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    posted a message on Erebus Update 1.12.2 Beta RELEASED!

    Out of curiosity, why add Block O' Bones? There are plenty of dedicated mods out there that do similar (Mincraft Graves, Lootable Bodies, Open Grave, BaM's Grave, TwoGraves). It's nice that you can disable it and all, but it just feels really out of place to include such a generalized gameplay-affecting thing by default in a mod that I would rather be secluded to its own dimension.


    It's more unique in that it includes a compass, but I'd rather that be standalone too so people that would want something like that wouldn't have to install an entire dimension mod just to get its functionality.


    On a side note, instead of leaving that compass around, why not have the compass itself act like a sort of key that you need to use on the grave that returns your items and destroys the compass? I tend to prefer against free things, even if it's as small as a single bonemeal.


    I hate to sound so critical. I actually love the Erebus mod otherwise.

    Posted in: Minecraft Mods
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    posted a message on [1.7.2]~Hamsterrific V0.2.0~ Pet hamsters for your minecraft world! Now with Hamster Balls!
    It might be a good idea to look into the Biome Dictionary feature of forge, as biome-overhauling mods are fairly common in many player's arsenals.
    Posted in: Minecraft Mods
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    posted a message on [1.6.4][SMP/SSP][FORGE] INVISIBLE AIR - AIR HAS FINALLY CAME TO MINECRAFT
    Suggestion: Smelt a Bottle of Air in the furnace to get a Bottle of Hot Air. Drinking it would unlock the achievement "Full of hot air".
    Posted in: Minecraft Mods
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    posted a message on Mystcraft
    Quote from Keybounce

    Where will those symbols be found? Real good question. Stronghold libraries are one option, but not enough by themselves, many worlds have all strongholds made. Rare villager trade (Priest? Librarian?) is possible. Common trade with a rare villager (a refugee from another age) is another possibility.

    Chests inside dungeons? (You can always explore farther and find a new dungeon). Something inside a rare new structure?


    I'm not into the idea of adding it to chests or Strongholds. This feels like the kind of mod that should be self-contained and not alter any default generation. But that's just me. Maybe adding a rarely generated structure to non-default ages that contains a chest of a symbol would be nice, though. It'd give incentive to explore worlds. Were this to be the case, it'd probably be best for these structures to only appear on purely randomly generated ages. Else one could simply spawn a flat, day-only world and go symbol hunting.

    Quote from Veovis Muad

    WHY IS NO ONE CAPABLE OF READING THE F.A.Q.?


    Perhaps because the thing I suggested was not a question. It was a suggestion. People don't go to FAQs to see what's already been suggested. As well, it wasn't even on the FAQ. Unless you bypassed my entire post and went straight to the side-note about making them more costly which, as stated, was merely a side-note.
    Posted in: Minecraft Mods
  • 1

    posted a message on Mystcraft
    I'm loving this mod so far. But I feel it could be improved. The worlds are fine so far, but it's getting to the worlds that bugs me. It's just way too easy. You can create an entire world with a few sugar cane, a piece of leather and a feather? It doesn't give a rewarding feeling at all. I have a proposition.

    Writing Desk
    For this one to work, it'd probably be best to change the crafting recipe to something like this.


    Once you open the UI, there could be a third slot with an empty bottle. Placing an Ink Sac would fill the bottle, which would then be used to add symbols. You would only be able to write more symbols if you had ink. (In my example here it has 8 uses per Ink Sac) This would not only make it so it's not a nearly effortless task, but also add more use to Ink Sacs.


    As it is, it seems a near infinite amount of symbols can be added. Even to the point of dragging them into the inventory. A limit should be added to prevent this. It just feels unprofessional.

    I'd also like it if crafting recipes for Linking Books and Descriptive Books were much more costly. I'm not sure what to recommend with that, but at this point the recipes are far too easy to create for what they do.

    I doubt this'll even be read, let alone implemented by the creator, but hey, I tried.
    Posted in: Minecraft Mods
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    posted a message on [Suggestion] Downloads
    So I was scanning the mod forums and I thought it may be nice to know how many downloads a mod has. I came up with a concept similar to polls.

    Basically, when creating a topic, you'd have an option to the right.



    When you click it, you'd get the option to add a URL or browse and upload a file (Maybe only add a URL for bandwidth purposes).



    After posting the topic, your downloads will show up at the bottom of the post.



    Viewing it in the forums, it'll have the total amount of downloads you've accumulated.



    This would likely only be available to the Minecraft Mods (and WIP Mods), Texture Packs, Maps, Language Packs and Minecraft Tools forums (and any others that may have downloading expectations)

    Sorry if I'm not descriptive enough, I'm poor at explaining things and usually allow my images to talk for me.

    All positioning, graphics and values are of course subject to change.
    Posted in: Forum Discussion & Info
  • 1

    posted a message on [1.2.5] Bone Tools and Armour Mod (v1.3)



    This, though I'm not fond of the layout, would probably be the smarter way to do it.




    This would be prettier, but less balance-able. The player could merely expend all but a small amount of the lower end of the sword, then refresh it to a full, more powerful sword (assuming you can't make it so the used bit of the lower part is taken from the larger sword).
    Posted in: Minecraft Mods
  • 2

    posted a message on Minecraft is going to turn into an mmo...
    Except MMOs don't have alleged endings and don't have the ability to construct your own dungeons. Minecraft (at least this one) will never become an MMO if Notch knows what's good for him. If anything it's just becoming more RPG-like. I don't mind the changes and neither should you. Everything in Minecraft is for the most part optional. I don't really like alchemy-based stuff, so I don't do it. Big deal.
    Posted in: Survival Mode
  • 1

    posted a message on No Hostile Mobs in Hardcore Mode?
    Hardcore is a 1.9 feature, use the 1.9 forum for this.
    Posted in: Survival Mode
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    posted a message on [1.7.3] Merk Gamer's StarCraft2 Mods V.3 Marauders and Grenade Launchers
    As much as I love StarCraft, I wont be downloading this.

    Suggestions:
    - Make the ores blend a lot better with the environment, they don't fit at all with the Minecraft theme.
    - The Zealots shouldn't be sticking their arms out like a Zombie, that doesn't make sense to me.
    - Make it so the Zealots have a visible blade attached to their wrist when provoked. This'll both improve the aesthetic and be functional so you know whether or not to approach them.
    - Improve the sprites, they don't really look good. Keep in mind minerals are a much lighter blue.
    - Change the apparent vespene gas containers to cubes instead of cylinders. I believe the Protoss used cubes.
    - Make it so the ores are placed on top of the world in bundles, similar to flowers. It'd be better if you could make them have a flower-based sprite (obviously retextured to look like minerals) too and still be mineable with a pickaxe. (Not sure if this is possible, but it'd be neat)

    These are my personal thoughts. If all this was implemented, I'd seriously consider downloading.
    Posted in: Minecraft Mods
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