You may wanna change the link host to your shader pack, or at least add an option for a mirror link. I tried downloading the lite version and at the moment, adfoc.us is having some issues.
Why are you interested in Wirecraft Networks Servers?: Want to find more servers to play on while others are updating still
Have you ever been banned?(Be honest, we can easily check): As far as I know, no
Skype: robaschi-sama [please tell me who you are before adding me PLEASE]
Did you read the rules?: If I know almost every rule on almost every server that I have been a part of, then yes
Do you plan on help with spawn village?: Yes. Just give me time to gather materials and to access my inner feng shui, and I'm sure I can add some great [if not okay] things
Updated for 14w26b, which means it also works for 1.7.10!
* Added Prismarine, Dark Prismarine & Polished Prismarine
* Added Prismarine Shard & Prismarine Crystals
* Added Sea Lantern
* Added Guardian and Elder Guardian
* Fixed errors in Packed Ice CTM
* Fixed animation file for Wheat
* Fixed Player Mob Head glitch (reverted to older-format Steve skin)
* Added Wet Sponge
* Updated Emerald Block
* Updated Witch
* Updated Command Block Minecart
* Updated Leather Armour to match new format
* Updated Spawn Egg to match new format
* Updated Fireworks Charge to match new format
The colour pack is a lot further along than it was. Working on it's GUI at the moment!
Oh man that's looking awesome there!
Keep up the good work! I look forward to testing it out in the future!
I love this texture pack so much. It takes me back to the days when all I could play was a Game Boy, haha.
Now, I wonder, since right now there's the Light Pack and Gray Versions, if there may be a possibility of a 'CraftBoy Color' Version, modeled after its successor, the Game Boy Color? Cause seriously that would rock.
java.lang.NullPointerException
at biomesoplenty.blocks.BlockBOPColorizedSapling.func_94331_a(BlockBOPColorizedSapling.java:84)
at net.minecraft.world.World.func_72931_a(World.java:3786)
at net.minecraft.item.ItemBlock.func_77884_a(ItemBlock.java:180)
at net.minecraft.client.multiplayer.PlayerControllerMP.func_78760_a(PlayerControllerMP.java:381)
at net.minecraft.client.Minecraft.func_71402_c(Minecraft.java:1378)
at net.minecraft.client.Minecraft.func_71407_l(Minecraft.java:1854)
at net.minecraft.client.Minecraft.func_71411_J(Minecraft.java:898)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:826)
at net.minecraft.client.main.Main.main(SourceFile:101)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:57)
at net.minecraft.launchwrapper.Launch.main(Launch.java:18)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Stacktrace:
at biomesoplenty.blocks.BlockBOPColorizedSapling.func_94331_a(BlockBOPColorizedSapling.java:84)
at net.minecraft.world.World.func_72931_a(World.java:3786)
at net.minecraft.item.ItemBlock.func_77884_a(ItemBlock.java:180)
at net.minecraft.client.multiplayer.PlayerControllerMP.func_78760_a(PlayerControllerMP.java:381)
at net.minecraft.client.Minecraft.func_71402_c(Minecraft.java:1378)
I seem to be having the same problem too.
I created my own profile with Forge, read the instructions THOROUGHLY for the not-so-easy installation, and pow, Minecraft crashes.
I even did the '-Dfml.ignoreInvalidMinecraftCertificates=true -Dfml.ignorePatchDiscrepancies=true' thing for the JVM arguments like you said. Either I am missing something, I did something wrong or I might just be dumb.
I don't think anyone has suggested this yet [but you are free to correct me if I be wrong], but here's my idea.
Natural Biome: Tropical Islands
Brief Description: A set of lush, tropical islands with palm trees, few scattered shrubs, and vibrant flowers.
Details: Like the Tropics, but instead of being a spread out biome, it'd be found in the middle of Ocean biomes. They'd be clustered together to make it easier to hop from island to island. Palm trees would make up the majority of the island, but it'd also be inhabited by small jungle tree-based shrubs [or oak-based, your call]. To keep with the theme, most of the flowers would be the Dandelions, Roses, Anemones and Daisies. Sometimes more bigger islands would have more denser foliage in the middle.
Ideas to add for new items/blocks would be the Coconut. It'd grow like the Cocoa Pods, but instead of growing on Jungle trees, it'd grow on Palm trees, and breaking one would give you a whole coconut. You'd take it to the crafting table to get coconut chunks.
I know you want a Pina Colada right? Well you can't do that without a pineapple. That would be the other thing that grows in the biome. They'd grow on a type of stalk, punching the fruit gives you a pineapple, while punching the stalk gives you the fruit AND the stalk, so you can farm more pineapples. Take the fruit to the crafting table and you'd get some pineapple slices.
NOW FOR THE PINA COLADA. Take a water bottle, a coconut chunk, and a pineapple slice, and stack them together on top [like you would to make Mushroom Stew], and presto!
Of course the water bottle is just a basic idea. You could add like, a wooden mug or something to the crafting idea, but these are my base ideas to add.
This is the most beautiful texture pack I have ever seen. It reminds me of Summerfields [well the coloring], but at the same time it has it's own unique feel and atmosphere that makes it different. Right now I've been using this texture pack for one of my friend's servers, and it REALLY fits for a floating island on said server.
Sir, I commend you for making this texture pack. It's beautiful, atmospheric and perfect for scenic screenshots [if only I could get GLSL shaders to work on this computer, but alas...].
The one thing I'd love to see in the future are more custom colours for the fog and sky, and randomobs for a little more variety.
Also you might wanna fix the pumpkin pie, the current release it's invisible, but that's besides the point.
Now then, diamonds for you good sir, you deserve them.
This is my favourite texture pack of all time! It stays faithful to the classic Minecraft style, but adds plenty of tweaks to it that doesn't make it stand out from the norm too much. I love using the Blue Slime model.
Maybe a suggestion someday: Randomob support. It'd be kind of nice to have all the different coloured slimes running about. [Of course the choice of the Slime Model is to stay with the color Slimeball of choice, but that's up to you!]
Keep up the good work, I hope to see more stuff from you soon!
0
I'm looking at the server over Dynmap (and sent a Whitelist request), so far I'm liking the community!
0
0
You may wanna change the link host to your shader pack, or at least add an option for a mirror link. I tried downloading the lite version and at the moment, adfoc.us is having some issues.
0
IGN: Robaschi
0
Age: 23
Why are you interested in Wirecraft Networks Servers?: Want to find more servers to play on while others are updating still
Have you ever been banned?(Be honest, we can easily check): As far as I know, no
Skype: robaschi-sama [please tell me who you are before adding me PLEASE]
Did you read the rules?: If I know almost every rule on almost every server that I have been a part of, then yes
Do you plan on help with spawn village?: Yes. Just give me time to gather materials and to access my inner feng shui, and I'm sure I can add some great [if not okay] things
0
Oh man that's looking awesome there!
Keep up the good work! I look forward to testing it out in the future!
0
Ashennight
2. How old are you?
22 (July 22, 1991)
3. How long have you been playing Minecraft?
Since October of 2011
4. Have you played on a Pure Survival server before?
I have, yes
5. Why would you like to play on this server?
It would be nice to play on a good ol' Vanilla server
6. Do you know someone already on the server? If so, what is their username?
No unfortunately, but I'd like to meet some new faces
7. What does SOTF stand for?
Survival of the Fittest
0
Just one problem: It seems your Mediafire link is fudged up, it doesn't have the full URL.
0
Now, I wonder, since right now there's the Light Pack and Gray Versions, if there may be a possibility of a 'CraftBoy Color' Version, modeled after its successor, the Game Boy Color? Cause seriously that would rock.
0
I have Better World Generation 4, Zans Minimap, Balkons Weapons and the Camping Mod installed. Dynamic Lights and MAtmos for the aesthetic mods.
---- Minecraft Crash Report ----
// I bet Cylons wouldn't have this problem.
Time: 7/21/13 7:38 PM
Description: Unexpected error
java.lang.NullPointerException
at biomesoplenty.blocks.BlockBOPColorizedSapling.func_94331_a(BlockBOPColorizedSapling.java:84)
at net.minecraft.world.World.func_72931_a(World.java:3786)
at net.minecraft.item.ItemBlock.func_77884_a(ItemBlock.java:180)
at net.minecraft.client.multiplayer.PlayerControllerMP.func_78760_a(PlayerControllerMP.java:381)
at net.minecraft.client.Minecraft.func_71402_c(Minecraft.java:1378)
at net.minecraft.client.Minecraft.func_71407_l(Minecraft.java:1854)
at net.minecraft.client.Minecraft.func_71411_J(Minecraft.java:898)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:826)
at net.minecraft.client.main.Main.main(SourceFile:101)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:57)
at net.minecraft.launchwrapper.Launch.main(Launch.java:18)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Stacktrace:
at biomesoplenty.blocks.BlockBOPColorizedSapling.func_94331_a(BlockBOPColorizedSapling.java:84)
at net.minecraft.world.World.func_72931_a(World.java:3786)
at net.minecraft.item.ItemBlock.func_77884_a(ItemBlock.java:180)
at net.minecraft.client.multiplayer.PlayerControllerMP.func_78760_a(PlayerControllerMP.java:381)
at net.minecraft.client.Minecraft.func_71402_c(Minecraft.java:1378)
-- Affected level --
Details:
Level name: MpServer
All players: 1 total; [EntityClientPlayerMP['Ashennight'/109, l='MpServer', x=-304.74, y=68.62, z=725.62]]
Chunk stats: MultiplayerChunkCache: 441
Level seed: 0
Level generator: ID 12 - BWG4, ver 0. Features enabled: false
Level generator options:
Level spawn location: World: (177,64,-181), Chunk: (at 1,4,11 in 11,-12; contains blocks 176,0,-192 to 191,255,-177), Region: (0,-1; contains chunks 0,-32 to 31,-1, blocks 0,0,-512 to 511,255,-1)
Level time: 88501 game time, 88501 day time
Level dimension: 0
Level storage version: 0x00000 - Unknown?
Level weather: Rain time: 0 (now: false), thunder time: 0 (now: false)
Level game mode: Game mode: survival (ID 0). Hardcore: false. Cheats: false
Forced entities: 31 total; [EntityBat['Bat'/6198, l='MpServer', x=-376.25, y=12.20, z=687.63], EntityBat['Bat'/2318, l='MpServer', x=-246.71, y=15.00, z=765.30], EntitySquid['Squid'/4412, l='MpServer', x=-291.88, y=60.31, z=687.66], EntitySquid['Squid'/4414, l='MpServer', x=-296.44, y=60.97, z=692.13], EntitySquid['Squid'/4415, l='MpServer', x=-298.25, y=59.00, z=692.50], EntityClientPlayerMP['Ashennight'/109, l='MpServer', x=-304.74, y=68.62, z=725.62], EntityBat['Bat'/2456, l='MpServer', x=-271.75, y=44.10, z=770.69], EntityLeashKnot['entity.LeashKnot.name'/265, l='MpServer', x=-321.50, y=72.50, z=735.50], EntityBat['Bat'/1603, l='MpServer', x=-281.34, y=14.98, z=771.09], EntityBat['Bat'/1531, l='MpServer', x=-235.28, y=30.10, z=724.63], EntityBat['Bat'/2353, l='MpServer', x=-265.75, y=37.10, z=749.75], EntityCow['Cow'/187, l='MpServer', x=-377.28, y=71.00, z=777.66], EntityCow['Cow'/185, l='MpServer', x=-386.88, y=74.00, z=658.09], EntityCow['Cow'/207, l='MpServer', x=-377.06, y=71.00, z=786.91], EntityCow['Cow'/206, l='MpServer', x=-383.75, y=73.00, z=658.78], EntityCow['Cow'/203, l='MpServer', x=-382.72, y=78.00, z=651.75], EntityCow['Cow'/220, l='MpServer', x=-366.41, y=72.00, z=766.38], EntityCow['Cow'/221, l='MpServer', x=-361.44, y=71.00, z=782.63], EntityCow['Cow'/222, l='MpServer', x=-344.47, y=70.00, z=762.47], EntitySquid['Squid'/218, l='MpServer', x=-363.50, y=55.00, z=702.50], EntityCow['Cow'/219, l='MpServer', x=-359.72, y=72.00, z=765.53], EntityBat['Bat'/6230, l='MpServer', x=-370.25, y=49.10, z=756.69], EntityBat['Bat'/5531, l='MpServer', x=-305.16, y=18.43, z=800.57], EntityBat['Bat'/2890, l='MpServer', x=-293.59, y=32.39, z=788.66], EntityHorse['Horse'/110, l='MpServer', x=-320.78, y=71.00, z=736.44], EntityBat['Bat'/5530, l='MpServer', x=-288.25, y=45.83, z=709.20], EntityBat['Bat'/2888, l='MpServer', x=-292.25, y=33.00, z=780.25], EntityBat['Bat'/1082, l='MpServer', x=-296.75, y=32.10, z=774.66], EntitySquid['Squid'/4420, l='MpServer', x=-292.53, y=58.97, z=781.81], EntitySquid['Squid'/4418, l='MpServer', x=-286.50, y=58.00, z=785.50], EntitySquid['Squid'/4416, l='MpServer', x=-293.84, y=60.34, z=690.00]]
Retry entities: 0 total; []
Server brand: fml,forge
Server type: Integrated singleplayer server
Stacktrace:
at net.minecraft.client.multiplayer.WorldClient.func_72914_a(WorldClient.java:440)
at net.minecraft.client.Minecraft.func_71396_d(Minecraft.java:2298)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:851)
at net.minecraft.client.main.Main.main(SourceFile:101)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:57)
at net.minecraft.launchwrapper.Launch.main(Launch.java:18)
-- System Details --
Details:
Minecraft Version: 1.6.2
Operating System: Windows Vista (x86) version 6.0
Java Version: 1.6.0_02, Sun Microsystems Inc.
Java VM Version: Java HotSpot(TM) Client VM (mixed mode), Sun Microsystems Inc.
Memory: 42572856 bytes (40 MB) / 280625152 bytes (267 MB) up to 1065484288 bytes (1016 MB)
JVM Flags: 1 total; -Xmx1G
AABB Pool Size: 5328 (298368 bytes; 0 MB) allocated, 2 (112 bytes; 0 MB) used
Suspicious classes: FML and Forge are installed
IntCache: cache: 0, tcache: 0, allocated: 1, tallocated: 60
FML: MCP v8.04 FML v6.2.19.789 Minecraft Forge 9.10.0.789 Optifine OptiFine_1.6.2_HD_U_B4 12 mods loaded, 12 mods active
mcp{8.04} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
FML{6.2.19.789} [Forge Mod Loader] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Forge{9.10.0.789} [Minecraft Forge] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
cfm{2.9} [ァbMrCrayfish's Furniture Mod] ([Forge]FurnitureModv2.9.1(FULL).zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
BiomesOPlenty{0.5.8} [Biomes O' Plenty] (Biomes-O-Plenty-0.5.8-1.6.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
BWG4{1.1.1} [Better World Generation 4] (BWG4_V111.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
JSOne_Studios.CampfireMod{2.6.0} [Campfire Mod] (CampfireMod_2.6.0_for_1.6.2.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
mod_MAtmos{r25 for 1.6.2} [mod_MAtmos] (MAtmosClassesNDP_r25__1_6_2.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
camping{1.0.2e} [The Camping Mod] (TheCampingMod_1.0.2e.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
AS_UpdateCheck{1.1.0} [AtomicStryker Update Check Mod] (UpdateCheckerMod_1.6.2.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
weaponmod{1.6.2 v1.13.5} [Balkon's WeaponMod] (WeaponMod.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
mod_ZanMinimap{0.9.4} [Zan's Minimap] (ZansMinimap1.6.2.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Launched Version: Ashen-Modded-1.6.2
LWJGL: 2.9.0
OpenGL: ATI Radeon X1200 GL version 2.0.6747 Release, ATI Technologies Inc.
Is Modded: Definitely; Client brand changed to 'fml,forge'
Type: Client (map_client.txt)
Resource Pack: Default
Current Language: English (US)
Profiler Position: N/A (disabled)
Vec3 Pool Size: 3154 (176624 bytes; 0 MB) allocated, 18 (1008 bytes; 0 MB) used
0
I created my own profile with Forge, read the instructions THOROUGHLY for the not-so-easy installation, and pow, Minecraft crashes.
I even did the '-Dfml.ignoreInvalidMinecraftCertificates=true -Dfml.ignorePatchDiscrepancies=true' thing for the JVM arguments like you said. Either I am missing something, I did something wrong or I might just be dumb.
[And to add, I am using Windows]
0
Natural Biome: Tropical Islands
Brief Description: A set of lush, tropical islands with palm trees, few scattered shrubs, and vibrant flowers.
Details: Like the Tropics, but instead of being a spread out biome, it'd be found in the middle of Ocean biomes. They'd be clustered together to make it easier to hop from island to island. Palm trees would make up the majority of the island, but it'd also be inhabited by small jungle tree-based shrubs [or oak-based, your call]. To keep with the theme, most of the flowers would be the Dandelions, Roses, Anemones and Daisies. Sometimes more bigger islands would have more denser foliage in the middle.
Ideas to add for new items/blocks would be the Coconut. It'd grow like the Cocoa Pods, but instead of growing on Jungle trees, it'd grow on Palm trees, and breaking one would give you a whole coconut. You'd take it to the crafting table to get coconut chunks.
I know you want a Pina Colada right? Well you can't do that without a pineapple. That would be the other thing that grows in the biome. They'd grow on a type of stalk, punching the fruit gives you a pineapple, while punching the stalk gives you the fruit AND the stalk, so you can farm more pineapples. Take the fruit to the crafting table and you'd get some pineapple slices.
NOW FOR THE PINA COLADA. Take a water bottle, a coconut chunk, and a pineapple slice, and stack them together on top [like you would to make Mushroom Stew], and presto!
Of course the water bottle is just a basic idea. You could add like, a wooden mug or something to the crafting idea, but these are my base ideas to add.
1
Sir, I commend you for making this texture pack. It's beautiful, atmospheric and perfect for scenic screenshots [if only I could get GLSL shaders to work on this computer, but alas...].
The one thing I'd love to see in the future are more custom colours for the fog and sky, and randomobs for a little more variety.
Also you might wanna fix the pumpkin pie, the current release it's invisible, but that's besides the point.
Now then, diamonds for you good sir, you deserve them.
0
Either way, it's a TOTALLY epic mod, and it makes the End look so much better!
0
Maybe a suggestion someday: Randomob support. It'd be kind of nice to have all the different coloured slimes running about. [Of course the choice of the Slime Model is to stay with the color Slimeball of choice, but that's up to you!]
Keep up the good work, I hope to see more stuff from you soon!