mind that this is VERY subject to change in 1.8.

    Thanks! I'll look into it, if it's too involved I might just give up and write a forge mod for new items that are essentially retextures, it just feels so very redundant doing that... -_-*
    Posted in: Resource Pack Help
  • To post a comment, please .