Dude that mod is epic! I love the diferent models on the mobs and weapons, I mean its not like you done it in like 5minutes, I bet you have worked on the mod a lot of time, congrats! I like that kind of mods.
Yup! You'd be suprised with how dangerous deserts have gotten this update....
Also, I left a variant out of the post, so look out for him in-game soon.
After 5000 years, a rare civilization of creatures have supposedly rose from the dead. Of unknown origin, these nocturnal predators travel in packs, feasting on whatever large animal they can sight out. Many are unsure if their appearance is a result of artificial means, or genetic mutation over the course of several decades.
Whatever they are, they must be stopped. Villagers report scratch marks and cuts on the corpses of deceased wildlife, and even on the dead bodies of their own brethren. The victims seem to have most, if not all organs removed, indicating the creatures are cannibalistic. As a result, Villagers have left out slabs of meat far away from their villages. These are placed in baskets and pots, in hopes to neutralize or sedate the monsters.
Be warned though, approaching one of these nests at night will end with the witness being either injured or carved out.
Don't worry guys, 1.3 will be released around next month, if everything goes to plan. Admitting, I've taken a break from development, but now I've come back in sharper.
....yep I need a config file for this mod. I hate having to set time back to day whenever the meteor event comes up. I just want to at least set it so that the meteor event either never comes or remove its griefing capabilities.
Ah, sorry about that. Thankfully, I'm adding in a meteor shield to combat the meteor event. -But I'll also work on the config too.
this is one of the best mods i ever seen...it has alot of effort ito it and i like it...the mobs are good.the swords are epic.the guns are insane.the bosses need some work...(the name of the mod suits it as well)...i like evry thing about this mod...but the only 2 things i hate about it are: 1 the is no config file for the mod. 2:i hate when ever it turns to night or fighting a boss the brightness change from bright to moody...i hope you fix those things and make this mod one of the best...and i might showcase this mod on my new youtube channel as well so keep the good work guys ant tell me if you gonna fix that
Thanks!, and I'll see if I can fix those. Excited for if you can do the Mod showcase man!
Hey dope mod! Expect a showcase as soon as I get my comp set up!!
BTW, you should use Tabula by iChun - it's so much better than Techne
Ironically, I use Techne to model the creature or weapon, and then I import the file into Tabula, and work on the Animations / Child-parent joint relationships. Looking forward to that Mod review.
Hey, how's the update comin'? Any chance we could get a new test version to tinker with?
The update is coming along veeeeeeeery slowly! I'll try and get another version out, but It'll probably be weeks upon months for me to get the update done.
They are used only in recipes. The Alienated Diode can be used to create the Multi-core used in Multitools. You Can surround a Alienated Diode in Shadow Shards, and it will make a Destructive Diode. The Destruction Diode can then be used to make the "Origination" or "Devastation".
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Thanks!
Glad this is your first post. ;D
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Yep! Black hole. These do what you'd expect.
Also, thx.
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Well..... One weapon just got an upgrade.... c:
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Yup! You'd be suprised with how dangerous deserts have gotten this update....
Also, I left a variant out of the post, so look out for him in-game soon.
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After 5000 years, a rare civilization of creatures have supposedly rose from the dead. Of unknown origin, these nocturnal predators travel in packs, feasting on whatever large animal they can sight out. Many are unsure if their appearance is a result of artificial means, or genetic mutation over the course of several decades.
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Thanks! Just put the vid here when you're done.
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Don't worry guys, 1.3 will be released around next month, if everything goes to plan. Admitting, I've taken a break from development, but now I've come back in sharper.
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Thanks!
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Try testing them out, you'll eventually find the effects of each.
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Ah, sorry about that. Thankfully, I'm adding in a meteor shield to combat the meteor event. -But I'll also work on the config too.
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Thanks!, and I'll see if I can fix those. Excited for if you can do the Mod showcase man!
Ironically, I use Techne to model the creature or weapon, and then I import the file into Tabula, and work on the Animations / Child-parent joint relationships. Looking forward to that Mod review.
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New Pre-Release Version out guys! Come get it now on Curse!
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The update is coming along veeeeeeeery slowly! I'll try and get another version out, but It'll probably be weeks upon months for me to get the update done.
0
They are used only in recipes. The Alienated Diode can be used to create the Multi-core used in Multitools. You Can surround a Alienated Diode in Shadow Shards, and it will make a Destructive Diode. The Destruction Diode can then be used to make the "Origination" or "Devastation".
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A little something I left just for you guys.....