Quote from barrysmith
Nice idea, but some of them wouldn't work very well. Could you imagine an ocean biome on the side of a mountain?
The terrain generator can be vastly improved, and it turns out it isn't very hard either.
I'm launching a new server soon called Terrafirma (I used to own an older one with the same name, and it's being reincarnated). The terrain uses TerrainControl , and I've changed it only very slightly. Some biomes now have much more variation, and I've designed it so that the areas that are very hill and mountainous are balanced out very carefully with much flatter terrain. All in all, it's very interesting to explore, and you're never quite sure what you are going to get. Massive underground caverns, awesome mountains, sand towers (columns of sandstone in deserts, similar to those found in real deserts), or sometimes just flat plains, or sloping taiga. It's really VERY varied.
I'll post the IP soon (when it's done) if anyone wants it.
Of course though, the whole point of this post isn't to advertise my server. I'm just making the point that with some very slight adjustments to the perlin noise algorithm used by Minecraft you can create stunning results that don't go OTT but still look incredible and varied. Don't start saying that Mojang are 'trying their best', because that's a stupid thing to say. Improving terrain is simply a matter of changing a few of the input numbers used in the perlin noise algorithm.
- Barry Smith
Can you post the IP here when it's done please?