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    posted a message on Plants from Fantasy games mod (Pic with examples) that spawn in specific biomes

    I like this idea, I second it. They could be fairly rare and give you the effects that they would give you in their respective games.

    Posted in: Requests / Ideas For Mods
  • 0

    posted a message on vanilla biomes conflicting with su!??!?!?!??!
    Quote from Colin_Henry»

    hooray!!! it worked ^^

    thanks so much, but do you know why it crashes? id like to keep antiidconflict in bc its helpful for conflictions but i dont know why its crashing from it... any ideas?


    It's just a bug with antiidconflict I'm pretty sure, and that's also one of my favorite mods and I use it a ton to fix biome conflicts... What I suggest is if your pretty much done fixing id crashes then you can remove it but if your not finished take out the Superheroes mod and add it in once your done fixing the other crashes.

    Posted in: Mods Discussion
  • 0

    posted a message on vanilla biomes conflicting with su!??!?!?!??!

    Figured it out, take out AntiIdConflict and it should be fixed.

    Posted in: Mods Discussion
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    posted a message on Mods not loading

    Make sure to also download the content pack

    Posted in: Java Edition Support
  • 0

    posted a message on Finding 1.7.10 Mods

    They should be on curse still, just switch the version from all versions to 1.7.10 specifically.

    Click on the mod you want, then click on files, then click on game versions and it should show the older versions of the mod.


    Glad there's still people that prefer 1.7.10 like myself :P, if you need any mod suggestions for 1.7.10 I'd be glad to give some.

    Posted in: Mods Discussion
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    posted a message on vanilla biomes conflicting with su!??!?!?!??!

    Your gonna have to change them again, in AntiIDConflict go to available biome IDs and change the ones in superheros unlimited to those.

    Posted in: Mods Discussion
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    posted a message on Need Advises For New Player On Playing Modpack
    lo guys, I am a normal vanilla player, sometimes I play with a few mods. Recently I tried to play some modpack like FTB, RLCraft, etc...But what confuses me is there are a lot of buttons, I don't know what button to press, what mods should be focused on helping most when playing.I really need some advises from you.Thank for reading :).

    I don't really know what you mean by what buttons to press, if its keybinds look under options to see what keys do what. When it comes to learning modded some modpacks come with an in game book, or even a quest books that helps you along the way. I would first read a description about the modpack your playing to see what your in for, and if any mod confuses you simply google it to learn about it. As for what mod you should focus on, I know almost every modpack has tinkers construct and it could be a good mod to start with and learn, which should introduce you to how mods work. If your pack has it look into that one first :P
    Posted in: Mods Discussion
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    posted a message on [1.15.1] Ruins (Structure Spawning System)
    Quote from ailsaek79461»

    Ah, here's my problem. I used to have ruins installed, some years ago. At that time, you just put it in your mods file, and ruins happened. Things seem to have changed a lot since I last played. What should I be putting in config, and where do i get them?


    When you download the ruins mod you should get a zip file with a few things in it, just drop it all in the mods folder.


    Nothing goes in the config folder

    Posted in: Minecraft Mods
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    posted a message on Somebody want help me with learning shaders?

    Oh lmao, I can't help you there then xD

    Posted in: Modification Development
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    posted a message on Severe lag with Orespawn ant dimension
    Quote from User_100499034»

    I have a custom mod pack which includes OreSpawn. It runs fairly well at an acceptable framerate, except when entering the brown ant dimension, even with the render distance set to 4, it is unplayably laggy and freezes up. I have tested the red ant, crystal and moth dimensions and they run fine. I was thinking it could be to do with Treecapitator, as there a lot of trees in the dimension, but without Treecap the issue was still there.


    When you load the world, it seems fine for about 30 seconds, and then starts to lag. When it lags it will freeze completely for as long as five seconds, render 1 frame, wait another five seconds, render a frame, etc. Every so often it runs perfectly smoothly for about five seconds and then goes back to freezing.


    Mods are as follows: Forge 10.13.4.1558-1.7.10, Better Furnaces, Damage Indicators, Lucky Block Rainbow, Battlegear 2, Animation API, Backpack, BackTools, Chocolate Quest, Code Chicken Core, Enchanting Plus, Explosives++, Rotten Flesh to Leather, Gravity Gun, Hardcore Ender Expansion, Hats, iChunUtil, Infernal Mobs, Iron Chests, Kingdoms of the Overworld, Loot++, Loot Bags, Mantle, Minecraft Animated, Monster Hunter Frontier Craft, Minespresso, M-Ore, Morph, Mr Crayfish Furniture, More Swords, Much More Spiders, Mutant Creatures, Not Enough Items, Obsidian Utilities, OptiFine, Orespawn, Pandora's Box, Power Tools, Rainbow World, Rival Rebels, Poop, Tinker's Construct, Special Armor, Torched, Trail Mix, Villager's Nose, Xaero's Minimap


    All mods are fully updated as of today, with the exception of Minecraft Animated which uses a super old version required by Monster Hunter Frontier Craft.


    Specs:

    Dell Precision T3500

    Intel Xeon W3565 @ 3.20 GHz

    16 GB DDR3 RAM

    MSI GeForce GTX 1060 OCV1 3 GB

    HP EX920 256 GB NVMe SSD

    Corsair Force LE 480 GB SATA SSD

    Seagate Desktop 1 TB 7200rpm SATA HDD

    Dell 505W PSU

    Fedora Cinnamon 29 x64 (Linux)

    OpenJDK Runtime Environment 8 (1.8.0)

    Minecraft 1.7.10


    Any assistance would be appreciated.


    Try taking out either Optifine or Infernal mobs and loading the dimension to see if it works, I know those 2 mods can cause issues sometimes.


    If it happens to be either one you can replace Optifine with Fastcraft and Infernal mobs with Special mobs

    Posted in: Mods Discussion
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    posted a message on Simple footprints mod please!
    Quote from filthy_saatou»

    1.12.2 preferably.

    Stable, optimized, lite, atmospheric footprints on the snow(!!), dirt, grass under the Steve's feet to make a loooong trail.

    Even Notch gave you the texture of him

    \assets\minecraft\textures\particle\footprint.png (Use this isn't a good idea)

    Please, i don't want to learning a tons of libraries to do it myself. (Prefer pure C).

    Just think about it.


    Dynamic surroundings MIGHT do this, not too sure.


    Even if it doesn't it does add sounds that match the footsteps, so it would be nice in combination with a mod that adds the footprints.

    Posted in: Requests / Ideas For Mods
  • 0

    posted a message on Somebody want help me with learning shaders?
    Quote from filthy_saatou»

    Somebody want help me with learning shaders? Just bring me some literature for beginners.

    My discord if somebody need: $aatou

    DiscordID: #8706

    Im not taking calls, just text me.

    My target is simple shaders with shadows. These must safe vanilla minecraft atmosphere.


    From what I understand:

    1. Download optifine for the version you want, it should be an installer.

    2. After using the installer load the minecraft profile it made for you.

    3. Then exit the game, go into the minecraft folder where that profile is located and find the... shaderpacks folder I think lol

    4. Now you can go and find your shaderpack, if your wanting a simple one just look up lite shader packs... once you find the one you want download it and put the jar file into your shaderpack folder and you should be good to go.


    Keep in mind I'm just going off what I remember, I don't use them that much as I kind of prefer the normal minecraft look.

    Posted in: Modification Development
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    posted a message on I really need help please!
    Quote from Valenpasco»

    Yeah! Whithout shaders same problem, 400fps and crash to 12 fps, and checked and it’s the last forge version



    That sounds like a memory issue, your fps goes up before your memory hits 100% and then when it hits 100% your fps drops.

    Your gonna have to go into your launcher settings for that profile and go to advanced options (I think), then find JVM arguments and find the "Xmx 1" and change it to "Xmx 3" (or higher, 4-5 is the usual). I think that's how you do it lol

    Posted in: Mods Discussion
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    posted a message on RPG like mods
    Quote from M644»

    Well I was more looking for 1.12.2, but I guess any version works for an RPG like modpack, and i had no idea that version exactly was the best for modding


    I wouldn't say it's the best for modding, I just think it has a lot more RPG mods compared to 1.12.2.


    But anyway you might want to check out Roguelike adventures and dungeons... never played it but it seems like a modpack that might interest you.

    https://www.curseforge.com/minecraft/modpacks/roguelike-adventures-and-dungeons

    Posted in: Mod Packs
  • 0

    posted a message on [1.15.1] Ruins (Structure Spawning System)

    Can anyone help me with a crash problem? Every time I go to the nether, the game freezes then crashes. The log showed something about ruins mod:

    https://pastebin.com/U7BwFCZT


    The mod ArcanaRPG is one of my favorites and I'm glad that other people are using it :D.


    It does, however, have one issue.

    When you go to the nether your game will crash with Arcana installed, to fix it go to the config and find "nether dungeons" then set that from true to false... I'm not sure if that is the cause in this case but if not it will be an issue later.


    Can anyone help me with a crash problem? Every time I go to the nether, the game freezes then crashes. The log showed something about ruins mod:

    https://pastebin.com/U7BwFCZT


    Also, not to double post, but I just realized you have Chocolate quest installed as well.

    That one has the same issue with Arcana except with the End, if you go there now you will crash.

    Go to your config folder --> Chocolate --> Dungeonconfig then find caveTests and set the chance from 1 to 0.

    Posted in: Minecraft Mods
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