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    posted a message on [1.10.2] CustomSteve 1.4.0Beta [Change the model of Steve to whatever you want!]

    Could some one explain how to use the server version of the mod ( how to install it, how to load files, etc, etc)

    Posted in: Minecraft Mods
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    posted a message on Zelda Sword Skills: 1.8.9 v3.4 and 1.7.10 v2.5.1 (03/08/2017)

    I already unlocked all his trades, and he is friendly (I got the tempered sword from him) but he just wont give my the long shot,

    I tried clicking on him with the extender and claw upgrade, but none of them work

    Posted in: Minecraft Mods
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    posted a message on Zelda Sword Skills: 1.8.9 v3.4 and 1.7.10 v2.5.1 (03/08/2017)

    Well i found the fairy pool, but now I have another problem, When I click on a friendly blacksmith with a extender/claw upgrade with the original hookshot in my inventory, he simply says "Sorry, I dont have anything new for you today" and doesn't initiate the trade. is it just because he's not intrested? or something? cuz i tried 6 villagers till now and they all gave med the same answer...

    Posted in: Minecraft Mods
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    posted a message on Zelda Sword Skills: 1.8.9 v3.4 and 1.7.10 v2.5.1 (03/08/2017)
    Quote from Kye_Duo»

    fairy pools are best found in the mountains. they look like a small flooded room, but are hidden.

    Thanks! So I know what to look for, but I still don't know what it looks like, If possible could you attach a screen shot of the lake, and the biome in which you found it? Thanks again!
    Posted in: Minecraft Mods
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    posted a message on Zelda Sword Skills: 1.8.9 v3.4 and 1.7.10 v2.5.1 (03/08/2017)

    could anyone tell me where I can find the fairy pool to get the golden master sword? Is it in a boss dungeon, because it wasnt in any of the dungeons I visited? Is there a time period? any help ( and if possible a screen shot) is greatly appreciated!

    Posted in: Minecraft Mods
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    posted a message on [1.10.2] CustomSteve 1.4.0Beta [Change the model of Steve to whatever you want!]
    Quote from Tcll»

    Could also work on a potential LUA API for OpenComputers and ComputerCraft to allow others to program a model in-game.


    Meaning literally adding the model's verts, and defining it's animation key-frames with LUA.


    I think you're gonna have to email him your idea, He doesn't really check the thread too often
    Posted in: Minecraft Mods
  • 0

    posted a message on 1.9 Ender Dragon wont re-spawn after the first time

    so I have this world that was updated from 1.8 and I went to the end I di the whole ender dragon respwan thing and it worked the first time -the fountain moved, crystals respawned , and so did the dragon, but since then it just wont work no matter how I place the crystals

    The only thing changed (other than the fountains new position) is that the torches are gone.... does that matter?

    Posted in: Survival Mode
  • 0

    posted a message on pixelmon forge crash

    I'm already giving it 2 GB am doing something wrong


    -Xmx3G -XX:+UseConcMarkSweepGC -XX:+CMSIncrementalMode -XX:-UseAdaptiveSizePolicy -Xmn128M

    Posted in: Java Edition Support
  • 0

    posted a message on pixelmon forge crash

    so experienced crashes before then I raised the memory and forge started loading but then it took a long time on phase two after that this popped up


    A little Help?




    ---- Minecraft Crash Report ----

    WARNING: coremods are present:
    Java8CheckerCoremod (Pixelmon-1.8-4.1.3-universal.jar)
    Contact their authors BEFORE contacting forge

    // I just don't know what went wrong :(

    Time: 12/31/15 10:47 AM
    Description: There was a severe problem during mod loading that has caused the game to fail

    net.minecraftforge.fml.common.LoaderException: java.lang.OutOfMemoryError: Java heap space
    at net.minecraftforge.fml.common.LoadController.transition(LoadController.java:163)
    at net.minecraftforge.fml.common.Loader.initializeMods(Loader.java:733)
    at net.minecraftforge.fml.client.FMLClientHandler.finishMinecraftLoading(FMLClientHandler.java:316)
    at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:491)
    at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:325)
    at net.minecraft.client.main.Main.main(SourceFile:120)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
    at java.lang.reflect.Method.invoke(Method.java:483)
    at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
    at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
    Caused by: java.lang.OutOfMemoryError: Java heap space
    at java.util.Arrays.copyOfRange(Arrays.java:3664)
    at java.lang.String.<init>(String.java:201)
    at java.lang.String.substring(String.java:1956)
    at java.lang.String.subSequence(String.java:1990)
    at java.util.regex.Pattern.split(Pattern.java:1216)
    at java.util.regex.Pattern.split(Pattern.java:1273)
    at com.pixelmonmod.pixelmon.client.models.smd.SmdAnimation.startParsingAnimation(SmdAnimation.java:91)
    at com.pixelmonmod.pixelmon.client.models.smd.SmdAnimation.loadSmdAnim(SmdAnimation.java:62)
    at com.pixelmonmod.pixelmon.client.models.smd.SmdAnimation.<init>(SmdAnimation.java:30)
    at com.pixelmonmod.pixelmon.client.models.smd.ValveStudioModel.loadQC(ValveStudioModel.java:92)
    at com.pixelmonmod.pixelmon.client.models.smd.ValveStudioModel.<init>(ValveStudioModel.java:55)
    at com.pixelmonmod.pixelmon.client.models.smd.ValveStudioModelLoader.loadModel(ValveStudioModelLoader.java:72)
    at com.pixelmonmod.pixelmon.enums.EnumCustomModel.preloadModels(EnumCustomModel.java:279)
    at com.pixelmonmod.pixelmon.client.ClientProxy.registerRenderers(ClientProxy.java:217)
    at com.pixelmonmod.pixelmon.Pixelmon.init(Pixelmon.java:143)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
    at java.lang.reflect.Method.invoke(Method.java:483)
    at net.minecraftforge.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:553)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
    at java.lang.reflect.Method.invoke(Method.java:483)
    at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74)
    at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47)
    at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322)
    at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304)
    at com.google.common.eventbus.EventBus.post(EventBus.java:275)
    at net.minecraftforge.fml.common.LoadController.sendEventToModContainer(LoadController.java:212)
    at net.minecraftforge.fml.common.LoadController.propogateStateMessage(LoadController.java:190)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)

    A detailed walkthrough of the error, its code path and all known details is as follows:
    ---------------------------------------------------------------------------------------

    -- System Details --
    Details:
    Minecraft Version: 1.8
    Operating System: Windows 7 (x86) version 6.1
    Java Version: 1.8.0_25, Oracle Corporation
    Java VM Version: Java HotSpot(TM) Client VM (mixed mode), Oracle Corporation
    Memory: 165296 bytes (0 MB) / 523501568 bytes (499 MB) up to 523501568 bytes (499 MB)
    JVM Flags: 7 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx3G -XX:+UseConcMarkSweepGC -XX:+CMSIncrementalMode -XX:-UseAdaptiveSizePolicy -Xmn128M -Xmx512M
    IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
    FML: MCP v9.10 FML v8.0.99.99 Minecraft Forge 11.14.4.1563 4 mods loaded, 4 mods active
    States: 'U' = Unloaded 'L' = Loaded 'C' = Constructed 'H' = Pre-initialized 'I' = Initialized 'J' = Post-initialized 'A' = Available 'D' = Disabled 'E' = Errored
    UCHI mcp{9.05} [Minecraft Coder Pack] (minecraft.jar)
    UCHI FML{8.0.99.99} [Forge Mod Loader] (forge-1.8-11.14.4.1563.jar)
    UCHI Forge{11.14.4.1563} [Minecraft Forge] (forge-1.8-11.14.4.1563.jar)
    UCHE pixelmon{4.1.3} [Pixelmon] (Pixelmon-1.8-4.1.3-universal.jar)
    Loaded coremods (and transformers):
    Java8CheckerCoremod (Pixelmon-1.8-4.1.3-universal.jar)

    GL info: ' Vendor: 'ATI Technologies Inc.' Version: '2.1.8787' Renderer: 'ATI Mobility Radeon HD 4500 Series'

    Posted in: Java Edition Support
  • 0

    posted a message on [Pixelmon] Forge crashes after reaching phase 2 of initialization.

    having the same problem how exactly to apply the fix?

    Posted in: Java Edition Support
  • 0

    posted a message on More Custom Steve Mod Animations (Updated with Christmas Special)

    Pretty Sweet! are you trying to do the smash roster or something??

    Posted in: Mods Discussion
  • 0

    posted a message on How do I invert this command

    oh ok but i want to set the score of a player who does not have said item to zero so yeah.... any ideas

    Posted in: Redstone Discussion and Mechanisms
  • 0

    posted a message on How do I invert this command

    Command
    /execute @a {Inventory:[{tag:{display:{Name:"Spawn_Iron_Golem"}}}]} ~ ~ ~ /scoreboard players set @p IrnGolemhave 1

    I know you can do some stuff with the "!" i just dont know how to do said stuff

    Posted in: Redstone Discussion and Mechanisms
  • 0

    posted a message on change item texture when renamed?

    so basically i want items to cahnge when renames, Is it possible?
    i.e. A sword named blade would sport a different look compared to a newly crafted sword

    Posted in: Resource Pack Help
  • 0

    posted a message on Is there a way to have Music Play on Command

    Basically I want said music to play when i give command ,is it possible ?

    Posted in: Redstone Discussion and Mechanisms
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