• 0

    posted a message on XACT: Xhamolk_'s Advanced Crafting Table [MC 1.6.4]
    Hi guys welcome to this mod, I am excited to see it finally made it into this stage of development. As Xhamolk_ pointed out I made the textures for the blocks. They were made based on his request and I am proud to see them finally in game. I will be hosting a spotlight in the next day or so in my minecraft youtube channel so if you are interested in viewing the mod before installing it stay tune. I would also like to congratulate Xhamolk_ on the creation of this mod. As some one said it reminds me of the RedPower2 Project Table. The main different I feel is that it combines the feel of what Buildcraft Automatic Tables and the RedPower2 Project table would be if you combined them. Please direct any comments about the textures to me if you have any questions and I will try to answer any questions relating to the mod as much as I can.
    Posted in: WIP Mods
  • 0

    posted a message on [Server Issue] Java Socket Exception error
    I will post any updates as I figure it out.
    Posted in: Mods Discussion
  • 0

    posted a message on [Server Issue] Java Socket Exception error
    Hi guys I am not sure if I am in the right forum but I did not see a Modded Minecraft Server support section so I thin this might be the best fit. My server seems to be kicking players due to java exceptions relating to sockets and on the server console I do not get any real errors other then a constant stream of found 2 each seccond a player is on the server. I am using a Hamachi style server setup on a Mac OSX Lion system. Latest Java version on the machine and the system does not give me any sort of error log that I can discover. Any help would be welcomed.
    Posted in: Mods Discussion
  • 0

    posted a message on [Help Needed] First Mod Development
    here is the code it is in the spoiler tag



    package asajev.common;

    import cpw.mods.fml.common.Mod;

    import cpw.mods.fml.common.Mod.Block;

    import cpw.mods.fml.common.Mod.Init;

    import cpw.mods.fml.common.event.FMLInitializationEvent;

    import cpw.mods.fml.common.network.NetworkMod;

    import cpw.mods.fml.common.registry.GameRegistry;

    import cpw.mods.fml.common.registry.LanguageRegistry;



    @Mod(modid = "Asajev_TheAsajevMod", name = "The Asajev Mod", version = "0.0.0.1a")

    @NetworkMod(clientSideRequired = true, serverSideRequired = false)


    public class asajev

    {


    public static Block BlockTutorial;


    @Init

    public void load(FMLInitializationEvent event)

    {

    BlockTutorial=(new BlockTutorial(255,1)).setBlockName("Block Tutorial").setHardness(1F).setResistance(5F);

    GameRegistry.registerBlock(BlockTutorial);

    LanguageRegistry.addName(BlockTutorial,"Tutorial Block");

    }

    }

    Posted in: Modification Development
  • 0

    posted a message on [Help Needed] First Mod Development
    Hi guys I am working on a basic tutorial on making a block and Eclipse gives me no errors but minecraft still crashes and i can't figure out what i am doing wrong. I am providing a link to the paste bin were i have the error I get. I am extremely new to writing mods so I do not understand a lot of things so if you see something that is obvious I am letting you know that I don't fully understand the error report so if you could please explain it to me that would help me in the long run.

    [ Paste Bin Report ]
    Posted in: Modification Development
  • 0

    posted a message on [Help Needed] MCP Forge Installation
    thanks I was having problems having the .sh file run properly so I did it through python and it worked thanks.
    Posted in: Modification Development
  • 0

    posted a message on [Help Needed] MCP Forge Installation
    Hi guys I have done some level of searching on the internet and have only been able to find how to set up MCP to use ModLoader but since Forge has ModLoader capable capacity i wish to use Forge for modding. I need help in how to set it up on my system. I am using a Mac OS X Lion system and have all the needed files I am just not sure how to set up and execute the scripts any for of help might be useful.
    Posted in: Modification Development
  • 0

    posted a message on ExtrabiomesXL Universal 3.16.3 for MC 1.7.10
    @Legamir: My bad I thought the error log you needed was the crash report

    @ScotKillen
    Any idea how to solve it or is it just an API issue that NEI needs to fix?
    Posted in: Minecraft Mods
  • 0

    posted a message on ExtrabiomesXL Universal 3.16.3 for MC 1.7.10
    Hi guys I think this might be a bug but can't be sue if it is or how to fix it. I am able to log into the world just fine but if I quit to main menu and try to go back it crashes the game and I have to quit minecraft completely but when I attempt to relog into the world it works fine until I go back to main menu and attempt it a seccond time. The crash report is in the spoilers for those that are interested.



    ---- Minecraft Crash Report ----
    // Who set us up the TNT?

    Time: 10/7/12 4:35 PM
    Description: Exception in server tick loop

    java.lang.ArrayIndexOutOfBoundsException: 0
    at et.e(ServerConfigurationManager.java:562)
    at codechicken.core.ServerUtils.isPlayerOP(ServerUtils.java:173)
    at codechicken.nei.PlayerSave.<init>(PlayerSave.java:31)
    at codechicken.nei.NEIServerConfig.loadPlayer(NEIServerConfig.java:227)
    at codechicken.nei.ServerHandler.onPlayerLogin(ServerHandler.java:165)
    at cpw.mods.fml.common.registry.GameRegistry.onPlayerLogin(GameRegistry.java:285)
    at cpw.mods.fml.common.network.FMLNetworkHandler.handlePlayerLogin(FMLNetworkHandler.java:284)
    at et.a(ServerConfigurationManager.java:112)
    at axy.b(IntegratedServerListenThread.java:99)
    at net.minecraft.server.MinecraftServer.q(MinecraftServer.java:650)
    at net.minecraft.server.MinecraftServer.p(MinecraftServer.java:565)
    at axv.p(IntegratedServer.java:110)
    at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:471)
    at ep.run(SourceFile:539)

    Relevant Details:
    - Minecraft Version: 1.3.2
    - Operating System: Mac OS X (x86_64) version 10.7.5
    - Java Version: 1.6.0_35, Apple Inc.
    - Java VM Version: Java HotSpot™ 64-Bit Server VM (mixed mode), Apple Inc.
    - Memory: 391982976 bytes (373 MB) / 581435392 bytes (554 MB) up to 1060372480 bytes (1011 MB)
    - JVM Flags: 2 total; -Xmx1024m -Xms512m
    - FML: FML v3.1.35.394 Minecraft Forge 4.2.5.303 39 mods loaded, 39 mods active
    FML [Forge Mod Loader] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available
    Forge [Minecraft Forge] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available
    mod_CodeChickenCore [CodeChicken Core] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available
    mod_NotEnoughItems [Not Enough Items] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available
    snyke7_AdvancedMachines [Advanced Machinse] (AdvancedMachines v1.6 Universal.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available
    ComputerCraft [ComputerCraft] (ComputerCraft1.43.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available
    CCTurtle [ComputerCraft Turtles] (ComputerCraft1.43.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available
    ExtrabiomesXL [ExtrabiomesXL] (ExtrabiomesXL-universal-3.1.0.86.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available
    IC2 [IndustrialCraft 2] (industrialcraft-2_1.107.30-lf.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available
    IC2NuclearControl [Nuclear Control] (IC2NuclearControl-1.3.1.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available
    LCTrees [LCTrees] (LCTrees-2.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available
    Forestry [Forestry for Minecraft] (forestry-A-1.5.0.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available
    LogisticsPipes|Main [Logistics Pipes] (LogisticsPipes-0.5.1.pre9.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available
    MetallurgyCore [Metallurgy Core] (Metallurgy Core - 2.0.8.1b.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available
    MetallurgyBase [Metallurgy Base] (Metallurgy Base - 2.0.8b.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available
    MetallurgyEnder [Metallurgy Ender] (Metallurgy Ender - 2.0.8b.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available
    MetallurgyFantasy [Metallurgy Fantasy] (Metallurgy Fantasy - 2.0.8b.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available
    MetallurgyNether [Metallurgy Nether] (Metallurgy Nether - 2.0.8b.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available
    MetallurgyPrecious [Metallurgy Precious] (Metallurgy Precious - 2.0.8b.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available
    MetallurgyUtility [Metallurgy Utility] (Metallurgy Utility - 2.0.8b.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available
    MFR_CompatGrass [MFR Grass Fertilizer Addon] (MineFactoryReloaded_1.3.2.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available
    MFReloaded [Minefactory Reloaded] (MineFactoryReloaded_1.3.2.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available
    ModularForceFieldSystem [Modular ForceField System V2] (ModularForceFieldSystemV2.1.7.0.13.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available
    BuildCraft|Core [BuildCraft] (buildcraft-A-3.2.0pre8.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available
    Railcraft [Railcraft] (Railcraft_6.4.0.0.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available
    mod_Shelf [mod_Shelf] (Shelf.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available
    TrainMod [Train Mod] (TrainModUniversal_v3.1.8.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available
    snyke7_Transformers [Transformers] (Transformers v1.4a Universal.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available
    mod_ReiMinimap [mod_ReiMinimap] ([1.3.2]ReiMinimap_v3.2_05.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available
    BuildCraft|Builders [BC Builders] (buildcraft-A-3.2.0pre8.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available
    BuildCraft|Energy [BC Energy] (buildcraft-A-3.2.0pre8.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available
    BuildCraft|Factory [BC Factory] (buildcraft-A-3.2.0pre8.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available
    BuildCraft|Transport [BC Transport] (buildcraft-A-3.2.0pre8.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available
    BuildCraft|Silicon [BC Silicon] (buildcraft-A-3.2.0pre8.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available
    CompactSolars [Compact Solar Arrays] (mod_compactsolars-main-3.0.1.13.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available
    IronChest [Iron Chest] (mod_ironchests-client-4.0.2.44.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available
    PortalGun [PortalGun] (portalgun1.3.2v1_universal.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available
    Steamcraft [Steamcraft] (steamcraft.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available
    GregTech_Addon [GregTech-Addon] (gregtechmod.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available
    - Is Modded: Definitely; 'forge,fml'
    - Profiler Position: N/A (disabled)
    - Player Count: 1 / 8; [gu['Lednera'/976, l='Twitch.TV', x=-1214.34, y=69.00, z=766.00]]
    - World Twitch.TV Entities: 0 total; []
    - World Twitch.TV Players: 0 total; []
    - World Twitch.TV Chunk Stats: ServerChunkCache: 0 Drop: 0
    - Type: Integrated Server
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.6.X] Portal Gun - Reconstructed [v1] - Rewritten... again.
    @awa72rus
    use MultiMC or after installing Forge ModLoader (FML) drop Portalgun and Portalgun Sounds into the 'Mods Folder' or 'Mods Tab' when you edit your mods with MultiMC.
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.6.X] Portal Gun - Reconstructed [v1] - Rewritten... again.
    i Chun the Server_Portalgun.properties does not have that option and I am running the latest 1.3.2 version of it and on the Portalgun.properties I have it set to turretmode=2 and they are attacking players online on the server but when used in single player they are not attacking the player. What seems to be the problem in this case?
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.6.X] Portal Gun - Reconstructed [v1] - Rewritten... again.
    hi guys i have a question how do i set turrets not to attack players on multiplayer? the config for portalgun says they are at '2' is their a setting on the server config file that I need to change as well?
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.3.2]LCTrees & LCCrops [v1.4.6] [Forge][SMP][Bukkit][+36 Trees][+7 Biomes][+10 Flowers]
    I am not sure what version it is, i downloaded it for version 1.3.2 of mine craft MultiMC does not tell me and the file name does not give me a hint at build or version number sorry I can't provide more details Nightsahde.
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.3.2]LCTrees & LCCrops [v1.4.6] [Forge][SMP][Bukkit][+36 Trees][+7 Biomes][+10 Flowers]
    nope sorry mate the general section of the config files for both LCTrees and LCCrops are blank as in i only get the squiggly brackets with nothing in them and then just skips to the next section. In the spoilers is how my config file looks for LCCrops and it was generated through the use of multiMC.



    # Configuration file
    # Generated on 9/28/12 3:23 PM

    ####################
    # block
    ####################

    block {
    BambooPlankID=1070
    CeleryOnionGarlicID=1071
    GrapeTomatoCabbagePineappleID=1072
    HempCottonBambooCornID=1073
    ParsleyWChestnutRiceBroccoliID=1074
    PeanutTurnipGingerID=1075
    ropeID=1076
    }

    ####################
    # general
    ####################

    general {
    }

    ####################
    # item
    ####################

    item {
    FoodDishID=20120
    NewCropFoodID=20118
    NewCropGoodsID=20119
    NewCropSeedsID=20117
    }

    Posted in: Minecraft Mods
  • 0

    posted a message on [1.3.2]LCTrees & LCCrops [v1.4.6] [Forge][SMP][Bukkit][+36 Trees][+7 Biomes][+10 Flowers]
    was this implemented in a revision my configs for both LCTrees and LCCrops do not have any setting to set the rate of bamboo or anything else other then a true false statement for generation of the items. Were do I find this configs that you are talking about?
    Posted in: Minecraft Mods
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