There are 6 light variants in the 1.8 version, which are fairy light, paper lantern, orb lantern, flower light, ornate lantern, and oil lantern. In 1.7.10 there is only fairy light, and the fairy lights recipe is slightly different because of this. I'm not going to include a 1.7.0 version of the mod on Curse until I create a 1.7.10 version that contains the same content as the 1.8 version.
Heh, does that mean there's a 1.7.10 version in the works?
I can't get the command block option for dialog options to work on a multiplayer server. I'm trying to get the npc to give me items, but it doesn't. No crashes, or anything. It just doesn't give the item. Not sure if this usually happens, or perhaps I'm doing something wrong, since it works in single player.
So I'm using Extra Utilities with Custom NPCs. When I pick up an NPC with the Golden Lasso from Extra Utilities the Custom NPC's dead body remains on the ground, however the lasso does pick up the Custom NPC. When the NPC is released from the lasso, there are duplicates. Sometimes several. Is there any way to get Custom NPCs and Extra Utilities to work together? Perhaps I need an older version or perhaps there's settings in the config I can change? If anyone knows a way to fix this I'd be extra appreciative. :3
EDIT: Nevermind I have fixed this issue! For future reference, set the Custom NPC's Respawn settings so it says Respawn: No. Then you can move the Custom NPC entities around like any other passive mob!
Anybody here use the Golden Lasso from Extra Utilities? It allows you to capture mobs and place/transport them elsewhere with ease. When used on CustomNPCs, however, the NPCs duplicate. Anybody know how to disable this or am I screwed? I'd rather not have my server members capturing the quest NPCs. I really would like to keep the Golden Lasso for other mobs such as mounts/bikes so hopefully there is a workaround.
I'm also having this issue with the Golden Lasso! I know you wonderful modder(s) at Custom NPCs can't fix this, but have you heard of a way anyone else has been able to fix this? I'm using the most recent version of both mods. Perhaps I need to use an older version of either? I didn't see anywhere in the configs to fix this but perhaps I just missed it!
Thanks a ton! <3
EDIT: Nevermind! I have fixed this issue! To work around this, for future reference, set the Custom NPC's respawn setting to "no" then you can move it around in the golden lasso just as any other passive mob! :3
0
Will this mod update to the 1.10.2 recommended version of forge? (either to this recommended version, or a recommended version in the future.)
0
I feel like I'm missing something really simple; what am I doing wrong? xD This happens when I load in my skin.
https://gyazo.com/d481b8eda16f568d7d45be0ae85ecf77
0
Phenomenal! I'll keep checking back, then! ^-^
Thank you for making, and maintaining, such a wonderful mod!
0
Heh, does that mean there's a 1.7.10 version in the works?
0
Hi Noppes!
I can't get the command block option for dialog options to work on a multiplayer server. I'm trying to get the npc to give me items, but it doesn't. No crashes, or anything. It just doesn't give the item. Not sure if this usually happens, or perhaps I'm doing something wrong, since it works in single player.
0
So I'm using Extra Utilities with Custom NPCs. When I pick up an NPC with the Golden Lasso from Extra Utilities the Custom NPC's dead body remains on the ground, however the lasso does pick up the Custom NPC. When the NPC is released from the lasso, there are duplicates. Sometimes several. Is there any way to get Custom NPCs and Extra Utilities to work together? Perhaps I need an older version or perhaps there's settings in the config I can change? If anyone knows a way to fix this I'd be extra appreciative. :3
EDIT: Nevermind I have fixed this issue! For future reference, set the Custom NPC's Respawn settings so it says Respawn: No. Then you can move the Custom NPC entities around like any other passive mob!
1
I'm also having this issue with the Golden Lasso! I know you wonderful modder(s) at Custom NPCs can't fix this, but have you heard of a way anyone else has been able to fix this? I'm using the most recent version of both mods. Perhaps I need to use an older version of either? I didn't see anywhere in the configs to fix this but perhaps I just missed it!
Thanks a ton! <3
EDIT: Nevermind! I have fixed this issue! To work around this, for future reference, set the Custom NPC's respawn setting to "no" then you can move it around in the golden lasso just as any other passive mob! :3