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    posted a message on Custom Steve Model Animations
    Quote from 8GrandSon»

    Could you maybe do (Modern) Sonic and Mephelis The Dark (From Sonic 06)?


    Modern Sonic can be found here:


    Dunno bout Mephiles tho.

    Posted in: Mods Discussion
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    posted a message on The Dalek Mod - Updated (March 2020) - Tardis, Sonic Screwdrivers, Daleks, Cybermen, Time travel and much more!

    Hey!

    I'm having a tad bit of trouble with this mod, more details can be found here...
    Help with biome ids

    But basically, the biome ids ofd this mod are clashing with those of Biomes O' Plenty,

    Could you provide a way to change the biome ids in the config next update? or maybe a way to fix this issue now?

    I would be very thankful for all and any help, and for your time.

    This is a problem because those biomes, have replaced ids with current ones in my world

    Posted in: Minecraft Mods
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    posted a message on Help needed with Biome Id's
    Quote from Ash10500»

    My first thought was to change the dalek mod ids, however the config file for it does not support biome id changes,

    I would post to the forum, but I'm not sure if the mod creator actually takes bug reports...

    1.7.10
    Posted in: Java Edition Support
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    posted a message on Help needed with Biome Id's

    If you've already generated a world, then changing the biome IDs now would mess things up. Since it looks like from the list you posted that the biome IDs end at 98, change the Dalek config to start at 100 and go up from there? That's what I'd try, it would be easier to change the Dalek mod config than to try to change the BoP config since that has so many different biomes to worry about. It looks like from the list that it's mixing in the biomes from both mods, but they don't match the IDs in the config, unless that config is from before you changed it?


    There may also be an issue with biome IDs higher than 100, but I'd try that first. If it's trying to make biomes with the lower IDs then finding they are already taken, it might be jumping up to higher numbers, if the mod is smart enough to detect that.


    You might also get a more useful response if you post in the mod's thread you linked above, as it seems it's active enough that someone there might have a better answer.


    My first thought was to change the dalek mod ids, however the config file for it does not support biome id changes,

    I would post to the forum, but I'm not sure if the mod creator actually takes bug reports...
    Posted in: Java Edition Support
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    posted a message on Help needed with Biome Id's
    Quote from wotblitz»

    Have you tried to change the Biome's O' Plenty config?

    Not yet, Won't that leave the biomes messed up?
    Posted in: Java Edition Support
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    posted a message on Help needed with Biome Id's
    Quote from wotblitz»

    Is this for biomes? Cause it looks more like a dimension id config.

    Hmmm, I suppose those are for dimensions, my bad, that would explain this "if you check the config, for biome id 15; then scroll down to 15 and 61 in the dump, you'll see that something is not quite right....."

    But the way the mod works is by sending you into a new dimension, and then that dimension basically consists of one biome with the same name as the dimension, and I guess the biomes of the dimensions, are causing the id conflict.
    eg. Europa[dimension] which is dim id 15, and Europa[Biome] which has biome id 61,

    Is there a way to change the biome id of those biomes?

    There are no other configs for the mod.
    Posted in: Java Edition Support
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    posted a message on Zelda Sword Skills: 1.8.9 v3.4 and 1.7.10 v2.5.1 (03/08/2017)

    Thanks, If I absolutely can't get the trading to work, I'll use that, :D

    Posted in: Minecraft Mods
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    posted a message on Zelda Sword Skills: 1.8.9 v3.4 and 1.7.10 v2.5.1 (03/08/2017)

    clicking on him with the claw upgrade, hookshot in inventory, plain blue hookshot.

    Posted in: Minecraft Mods
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    posted a message on Help needed with Biome Id's
    Quote from wotblitz»

    Can you show me the config file?



    Of course! :)

    Config file for the dalek mod


    # Configuration file

    general {
    B:"Can Tardis Remat / Demat"=true
    I:"Dimension: Cave Game"=4
    I:"Dimension: Europa"=15
    I:"Dimension: Forest In a Box"=10
    I:"Dimension: Gallifrey"=8
    I:"Dimension: Mars"=14
    I:"Dimension: Minecraft Beta"=9
    I:"Dimension: Minecraft Classic"=3
    I:"Dimension: Minecraft Infdev"=6
    I:"Dimension: Minecraft Pocket Edition"=12
    I:"Dimension: Minecraft xBox"=11
    I:"Dimension: Moon"=13
    I:"Dimension: Omicron Persei 8"=16
    I:"Dimension: Skaro"=5
    I:"Dimension: Tardis"=2
    I:"Dimension: Trenzalore"=7
    B:"Show Dalek Mod Title Screen"=false
    I:"Suicide Dalek Explosion Radius"=0
    }

    Also, for more reference here's a dump of the biome ids using NEI, if you check the config, for biome id 15; then scroll down to 15 and 61 in the dump, you'll see that something is not quite right.....

    Link to biome id dump [spread sheet]

    Posted in: Java Edition Support
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    posted a message on Zelda Sword Skills: 1.8.9 v3.4 and 1.7.10 v2.5.1 (03/08/2017)
    Quote from Kye_Duo»

    you have traded with that blacksmith villager at least 6 times right?
    and the upgrade is appropriate for your hookshot?
    there is a read-me that will explain all of this in the mod file.

    Yes, I've done both of those, unlocked all trades, and even got the tempered sword from him, but he just won't give me the clawshot.
    i
    Posted in: Minecraft Mods
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    posted a message on Zelda Sword Skills: 1.8.9 v3.4 and 1.7.10 v2.5.1 (03/08/2017)
    Quote from Kye_Duo»

    left click on a friendly blacksmith with the hook shot upgrade you want to apply and a new trade option becomes avail.

    a friendly blacksmith is one with at least 6(8?) trade options avail. aka trade with him 6(8?) times.

    you find the upgrade options in treasure/boss rooms.


    I tried that I just get "You don't want that? give it here then." as a response
    Posted in: Minecraft Mods
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    posted a message on Zelda Sword Skills: 1.8.9 v3.4 and 1.7.10 v2.5.1 (03/08/2017)

    Well i derped

    Quote from ZidaneRob»



    You'll need to upgrade the slingshot in a fairy pool. Its basically a secret room, that you blow up with Bombs, filled with water that spawns fairies. Drop about 4 stacks of Emeralds? Then your slingshot.


    well i derped, did i say sling shot, I meant hook shot, My bad, Sorry!
    Posted in: Minecraft Mods
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    posted a message on Help needed with Biome Id's

    So, I have this mod called "The Dalek Mod" installed and it adds a couple of new biomes in it, however these biome's have ids that clash with those from Biome's O' Plenty
    To rectify this issue I tried going into the Config for The Dalek Mod and changing the biome ids there, but it seemed to have no effect on the mod

    I thought of changing the biome ids for BOP is not an option as this would leave the world with several displaced biomes, but I could be wrong, if someone could clarify this, that would be great.


    If, however changing BOP ids isn't an option, could someone point me to an external biome id changer, or maybe a tutorial on how to edit the biome ids in the jar file itself?

    Any help would be appreciated.

    Link to The Dalek Mod

    Posted in: Java Edition Support
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    posted a message on Zelda Sword Skills: 1.8.9 v3.4 and 1.7.10 v2.5.1 (03/08/2017)

    could I get some help as to how to upgrade the slingshot? I tried left clicking on a villager with both the claw upgrade and the slingshot but he simply replies with "You don't want that? give it here then." Could someone please tell me how to upgrade till the multi shot?

    Posted in: Minecraft Mods
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    posted a message on [1.10.2] CustomSteve 1.4.0Beta [Change the model of Steve to whatever you want!]

    Is it actually possible to use this mod on LAN SMP?

    Posted in: Minecraft Mods
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