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    posted a message on MineColonies Colony Simulator - Now in Playable Alpha
    A text tutorial is shown here: http://www.minecolonies.com/installation

    If you are a more visual person, try watching this video:
    Posted in: Minecraft Mods
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    posted a message on MineColonies Colony Simulator - Now in Playable Alpha
    Quote from Kharcha»

    woo, thanks. although I also see on the development list that delivery man options are certainly going to be developed. maybe it'd be easier to just be able to stop him from getting the ores in the first place? would really like that, also prevents him from eating the diamonds my miners pull up. ^^

    That may be in the options as well. I'm not doing the coding so I would have to ask to make sure. Indeed the answer to your previous question, however, is yes.

    In other news the colony manager is essentially done, pending coding in other areas. This means that the coders will be able to continue on to other essential and more visual (meaning something to show you guys) aspects. Also, the youtube channel has reached 1000 subscribers, and as such the building competition is now closed. The winners have yet to be announced.
    Posted in: Minecraft Mods
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    posted a message on MineColonies Colony Simulator - Now in Playable Alpha
    Quote from endercool14»
    i was sad when it was 9.1.11.945 i have 9.1.11.944 so if u can make it 9.1.11.944 for 1.6.4

    Sorry for the late reply. That is a very specific issue. I am not a coder but I will see if if it still works for you on the forge version your using. Probably worth a shot.
    Quote from The_Cyberdemon»
    Hmmm 1.8 came out and we should definitely ask is MineColonies going to be updated for 1.7.10 or 1.8. How would we know? We'll see how months it would be taken forge to be updated :D!!!

    Currently it is being made for 1.7.10. Once that version is complete the coders will look at updating content and versions (expect a while, as with other mods, before 1.8 is a possibility).
    Quote from Kharcha»
    oh, wow, you brought this back!

    this was one of my favourite mods back in the old versions, I personally like this way of doing it better then millenaire does it, thanks a ton for bringing this back!
    question though, are you planning on having options for the blacksmith too? I can't quite remember if this was already in, but I'd like to see the option of limiting him from auto-smelting the ores? I presume I could of course also remove the smelters, but this feels more natural XD

    I can't remember if your idea is already a planned feature. I'll ask the developer and get back to you on that :D
    Posted in: Minecraft Mods
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    posted a message on MineColonies Colony Simulator - Now in Playable Alpha
    There is an inventory ghosting bug that the only known solution for right now is to reload the map. With the new 1.7 code, however, the old bugs will be irrelevant, and that bug should be gone. Of course, when re-writing the entire mod, new bugs will inevitably pop up, but the coders will ensure the major bugs are gone before a public full release.

    All features from RC20 aside from guards will be in the 1.7 release to my knowledge, however you may notice a few changes/improvements.
    Posted in: Minecraft Mods
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    posted a message on MineColonies Colony Simulator - Now in Playable Alpha
    Quote from Elyos23
    Hi, I'd like the mod and I have some ideas for the mod. One is that you can add a cook, the cook make mushroom soup, baked fish etc. Another aidea is add a fisherman, and the baker can do pumpkin pie and cakes, but you must selecting the recipe.

    The baker can probably incorporate any ideas for a cook as well. Fisherman is already planned, though not for the initial 1.7 release.
    Posted in: Minecraft Mods
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    posted a message on Helpful Villagers v1.4.0 BETA - Builders and more on the way...
    An interesting mod. I always felt vanilla villages were lacking. Two questions/suggestions:

    1. Are the villagers going to defend themselves? Can they be armed with a sword and fight back?

    2. Is it going to be made so we have to trade with these villagers to get the items they collect? In the future can there be (at least a configurable option) to have villages spawn already having workers? I would suggest having villages like this that collect resources on their own and the player can trade for them rather than just steal. Making it configurable for those who like it the other way around.
    Posted in: Minecraft Mods
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    posted a message on Cannot connect to server despite being whitelisted
    I wanted to join a friends server that was whitelisted, so they added me to the whitelist. However, when I try to connect it tells me I cannot whitelist. Do they need to reset the server or something? Does anyone know why I can't connect?

    Thanks for any help.

    EDIT: I can connect to other servers fine, although I've never tried connecting to a whitelist server before. My internet is fine and haven't had issues with it.

    Tried using a different computer, still does not work.
    Posted in: Java Edition Support
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    posted a message on MineColonies Colony Simulator - Now in Playable Alpha
    We've already received a lot of entries into our building competition! Feel free to head to our forums and take a look: http://www.minecolonies.com/publicforum/m/18051739/viewforum/4542030
    Posted in: Minecraft Mods
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    posted a message on MineColonies Colony Simulator - Now in Playable Alpha
    What a helpful response! I'm going to try those mods for myself and see what I can do. Combining minecolonies with LOTR mod would make for some fun gameplay.
    Posted in: Minecraft Mods
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    posted a message on Help Us Test the New, Improved Minecraft Forum!
    Does this mean that attempting to edit threads won't be like storming the beaches of Normandy anymore? That's all I really care about.
    Posted in: Minecraft News
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    posted a message on MineColonies Colony Simulator - Now in Playable Alpha
    Quote from Lord_Revan

    I have a question does this mod overlap other village mods such as millenaire or Minecraft Comes Alive? I don't believe it does because this mod doesn't have villages that randomly spawn but I want to make sure.


    It should not have any issues. I've loaded the mod with millenaire and it all worked fine, however I did not start my own colony. That being said, this mod should provide no conflict other than possibly item id's with those mods (which can be easily fixed through config files if that does occur). You might run into trouble if you try to build a mine colony within the building range of a millenaire town, however.
    Posted in: Minecraft Mods
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    posted a message on MineColonies Colony Simulator - Now in Playable Alpha
    While I think it is unlikely that the devs will outright replace vanilla villages adding some sort of minecolonies equivalent village is an interesting concept. I can't say whether they will do this, but I will say that coding villages is difficult to do, however once I get up to speed with java and forge it's something I want to look at, just to see if it's something that isn't to unreasonable to seek after. This is unlikely to happen in the near future, though.

    I cannot say what the exact trading system in minecolonies is going to be, but rest assured there will be one that will allow for trading at least in SMP. Currently, the currency of the mod is gold, silver and bronze coins, however in the 1.6 beta release there is really no use or working tax system.

    SMP raids/pvp between colonies is an interesting concept, but one that requires much thought. Some good ideas though.

    Thanks for the ideas!
    Posted in: Minecraft Mods
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    posted a message on MineColonies Colony Simulator - Now in Playable Alpha
    The devs are implementing schematica in the 1.7 version which allow for features like "ghosting" buildings instead of buildings.
    I think, but am not sure, most mods (when practical) use schematics as well. I don't know schematica like the devs will, but I would say it will make your desire easier and possibly pave the way for compatibility.
    Posted in: Minecraft Mods
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    posted a message on MineColonies Colony Simulator - Now in Playable Alpha
    Interesting, some of your ideas are actually already planned. I know that a healer is planned as well as the stock farmers you mention.

    With regards to barbarian variants, something like that might be considered down the road. Making villages similar to the vanilla ones and adding in your own features is a tough task. You can, however, in the mean time couple minecolonies with the millenaire mod. I tested the two and they work fine together, obviously not integrated but it makes for a fun game.

    Town herald and ambience characters are actually an interesting idea. I think that they would really make the colony more unique. Now I just need to learn how to code :P

    For the first 1.7 release the devs are going to focus first on adding the main features and build up from there. This means we probably won't see barbarians, guards or any new workers added in the first release. I believe the stonemason is a possibility however.
    Posted in: Minecraft Mods
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    posted a message on MineColonies Colony Simulator - Now in Playable Alpha
    Please use the "edit" button to add in to your ideas if no one has commented after you. It is considered by most spam if you post several times without any response.

    Thanks for the ideas though! My question was mostly meant to provoke discussion, however that isn't to say they won't be considered. I do know that an "enchanter" worker is planned, while not necessarily a wizard but still will do enchants. Animal farms of some kind are also planned. Fletcher is also interesting, as is your farming idea.
    Posted in: Minecraft Mods
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