• 1

    posted a message on [1.8.1] Xtra Ores Mod [v2.9]
    Quote from DestructionMaker

    Is this mod compatible with TechnicPack?

    Probably not, there would be too many items for minecraft to handle.

    Quote from WadeTheBuilder

    how long untill it is updated for 1.0.0??? :unsure.gif:

    My friend and I are working on it right now :wink.gif:.
    Quote from Meansoduck

    Yay I can't wait!!! :3:3:3:3:3:3:3:3 :Notch: :Notch: :Notch: :brick: :blink.gif: :Bench: :iapprove: :iapprove: :iapprove: :iapprove: :iapprove: :iapprove: :iapprove: :Diamond: :GoldBar: :GoldBar: :GoldBar: :GoldBar: :GoldBar: :GoldBar: :GoldBar: :GoldBar: :GoldBar: :GoldBar: :GoldBar: :GoldBar: :GoldBar: :GoldBar: :GoldBar: :iapprove: :iapprove: :iapprove: :iapprove: :iapprove: :iapprove: :chestfront: :rolleyes: :blink.gif: :blink.gif: :smile.gif: :smile.gif: :smile.gif: :smile.gif: :smile.gif: :smile.gif: :smile.gif: :smile.gif: :smile.gif: :smile.gif: :smile.gif: :smile.gif: :smile.gif:

    :iapprove:
    Posted in: Minecraft Mods
  • 1

    posted a message on [1.8.1] Xtra Ores Mod [v2.9]
    Good news guys, this guy I met at my school offered to help me out with updating it :biggrin.gif:. Hopefully the update will be out soon!

    ~Arkdillo :happy.gif:
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.8.1] Xtra Ores Mod [v2.9]
    Hey guys :smile.gif: don't worry I'm trying to update :tongue.gif: just have to find out how :wink.gif:.

    Quote from Imprecate

    Here's the 1.0 modloader template for you or anybody who needs it
    package net.minecraft.src;

    public class mod_Base extends BaseMod
    {
    public mod_Base()
    {

    }

    public void load(){

    }

    public String getVersion(){
    return "write something random here its does not matter";
    }

    }
    I will take some questions but once i get too many i will stop answering
    Also I am having errors with making new blocks if your having that error. I will tell you if i figure it out.
    Also i love this mod so ask me anything and i will try to do my best to figure it out and I'm sure a lot of other people will too. :biggrin.gif:


    Thanks :biggrin.gif: and where did you get this?
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.8.1] Xtra Ores Mod [v2.9]
    Quote from Pop3464

    This is an Epic mod!
    Too bad its not for 1.0.0. D;
    Just Search how to update it a couple times~ :wink.gif:

    Thanks for the advice :smile.gif:.
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.8.1] Xtra Ores Mod [v2.9]
    Hey, are there any modders out there who know how to update mods to 1.0.0? I'm getting a few recompile errors :sad.gif:.
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.8.1] Xtra Ores Mod [v2.9]
    Quote from Xrannos

    I wish to use this mod into a video series for minecraft on youtube just wanted to ask for your permission before doing so, i have other mods to ask with this lol thanks in advance


    Yeah sure :smile.gif:! Good luck :biggrin.gif:.
    Quote from gregory02

    Your welcome I'll try to find more suggestion :biggrin.gif: :wink.gif: :happy.gif:

    Gregory02

    P.S I am officially changing my banner to this mods banner

    Thank you :smile.gif:!
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.8.1] Xtra Ores Mod [v2.9]
    Quote from gregory02

    Here are my three ore suggestion:Aquamarine, Platinum and Titanium.
    Hope it gets into the mod.
    I love this mod it is awesome :smile.gif: :wink.gif: :tongue.gif: :happy.gif: :laugh.gif: :cool.gif:

    Gregory02

    Thanks for the suggestions :biggrin.gif: :smile.gif: :tongue.gif:.
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.8.1] Xtra Ores Mod [v2.9]
    Quote from 6nacho6

    when will ithis be updated?

    I'm really gonna try to have it out by this weekend :biggrin.gif:.

    Quote from NewStyle

    Really nice mod mate !
    It's a really cool implementation of ores cause they do diferent stuff
    Diferent blocks
    And that's awsome i really love mods
    And hope you keep the work you do
    =D
    Cya later!

    Thanks! :smile.gif:.
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.8.1] Xtra Ores Mod [v2.9]
    Quote from Pureincubus1

    this looks great i always find in Minecraft that im mining for ages and don't find anything. This fixes that problem you will always be finding something :DORE:

    Thanks :smile.gif:.
    Posted in: Minecraft Mods
  • 0

    posted a message on Metallurgy - Putting the "Mine" back in "Minecraft"!
    :ohmy.gif:. Awesome mod man :biggrin.gif:. Really, better than mine :smile.gif:.

    I decided to check your mod out after you posted on mine. Good job :smile.gif:.
    Posted in: Minecraft Mods
  • 1

    posted a message on [1.8.1] Xtra Ores Mod [v2.9]
    I started updating now :smile.gif:.
    Should be done by the end of the week :biggrin.gif: (not [v3.0], it will basically be 2.9 for 1.0.0)
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.8.1] Xtra Ores Mod [v2.9]
    Quote from Shadowclaimer

    If all he loses are impatient people like you then he's better off anyway.

    I know as a fellow ore mod I should be "competing" effectively and keep my nose out, but people like this guy drive me insane. I can't stand how people don't understand how much work and such goes into a mod, I've spent over two dozen hours on my next update alone trying to get it all ready for release.

    As a note, don't be that guy, don't beg for updates. They'll come when they come, and definitely don't threaten ("you'll lose people if you don't update") Oh no...

    Pfft.

    Good luck Arkidillio, hope your work goes well and your code bug free on the first attempt. *bows*

    Thank you :smile.gif:.
    Good luck to you on your mod as well :biggrin.gif:!

    Quote from 100Matt001

    didn't wanna sound pushy or anything, just a meme :smile.gif:


    Yeah, figured that :smile.gif:.

    Quote from HumptyDumpty12

    You should add copper wires. One ingot in da crafting makes 2 wires.


    And what would they do?
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.8.1] Xtra Ores Mod [v2.9]
    Quote from 100Matt001



    XD

    Quote from 77Defender

    LISTEN ALL!...ArkiDillo said he will update so STOP ASKING AND SPAMMING!

    Thank you for pointing that out :biggrin.gif:!
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.8.1] Xtra Ores Mod [v2.9]
    Quote from Curtis4321

    Update please;)

    Don't worry guys :wink.gif:. Updating now

    Quote from cheeseboy

    Be patient guys, I'm sure it'll update soon :smile.gif:

    I will :tongue.gif:

    Quote from richardhunter14

    cant wait till the update. this mod looks awesome

    Thanks :smile.gif:!

    Quote from Vazkii

    Well, you didn't learn, did you?

    A while ago, I told you how to avoid editing base classes, but I guess you didn't really care.

    Well, I'l teach you again, since I can't stand mods eating base files when they can (and should) avoid it.

    Anyways, for RenderPlayer:

    In your mod_XtraOres constructor add this:

    ModLoader.AddArmor("YOUR.ARMOR.NAME.HERE")


    ex, for some armors:

    ModLoader.AddArmor("Silver")
    ModLoader.AddArmor("Sapphire")
    ModLoader.AddArmor("Rarium")


    So on and so forth...

    And for EnumToolMaterial

    Create a new file, prefixed with Enum, make it be an enum:

    package net.minecraft.src;
    
    
    public enum EnumXtraOres
    {
        WOOD("WOOD", 0, 0, 59, 2.0F, 0),
        STONE("STONE", 1, 1, 131, 4F, 1),
        IRON("IRON", 2, 2, 250, 6F, 2),
        EMERALD("EMERALD", 3, 3, 1561, 8F, 3),
        GOLD("GOLD", 4, 0, 32, 12F, 0),
    
        private EnumXtraOres(String s, int i, int j, int k, float f, int l)
        {
            harvestLevel = j;
            maxUses = k;
            efficiencyOnProperMaterial = f;
            damageVsEntity = l;
        }
    
        public int getMaxUses()
        {
            return maxUses;
        }
    
        public float getEfficiencyOnProperMaterial()
        {
            return efficiencyOnProperMaterial;
        }
    
        public int getDamageVsEntity()
        {
            return damageVsEntity;
        }
    
        public int getHarvestLevel()
        {
            return harvestLevel;
        }
        private final int harvestLevel;
        private final int maxUses;
        private final float efficiencyOnProperMaterial;
        private final int damageVsEntity;
    
        }
    }


    The fields in this enum are the fields from EnumToolMaterial, but you can very easily add yours here as well.

    And you also need custom classes for your tools:

    Start by creating a new tool class:
    package net.minecraft.src;
    
    
    public class ItemXtraOresTool extends Item
    {
    
        protected ItemXtraOresTool(int i, int j, EnumXtraOres enumxtraores, Block block[])
        {
            super(i);
            efficiencyOnProperMaterial = 4F;
            toolMaterial = EnumXtraOres;
            blocksEffectiveAgainst = block;
            maxStackSize = 1;
            setMaxDamage(EnumXtraOres.getMaxUses());
            efficiencyOnProperMaterial = EnumXtraOres.getEfficiencyOnProperMaterial();
            damageVsEntity = j + EnumXtraOres.getDamageVsEntity();
        }
    
        public float getStrVsBlock(ItemStack itemstack, Block block)
        {
            for(int i = 0; i < blocksEffectiveAgainst.length; i++)
            {
                if(blocksEffectiveAgainst[i] == block)
                {
                    return efficiencyOnProperMaterial;
                }
            }
    
            return 1.0F;
        }
    
        public boolean hitEntity(ItemStack itemstack, EntityLiving entityliving, EntityLiving entityliving1)
        {
            itemstack.damageItem(2, entityliving1);
            return true;
        }
    
        public boolean onBlockDestroyed(ItemStack itemstack, int i, int j, int k, int l, EntityLiving entityliving)
        {
            itemstack.damageItem(1, entityliving);
            return true;
        }
    
        public int getDamageVsEntity(Entity entity)
        {
            return damageVsEntity;
        }
    
        public boolean isFull3D()
        {
            return true;
        }
    
        private Block blocksEffectiveAgainst[];
        private float efficiencyOnProperMaterial;
        private int damageVsEntity;
        protected mod_NightmareToolMaterial toolMaterial;
            
    }


    And now for classes for your other tools, they go just like the regular classes do, but these extend ItemXtraOresTool and take EnumXtraOres instead of EnumToolMaterial.

    Here's an example, a shovel:

    package net.minecraft.src;
    
    
    public class ItemXtraOresShovel extends ItemXtraOresTool
    {
    
        public ItemXtraOresShovel(int i, EnumXtraOres enumxtraores)
        {
            super(i, 1, enumxtraores, blocksEffectiveAgainst);
        }
    
        public boolean canHarvestBlock(Block block)
        {
            if(block == Block.snow)
            {
                return true;
            }
            return block == Block.blockSnow;
        }
    
        private static Block blocksEffectiveAgainst[];
    
        static 
        {
            blocksEffectiveAgainst = (new Block[] {
                Block.grass, Block.dirt, Block.sand, Block.gravel, Block.snow, Block.blockSnow, Block.blockClay, Block.tilledField
            });
        }
    }

    Any problems or questions, don't hesitate to ask me.


    Thank you :biggrin.gif:! Sorry I haven't done that yet. It was giving me some bugs before , but I'll try it again. Thanks :smile.gif:.

    Quote from HumptyDumpty12

    I always use this mod! It's awesome!

    Thank you :biggrin.gif:!

    Quote from boxndarel63

    This is by far one of the best mods I have seen. props to you man. These are for you! :Diamond: :Diamond: :Diamond:

    Glad you liked it :biggrin.gif:.

    Quote from Curtis4321

    update fml :L

    It coming... :smile.gif:
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.8.1] Xtra Ores Mod [v2.9]
    Sorry guys :biggrin.gif:. I will promise to be on the forums more. Does daily sound good :smile.gif:?


    Hey I put up some video that shows u everything about this mod my utube name is keeplifeincontact

    Thanks :smile.gif:. Send me the link!

    Quote from neonscorpion

    gosh, the surprise coming out in v3.0 is awesome! sorry, i do some of the art for him, and i got to do the art for the surprise...all i need to say is its freaking brilliant! and arky, i am sry i was away for a wile, im still working on the tools...got 72% of the picks done, they all look mostly unique, but its a pain to come up with like 8 other designs for picks (one looks like a trident, that's all I could come up with...and i still have 2 more to do)...if you need me to post them, or send them 2 u i will, ok? Sorry guys I can't say anything more about the surprise without his permission....i just wanted to let you know its BAD @$$!!!

    -neon


    Yeah, thanks for doing so much of the art. I know its a hard job, keep up the good work though :biggrin.gif:

    Quote from Wolfpack68

    I think it'd be cool if you added ores with magic effects, like Rune for making special Rune tools or a staff. Ideas for ores could be:
    -Rune (Used as staff ingredient, magic item and armor ingredient)
    -Crystal (Light)
    -Sulpher (Fire, also can be used as a better/faster fuel than coal)
    -Magenetite (Lightning)
    -Frozen/Lucid Quartz (Ice or Water)

    Made up:
    -Demon Ore/Metal (Makes bows that shoot arrows that one hit KO, really Rare ore in the nether, makes swords that light enemies on fire, armor protects you from burning in fire/lava)

    Maybe making new weapons/armor with new affects is too difficult to ask of you (or just bug prone) but I think it would be neat even if they were just armors and tools with special effects. Anyway take what you like from this, and thanks for making a neat mod!

    Oh, I had one last idea. You could add ores that, Like lapiz, are useful for decorations or dyes. People might have mixed feelings about that though, so it's just a thought. That's all :smile.gif:.


    Good ideas :smile.gif:!

    Quote from akaBruce

    The ores get mined too quick! Such as cobalt and copper, idk about others YET

    What do you guys think? Too quick?
    Posted in: Minecraft Mods
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