Modern Sonic can be found here:
Dunno bout Mephiles tho.
I'm having a tad bit of trouble with this mod, more details can be found here...
Help with biome ids
But basically, the biome ids ofd this mod are clashing with those of Biomes O' Plenty,
Could you provide a way to change the biome ids in the config next update? or maybe a way to fix this issue now?
I would be very thankful for all and any help, and for your time.
This is a problem because those biomes, have replaced ids with current ones in my world
If you've already generated a world, then changing the biome IDs now would mess things up. Since it looks like from the list you posted that the biome IDs end at 98, change the Dalek config to start at 100 and go up from there? That's what I'd try, it would be easier to change the Dalek mod config than to try to change the BoP config since that has so many different biomes to worry about. It looks like from the list that it's mixing in the biomes from both mods, but they don't match the IDs in the config, unless that config is from before you changed it?
There may also be an issue with biome IDs higher than 100, but I'd try that first. If it's trying to make biomes with the lower IDs then finding they are already taken, it might be jumping up to higher numbers, if the mod is smart enough to detect that.
You might also get a more useful response if you post in the mod's thread you linked above, as it seems it's active enough that someone there might have a better answer.
Thanks, If I absolutely can't get the trading to work, I'll use that,
clicking on him with the claw upgrade, hookshot in inventory, plain blue hookshot.
Config file for the dalek mod
# Configuration file
B:"Can Tardis Remat / Demat"=true
I:"Dimension: Cave Game"=4
I:"Dimension: Forest In a Box"=10
I:"Dimension: Minecraft Beta"=9
I:"Dimension: Minecraft Classic"=3
I:"Dimension: Minecraft Infdev"=6
I:"Dimension: Minecraft Pocket Edition"=12
I:"Dimension: Minecraft xBox"=11
I:"Dimension: Omicron Persei 8"=16
B:"Show Dalek Mod Title Screen"=false
I:"Suicide Dalek Explosion Radius"=0
Also, for more reference here's a dump of the biome ids using NEI, if you check the config, for biome id 15; then scroll down to 15 and 61 in the dump, you'll see that something is not quite right.....
Link to biome id dump [spread sheet]
Well i derped
So, I have this mod called "The Dalek Mod" installed and it adds a couple of new biomes in it, however these biome's have ids that clash with those from Biome's O' Plenty
To rectify this issue I tried going into the Config for The Dalek Mod and changing the biome ids there, but it seemed to have no effect on the mod
I thought of changing the biome ids for BOP is not an option as this would leave the world with several displaced biomes, but I could be wrong, if someone could clarify this, that would be great.
If, however changing BOP ids isn't an option, could someone point me to an external biome id changer, or maybe a tutorial on how to edit the biome ids in the jar file itself?
Any help would be appreciated.
Link to The Dalek Mod
could I get some help as to how to upgrade the slingshot? I tried left clicking on a villager with both the claw upgrade and the slingshot but he simply replies with "You don't want that? give it here then." Could someone please tell me how to upgrade till the multi shot?
Is it actually possible to use this mod on LAN SMP?