"Killing sheep will no longer give you wool however, just the death of a cute, blocky sheep on your conscious."
Killing sheep never gave you wool, and in fact, it now DOES give you wool, 1 wool to be exact.
- Artanis186
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Member for 13 years, 5 months, and 19 days
Last active Fri, Mar, 4 2016 14:59:02
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May 20, 2011Artanis186 posted a message on Patch 1.6 Coming Next WeekHe said he's confirmed the floating islands. That's probably gonna be a few patches away, though. I'm more interested in the maps. Ghasts are probably gonna be hell to fight.Posted in: News
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Your skins are alright, but I personally think you put too much noise in them. With the amount of pixelations the game uses, noise becomes too much after a small level. But that's just my opinion. I'm only one man with few posts. :tongue.gif:
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I think I might go and try to make a SC1 version as well. Good luck. ^.^ Any clue what I'd call mine? Due to the copyright stuff?
Oh, and what resolution are you making yours?
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Here's what I had:
It's not very good, I'm sure you can do better. ^.^ The model doesn't contain his underside, so I just winged it.
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It doesn't show any errors.
I attempt to join my server. It says "Connecting.." for about 20 seconds and then gives the following error:
I've googled and searched all over, all I'm seeing is something about updating Java, forwarding ports, and skype interfering. I exited Skype completely, I believe I forwarded to the ports (I once got an alpha server running, so that shouldn't be the problem), and Java is at the latest version. Any idea what else could be wrong? My friend tried to join as well with the same result.
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Earth:
------|- -------| -------- --|--|-- -------- -------- -------- --------
Netherworld:
||-|----
If that explains it.
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Slip-gate can be built wherever naturally. But on the other side of the game, in the Netherworld, it would start directly in the X/Y equivalent position, but the Z position would be at the highest position connected to the primary surface. Same way for the other way around. This would make it so no matter where on the Z point you put it, you'd be teleporting to the same portal. If it were in lava, it's spawn 1 block above above the lava, thus, you can simply make a bridge to another location. It would check for any portals on that Z axis, and if there are any, it'd just port there, otherwise it'd create one.
Pretty simple fix imo. This would disrupt the ability to create multiple portals on multiple levels of a Z axis, but I'm certain people would rather have this than the current way it works. Any problems I may have missed?
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Ignore the random blocky splotches, I'm assuming that's Cartograph as it's not updated.
As you can see, I'm not even in the right area. :\
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I think he shouldn't have rushed this update, I hear your items disappear at death, my respawn point changed, portals aren't working, he didn't get the torches changed, and probably more is wrong.
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So, now I'm respawned, I look around, it's a beach, as I'm used to. But... it's different. The colors seem darker. And the terrain seems quite different. I'm getting worried. So I break out the trusty Cartograph and, aside from some weird splotches (which I expected, as this IS post-update), most of the map's the same. Then I look at the bottom right... a new area. I start walking in the direction I think MAY be the way home, but I'm lost. So the spawn point must have been moved.
tl;dr: Went to hell, died, spawned somewhere else, lost.
How do I find my way home? And is there any way to put the respawn back?