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    posted a message on Terrain Seeds Are Useless! And Here's Why (Poll Added)
    Quote from barrysmith

    Nice idea, but some of them wouldn't work very well. Could you imagine an ocean biome on the side of a mountain?

    The terrain generator can be vastly improved, and it turns out it isn't very hard either.

    I'm launching a new server soon called Terrafirma (I used to own an older one with the same name, and it's being reincarnated). The terrain uses TerrainControl , and I've changed it only very slightly. Some biomes now have much more variation, and I've designed it so that the areas that are very hill and mountainous are balanced out very carefully with much flatter terrain. All in all, it's very interesting to explore, and you're never quite sure what you are going to get. Massive underground caverns, awesome mountains, sand towers (columns of sandstone in deserts, similar to those found in real deserts), or sometimes just flat plains, or sloping taiga. It's really VERY varied.

    I'll post the IP soon (when it's done) if anyone wants it.

    Of course though, the whole point of this post isn't to advertise my server. I'm just making the point that with some very slight adjustments to the perlin noise algorithm used by Minecraft you can create stunning results that don't go OTT but still look incredible and varied. Don't start saying that Mojang are 'trying their best', because that's a stupid thing to say. Improving terrain is simply a matter of changing a few of the input numbers used in the perlin noise algorithm.

    - Barry Smith


    Can you post the IP here when it's done please?
    Posted in: Suggestions
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    posted a message on Did the Terrain Become BORING? (UPDATE 6/5/13 - 1.7 is a biome update?)
    Quote from Winter_Mage

    Heaven forbid they do absolutely nothing about the terrain. I know that is highly unlikely but just thinking about it makes it seem more and more likely.

    Hmm in 1.7 they may be adding terrain sliders that were mentioned before.


    Terrain Sliders? (Explain please)
    Posted in: Discussion
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    posted a message on Did the Terrain Become BORING? (UPDATE 6/5/13 - 1.7 is a biome update?)
    Quote from gamerdude879

    Lol. I didn't know everyone was quoting me. Sorry.

    Can I ask why everyone is against having old terrain back? I'm kinda curious, because I'm probably the only one that wouldn't mind bringing it back.


    I thought that too... wow.

    -I would like the old generator back too but if it could: (becuase new biomes and structures were added)

    -generate the new biomes with a height like Jungles and Swamps (Swamps are optional because they're the ugliest biome ever)
    -generate the new structures with an ON/OFF option before generating the world.
    (As said above)
    Posted in: Discussion
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    posted a message on Did the Terrain Become BORING? (UPDATE 6/5/13 - 1.7 is a biome update?)
    Quote from gamerdude879

    This is random, but does anyone agree with me on hating the new launcher?

    Not only is it ugly but it makes mod installation a hell of a lot harder.


    My only problem with it is that it looks kinda... well as you said, ugly. Very Ugly.
    But I find it much better than the old one because now when I want to switch my modpack I do not need to rename keep switching my mods folders. Now I choose between mods in 2 clicks.

    Quote from BodOwens

    Okay, instead of thinking the worst possible scenario, we should at least try to see the flaws of the current biomes and see the possible biomes that will encourage exploration for players.


    I went to the Minecraft wiki and saw the list of all the biomes. IMO none of them have that factor of awesomeness and jaw-dropping that might encourage players to explore.

    EDIT: Oooops!! Double Post! Sorry...
    Posted in: Discussion
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    posted a message on Did the Terrain Become BORING? (UPDATE 6/5/13 - 1.7 is a biome update?)
    Quote from gamerdude879

    This is random, but does anyone agree with me on hating the new launcher?

    Not only is it ugly but it makes mod installation a hell of a lot harder.


    My only problem with it is that it looks kinda... well as you said, ugly. Very Ugly.
    But I find it much better than the old one because now when I want to switch my modpack I do not need to rename keep switching my mods folders. Now I choose between mods in 2 clicks.

    Quote from BodOwens

    Okay, instead of thinking the worst possible scenario, we should at least try to see the flaws of the current biomes and see the possible biomes that will encourage exploration for players.


    I went to the Minecraft wiki and saw the list of all the biomes. IMO none of them have that factor of awesomeness and jaw-dropping that might encourage players to explore.
    Posted in: Discussion
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    posted a message on Did the Terrain Become BORING? (UPDATE 6/5/13 - 1.7 is a biome update?)
    Quote from ntf98

    I'm listening to Requiem for a Dream while reading the latest posts. I think the fate of the world now depends on us getting the terrain fixed. :o :angry: :iapprove: :DA: :Dboots: :|): :DSWORD: :DH: :DPANTS: :SSSS: :SSSS: :SSSS: :SSSS: :SSSS: :SSSS: :SSSS: :SSSS:

    EDIT: CELLO

    EDIT: MOAR TNT!!!! :tnt: :tnt: :tnt: :tnt: :tnt: :tnt: :tnt: :tnt: :tnt: :tnt: :tnt: :tnt: :tnt: :tnt: :tnt: :tnt: :tnt:


    *Le off topic*
    IKR It's epic :D
    Posted in: Discussion
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    posted a message on Did the Terrain Become BORING? (UPDATE 6/5/13 - 1.7 is a biome update?)
    Quote from ntf98

    Okay, so I started a normal world in Creative, traveled 8000 blocks in one direction, and found this. :)


    And this


    AND THIS


    So I guess the terrain generator can generate some pretty cool stuff. You just have to travel 7500 blocks. <_<


    Are you serious? Try comparing that to the old generation and it would be smashed!
    The first pic isn't anything special, and the extreme hills are normal, treeless hills with no overhangs or anything.
    Posted in: Discussion
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    posted a message on Did the Terrain Become BORING? (UPDATE 6/5/13 - 1.7 is a biome update?)
    I just can't agree more on this. I tweeted this to both Jeb and Dinnerbone and hopefully if more people tweet this to them they'll see and FIX this! I would post some fancy mountain pictures but all my old screenshots are gone so just imagine this:

    *LE EPIC ridicoulous mountain with overhangs and trees on it and a house on the top of it*.
    Posted in: Discussion
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    posted a message on Terrain Seeds Are Useless! And Here's Why (Poll Added)
    Quote from Exalm

    1. We don't want old terrain here.
    Just saying. :)


    Yes I do know that, but I'm just saying that it's at least better to play with that terrain generator than the normal Minecraft terrain generator as it is now.
    Posted in: Suggestions
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    posted a message on [Alpha] The Aether II: Genesis of the Void (The Festive Update! Presents, new companions, and more!)
    There is a major bug with gloves. Every gloves dissapear on me. This happened in both SSP and SMP to me. I like like 8 gravitite just for the gloves because they kept dissapearing. To be sure that it is not a bug I went to my friend and it happens to him too. I know that you're busy with all the bugs but please fix this in the next update!
    Posted in: Minecraft Mods
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    posted a message on Terrain Seeds Are Useless! And Here's Why (Poll Added)
    I read the OP, but since Mojang won't implement this anytime soon, you can try out the BWG4 mod. It adds back the Indev, Infdev, Beta and Alpha gen, along with Skylands, Skyland survival, Skyblock survival and Better Deafult. And I'm missing something (can't remember).
    It's pretty good. I'm playing on it + the Audiotori mod (old sounds) and I feel like in the old times :D
    I have never found a cave while playing, and when I have, they were really small.When I switched back to normal? CAVES 'O' PLENTY!!!

    Just trying to help out...
    Posted in: Suggestions
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    posted a message on [Alpha] The Aether II: Genesis of the Void (The Festive Update! Presents, new companions, and more!)
    Quote from Black_Death70

    But if you die you leave the Aether and you might never find the portal again

    Use Rei's Minimap to mark the portal and see where you died.
    Posted in: Minecraft Mods
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    posted a message on [Alpha] The Aether II: Genesis of the Void (The Festive Update! Presents, new companions, and more!)
    Does anybody know if this works with the Minaptics mod? I can't try it out ATM. (I can't use Optifine, drops my fps for 100+)
    Posted in: Minecraft Mods
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    posted a message on Fossils and Archeology Revival Legacy Thread
    Is there a 1.5.1 version? Anyway, downloading instantly! Been waiting for this :D
    Posted in: Minecraft Mods
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    posted a message on [Alpha] The Aether II: Genesis of the Void (The Festive Update! Presents, new companions, and more!)
    I killed the Slider 2 times, once on SSP, once on SMP, and when I open the locked chest (which I get via the Continuum orbs) I always get Neptune stuff. I remember that in the old Aether you could get Flaming swords, Holy Swords, Lightning Swords, Hammer of Notch, good stuff in the chest. Is this a bug or is it permanent?
    Also I think that the Dungeon chests need capes in it like in the old Aether.
    Posted in: Minecraft Mods
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